Italiano strings
All strings2054 strings
551–600 of 2054 stringsPage 12 of 42
Armor
No translation
Stat.defense.nameMissing translation
Damage bonus grows beyond 60 units, reaching the listed bonus at 240 units and continuing farther.
No translation
Stat.distant_damage_mod.descMissing translation
Distant Damage
No translation
Stat.distant_damage_mod.nameMissing translation
Condemnation and Retribution stacks applied per hit, shared across split attacks.
No translation
Stat.divine_strike.descMissing translation
Divine Curses on Hit
No translation
Stat.divine_strike.nameMissing translation
Hits discharge Electrified immediately, adding this bonus to the discharge's Status Power multiplier.
No translation
Stat.elec_damage.descMissing translation
Electrified Discharge
No translation
Stat.elec_damage.nameMissing translation
Electrified stacks per second to nearby enemies, before Aura Power and Status Application.
No translation
Stat.electrified_aura.descMissing translation
Electrified Aura Stacks
No translation
Stat.electrified_aura.nameMissing translation
Bonus hit damage per Electrified stack on the target.
No translation
Stat.electrified_damage.descMissing translation
Damage per Electrified
No translation
Stat.electrified_damage.nameMissing translation
Storm damage per bolt at max Electrified. Consumes Electrified; scales with Status Power and excess application.
No translation
Stat.electrified_max_storm.descMissing translation
Electrified Storm Damage
No translation
Stat.electrified_max_storm.nameMissing translation
Electrified stacks applied to attackers you Evade, before Status Application.
No translation
Stat.electrified_per_evade.descMissing translation
Electrified on Evade
No translation
Stat.electrified_per_evade.nameMissing translation
Maximum Electrified stacks per target, also raising the threshold for maximum-stack effects.
No translation
Stat.electrified_stack_limit.descMissing translation
Electrified Stack Limit
No translation
Stat.electrified_stack_limit.nameMissing translation
Holy Dagger emission strength. Increases output and shared emission duration, rather than fixed projectile count.
No translation
Stat.emit_dagger_count.descMissing translation
Holy Dagger Emissions
No translation
Stat.emit_dagger_count.nameMissing translation
Fire Bolt emission strength. Increases output and shared emission duration, rather than fixed projectile count.
No translation
Stat.emit_fire_count.descMissing translation
Fire Bolt Emissions
No translation
Stat.emit_fire_count.nameMissing translation
Ice Shard emission strength. Increases output and shared emission duration, rather than fixed projectile count.
No translation
Stat.emit_ice_count.descMissing translation
Ice Shard Emissions
No translation
Stat.emit_ice_count.nameMissing translation
Lightning Jolt emission strength. Increases output and shared emission duration, rather than fixed projectile count.
No translation
Stat.emit_lightning_count.descMissing translation
Lightning Emissions
No translation
Stat.emit_lightning_count.nameMissing translation
Enemy movement and action slowdown, capped at 60%. Excludes allies and damage-over-time clocks.
No translation
Stat.enemy_slow.descMissing translation
Enemy Slow
No translation
Stat.enemy_slow.nameMissing translation
Energy capacity for casting Spells. Weapon hits replenish Energy.
No translation
Stat.energy.descMissing translation
Increases Energy from direct Weapon hits and draining effects, and healing from draining auras.
No translation
Stat.energy_generation.descMissing translation
Energy Gain Bonus
No translation
Stat.energy_generation.nameMissing translation
Max Energy
No translation
Stat.energy.nameMissing translation
Extra Energy gained per Crit.
No translation
Stat.energy_on_crit.descMissing translation
Energy per Crit
No translation
Stat.energy_on_crit.nameMissing translation
Energy per direct Weapon hit before Energy Gain Bonus, shared across split attacks.
No translation
Stat.energy_per_hit.descMissing translation
Energy per Weapon Hit
No translation
Stat.energy_per_hit.nameMissing translation
Essence drop chance multiplier. Enemies with more Max Health get more rolls.
No translation
Stat.essence_drop_rate.descMissing translation
Essence Drop Rate
No translation
Stat.essence_drop_rate.nameMissing translation
Chance to Evade incoming attacks.
No translation
Stat.evasion.descMissing translation
Evasion Chance
No translation
Stat.evasion.nameMissing translation
Projectile return strength on Evade. Whole points set copies, minimum one; the full value multiplies each copy's damage.
No translation
Stat.evasion_reflection.descMissing translation
Evade Reflection Power
No translation
Stat.evasion_reflection.nameMissing translation
Fraction of Evasion added to Armor before caps. Evasion is retained.
No translation
Stat.evasion_to_armor.descMissing translation
Armor from Evasion
No translation
Stat.evasion_to_armor.nameMissing translation
On-kill explosion damage, increased by Burning on the slain enemy.
No translation
Stat.explode_on_kill.descMissing translation
Kill Explosion Damage
No translation
Stat.explode_on_kill.nameMissing translation
Power of the fatal-damage rescue Ultimate. Requires 100% charge and spends all charge; leaves 1 Health and brief invulnerability.
No translation
Stat.fatal_ultimate_power.descMissing translation
Primordial Cast Power
No translation
Stat.fatal_ultimate_power.nameMissing translation
Burning stacks applied per hit, shared across split attacks.
No translation
Stat.fire_strike.descMissing translation
Burning on Hit
No translation
Stat.fire_strike.nameMissing translation
Spreading flame damage when hitting Burning enemies, increased by Burning stacks.
No translation
Stat.firetrails_on_hit.descMissing translation
551–600 of 2054 stringsPage 12 of 42
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