Italiano strings

All strings2054 strings
Chain Poison Pool Damage
No translation
Stat.chain_poison.nameMissing translation
Starburst damage relative to the triggering attack, distributed across its projectiles.
No translation
Stat.chain_starburst.descMissing translation
Chain Starburst Damage
No translation
Stat.chain_starburst.nameMissing translation
Chain Whirlwind damage as a percentage of the triggering attack's damage.
No translation
Stat.chain_whirlwind.descMissing translation
Chain Whirlwind Damage
No translation
Stat.chain_whirlwind.nameMissing translation
Damage multiplier for attacks released while Concealed.
No translation
Stat.concealed_damage.descMissing translation
Concealed Damage
No translation
Stat.concealed_damage.nameMissing translation
Concealed stacks gained per Spell cast.
No translation
Stat.conceal_per_cast.descMissing translation
Concealed per Spell Cast
No translation
Stat.conceal_per_cast.nameMissing translation
Concealed stacks gained per Crit.
No translation
Stat.conceal_per_crit.descMissing translation
Concealed per Crit
No translation
Stat.conceal_per_crit.nameMissing translation
Extra Armor. Damage reaching Health also adds this fraction of the damage as Health Corruption.
No translation
Stat.corruption_armor.descMissing translation
Corruption Armor
No translation
Stat.corruption_armor.nameMissing translation
Flat Health Corruption change per kill. Negative removes Corruption.
No translation
Stat.corruption_per_kill.descMissing translation
Corruption Change per Kill
No translation
Stat.corruption_per_kill.nameMissing translation
Crit chance per hit, shared across split attacks.
No translation
Stat.crit_chance.descMissing translation
Crit Chance
No translation
Stat.crit_chance.nameMissing translation
Extra Crit Chance per Curse stack on the target, subject to Crit Chance caps.
No translation
Stat.crit_curse_bonus.descMissing translation
Crit per Curse Stack
No translation
Stat.crit_curse_bonus.nameMissing translation
Crit damage multiplier. 200% means double damage.
No translation
Stat.crit_multiplier.descMissing translation
Crit Damage
No translation
Stat.crit_multiplier.nameMissing translation
Bonus hit damage per Curse stack on the target.
No translation
Stat.curse_damage_mod.descMissing translation
Damage per Curse Stack
No translation
Stat.curse_damage_mod.nameMissing translation
Hit damage reduction per Curse stack on the attacker, with separate caps alongside Armor.
No translation
Stat.curse_defense.descMissing translation
Defense per Curse Stack
No translation
Stat.curse_defense.nameMissing translation
Percentage growth of existing Curse stacks per hit, shared across split attacks.
No translation
Stat.curse_multiply_on_hit.descMissing translation
Curse Growth on Hit
No translation
Stat.curse_multiply_on_hit.nameMissing translation
Percentage of remaining Curse stacks spread from a slain enemy to every nearby enemy.
No translation
Stat.curse_transfer.descMissing translation
Curse Spread on Kill
No translation
Stat.curse_transfer.nameMissing translation
Damage a shield can absorb before breaking, separate from Barrier.
No translation
Stat.damage_absorbtion.descMissing translation
Shield Absorption Capacity
No translation
Stat.damage_absorbtion.nameMissing translation
Attack damage multiplier. 150% means 1.5 times damage before other modifiers.
No translation
Stat.damage_mod.descMissing translation
Damage Multiplier
No translation
Stat.damage_mod.nameMissing translation
Immediate damage per Poisoned stack actually added. Adds no damage for stacks blocked by the cap.
No translation
Stat.damage_per_poisoned.descMissing translation
Poison Application Damage
No translation
Stat.damage_per_poisoned.nameMissing translation
Homing Spirit damage as a percentage of Health lost. Damage fully absorbed by Barrier grants none.
No translation
Stat.damage_retribution.descMissing translation
Retaliation Spirit Damage
No translation
Stat.damage_retribution.nameMissing translation
Incoming hit damage change. Negative reduces damage; positive increases it.
No translation
Stat.damage_taken.descMissing translation
Damage Taken Change
No translation
Stat.damage_taken.nameMissing translation
Dash Charge capacity, including partial charges. Each Dash spends one full charge.
No translation
Stat.dash_charges.descMissing translation
Dash Charge Capacity
No translation
Stat.dash_charges.nameMissing translation
Dash Charge recovery modifier. Lower is faster; charges refill while not dashing.
No translation
Stat.dash_cooldown.descMissing translation
Dash Recovery Modifier
No translation
Stat.dash_cooldown.nameMissing translation
Dash duration in seconds, including its automatic Evasion window.
No translation
Stat.dash_length.descMissing translation
Dash Duration
No translation
Stat.dash_length.nameMissing translation
Mortars released per normal Dash. Fractions round down.
No translation
Stat.dash_mortars.descMissing translation
Mortars on Dash
No translation
Stat.dash_mortars.nameMissing translation
Base chance per enemy touched per normal Dash. Frozen increases it up to threefold, capped at 75% after all bonuses. Bosses lose 5% Max Health instead.
No translation
Stat.dash_shatter.descMissing translation
Base Shatter Chance on Dash
No translation
Stat.dash_shatter.nameMissing translation
Fraction of incoming hit damage blocked. Conditional bonuses apply before Armor caps.
No translation
Stat.defense.descMissing translation
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