Italiano strings
All strings2054 strings
451–500 of 2054 stringsPage 10 of 42
Barrier per Spell Cast
No translation
Stat.barrier_per_cast.nameMissing translation
Barrier gained after Health damage, as a percentage of Health lost, limited by Max Barrier.
No translation
Stat.barrier_per_damage.descMissing translation
Barrier from Health Damage
No translation
Stat.barrier_per_damage.nameMissing translation
Barrier gained per Evade, limited by Max Barrier.
No translation
Stat.barrier_per_evade.descMissing translation
Barrier per Evade
No translation
Stat.barrier_per_evade.nameMissing translation
Barrier per eligible hit, shared across split attacks and limited by Max Barrier.
No translation
Stat.barrier_per_hit.descMissing translation
Barrier per Hit
No translation
Stat.barrier_per_hit.nameMissing translation
Any positive value removes Bleeding's stack limit.
No translation
Stat.bleeding_unlimited.descMissing translation
Unlimited Bleeding
No translation
Stat.bleeding_unlimited.nameMissing translation
Bleeding stacks applied to enemies that hit you.
No translation
Stat.bleed_on_hurt.descMissing translation
Bleeding on Being Hit
No translation
Stat.bleed_on_hurt.nameMissing translation
Enables instant kills at max Blind. Bosses lose 5% Max Health, increased by excess application. Consumes Blind.
No translation
Stat.blinded_max_void.descMissing translation
Void at Max Blind
No translation
Stat.blinded_max_void.nameMissing translation
Spell Energy supplied per Health sacrificed when you lack Energy. Bypasses Barrier; leaves at least 1 Health.
No translation
Stat.blood_cast_efficiency.descMissing translation
Spell Energy per Health
No translation
Stat.blood_cast_efficiency.nameMissing translation
Healing per retaliating Blood Shard hit. Enemy hits can release shards even through Barrier.
No translation
Stat.blood_shard_on_hurt.descMissing translation
Retaliating Shard Healing
No translation
Stat.blood_shard_on_hurt.nameMissing translation
Maximum Botyls you can carry.
No translation
Stat.botyl_count.descMissing translation
Botyl Capacity
No translation
Stat.botyl_count.nameMissing translation
Direct chance for slain enemies to drop a Botyl.
No translation
Stat.botyl_drop_rate.descMissing translation
Botyl Drop Chance
No translation
Stat.botyl_drop_rate.nameMissing translation
Health restored per Botyl, limited by your Health cap.
No translation
Stat.botyl_heal.descMissing translation
Health per Botyl
No translation
Stat.botyl_heal.nameMissing translation
Burning stacks per second to nearby enemies, before Aura Power and Status Application.
No translation
Stat.burning_aura.descMissing translation
Burning Aura Stacks
No translation
Stat.burning_aura.nameMissing translation
Explosion damage at max Burning. Consumes Burning; scales with Status Power and excess application.
No translation
Stat.burning_max_explosion.descMissing translation
Burning Explosion Damage
No translation
Stat.burning_max_explosion.nameMissing translation
Bonus to Burning tick frequency and stack decay, concentrating damage into less time.
No translation
Stat.burning_rate.descMissing translation
Burning Speed Bonus
No translation
Stat.burning_rate.nameMissing translation
Maximum Burning stacks per target, also raising the threshold for maximum-stack effects.
No translation
Stat.burning_stack_limit.descMissing translation
Burning Stack Limit
No translation
Stat.burning_stack_limit.nameMissing translation
Free Spell chance per direct Weapon hit, shared across split attacks.
No translation
Stat.cast_on_hit.descMissing translation
Free Spell Chance on Hit
No translation
Stat.cast_on_hit.nameMissing translation
Damage per chained Magic Arrow relative to the triggering attack, before inherited-effect reductions.
No translation
Stat.chain_arrow.descMissing translation
Chain Arrow Damage
No translation
Stat.chain_arrow.nameMissing translation
Chain Blizzard damage as a percentage of the triggering attack's damage.
No translation
Stat.chain_blizzard.descMissing translation
Chain Blizzard Damage
No translation
Stat.chain_blizzard.nameMissing translation
Chain Blood Spirit damage as a percentage of the triggering attack's damage.
No translation
Stat.chain_chaser.descMissing translation
Chain Spirit Damage
No translation
Stat.chain_chaser.nameMissing translation
Chain explosion damage as a percentage of the triggering attack's damage.
No translation
Stat.chain_explosion.descMissing translation
Chain Explosion Damage
No translation
Stat.chain_explosion.nameMissing translation
Chain Firebomb damage as a percentage of the triggering attack's damage.
No translation
Stat.chain_firebomb.descMissing translation
Chain Firebomb Damage
No translation
Stat.chain_firebomb.nameMissing translation
Chain Ice Pillar damage as a percentage of the triggering attack's damage.
No translation
Stat.chain_ice_pillar.descMissing translation
Chain Ice Pillar Damage
No translation
Stat.chain_ice_pillar.nameMissing translation
Chain lightning damage as a percentage of the triggering attack's damage.
No translation
Stat.chain_lightning.descMissing translation
Chain Lightning Damage
No translation
Stat.chain_lightning.nameMissing translation
Chain Meteor damage as a percentage of the triggering attack's damage.
No translation
Stat.chain_meteor.descMissing translation
Chain Meteor Damage
No translation
Stat.chain_meteor.nameMissing translation
Chain Poison Pool damage as a percentage of the triggering attack's damage.
No translation
Stat.chain_poison.descMissing translation
451–500 of 2054 stringsPage 10 of 42
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