Italiano strings
Missing translation2054 strings
601–650 of 2054 stringsPage 13 of 42
Flames on Burning Hit
No translation
Stat.firetrails_on_hit.nameMissing translation
Bonus damage per previous hit on the same enemy. Resets after one second without a hit; split attacks share buildup.
No translation
Stat.follow_damage_mod.descMissing translation
Consecutive Hit Damage
No translation
Stat.follow_damage_mod.nameMissing translation
Frozen stacks per second to nearby enemies, before Aura Power and Status Application.
No translation
Stat.freezing_aura.descMissing translation
Frozen Aura Stacks
No translation
Stat.freezing_aura.nameMissing translation
Divine Sword damage when hitting an enemy that was at full Health.
No translation
Stat.full_health_sword.descMissing translation
Divine Sword Damage
No translation
Stat.full_health_sword.nameMissing translation
Amplifies bonuses and penalties from Runes fused into this item.
No translation
Stat.fused_effect.descMissing translation
Fused Rune Bonus Power
No translation
Stat.fused_effect.nameMissing translation
Extra Armor for five seconds after losing Health or gaining Harden, before Armor caps.
No translation
Stat.hardening.descMissing translation
Hardening Armor
No translation
Stat.hardening.nameMissing translation
Haste stacks gained per Spell cast.
No translation
Stat.haste_on_cast.descMissing translation
Haste on Spell Cast
No translation
Stat.haste_on_cast.nameMissing translation
Fraction of healing, including overhealing, dealt as damage to every living enemy in the level.
No translation
Stat.healing_damage.descMissing translation
Damage from Healing
No translation
Stat.healing_damage.nameMissing translation
Fraction of healing also restored as Barrier, including overhealing, limited by Max Barrier.
No translation
Stat.healing_to_barrier.descMissing translation
Barrier from Healing
No translation
Stat.healing_to_barrier.nameMissing translation
Fraction of Max Health made unavailable, blocking healing above the remaining cap.
No translation
Stat.health_corruption.descMissing translation
Health Corruption
No translation
Stat.health_corruption.nameMissing translation
Damage bonus scaling with missing Health. At half Health, half the listed bonus applies.
No translation
Stat.health_damage_mod.descMissing translation
Missing Health Damage
No translation
Stat.health_damage_mod.nameMissing translation
Health pickup drop chance multiplier.
No translation
Stat.health_drop_rate.descMissing translation
Health Drop Rate
No translation
Stat.health_drop_rate.nameMissing translation
Base Health multiplier, before Health Corruption.
No translation
Stat.health_mod.descMissing translation
Max Health Multiplier
No translation
Stat.health_mod.nameMissing translation
Health restored per cleared encounter, limited by your Health cap.
No translation
Stat.health_per_clear.descMissing translation
Health per Room Clear
No translation
Stat.health_per_clear.nameMissing translation
Health restored per Essence collected from pickups, excluding sales and other rewards.
No translation
Stat.health_per_essence.descMissing translation
Health per Essence
No translation
Stat.health_per_essence.nameMissing translation
Health restored per Evade, limited by your Health cap.
No translation
Stat.health_per_evade.descMissing translation
Health per Evade
No translation
Stat.health_per_evade.nameMissing translation
Health restored per eligible kill, including kills by summoned allies.
No translation
Stat.health_per_kill.descMissing translation
Health per Kill
No translation
Stat.health_per_kill.nameMissing translation
Healing as a percentage of hit damage dealt.
No translation
Stat.health_steal.descMissing translation
Healing from Hit Damage
No translation
Stat.health_steal.nameMissing translation
Bonus damage while above 75% Health.
No translation
Stat.healthy_damage_mod.descMissing translation
Damage while Healthy
No translation
Stat.healthy_damage_mod.nameMissing translation
Additional hit, block, and parry reactions. Fractions round down; echoes cannot echo themselves.
No translation
Stat.hit_echo_count.descMissing translation
Hit Reaction Echoes
No translation
Stat.hit_echo_count.nameMissing translation
Echoed reaction strength. 100% repeats the full effect.
No translation
Stat.hit_echo_effect.descMissing translation
Hit Echo Strength
No translation
Stat.hit_echo_effect.nameMissing translation
Ice Spike damage against enemies that hit you.
No translation
Stat.ice_retribution.descMissing translation
Retaliation Ice Damage
No translation
Stat.ice_retribution.nameMissing translation
Frozen stacks applied per hit, shared across split attacks.
No translation
Stat.ice_strike.descMissing translation
Frozen on Hit
No translation
Stat.ice_strike.nameMissing translation
Bleeding stacks applied per hit, shared across split attacks.
No translation
Stat.ichor_strike.descMissing translation
Bleeding on Hit
No translation
Stat.ichor_strike.nameMissing translation
Extra Poisoned stacks from on-kill clouds, further increased by Poisoned on the slain enemy.
No translation
Stat.kill_poison_cloud.descMissing translation
Death Cloud Poison
No translation
Stat.kill_poison_cloud.nameMissing translation
Spirits released per attack kill. Fractions round down.
No translation
Stat.kill_spirit_release.descMissing translation
601–650 of 2054 stringsPage 13 of 42
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