Italiano strings
All strings2054 strings
701–750 of 2054 stringsPage 15 of 42
Retribution Aura Stacks
No translation
Stat.retribution_aura.nameMissing translation
Retribution stacks applied per hit, shared across split attacks.
No translation
Stat.retribution_strike.descMissing translation
Retribution on Hit
No translation
Stat.retribution_strike.nameMissing translation
Rune drop chance multiplier, rather than a direct drop chance.
No translation
Stat.rune_drop_rate.descMissing translation
Rune Drop Rate
No translation
Stat.rune_drop_rate.nameMissing translation
Damage multiplier for Secondary Attacks from chains, emissions, trails, orbits, Cores, and combat triggers.
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Stat.secondary_damage_mod.descMissing translation
Secondary Attack Damage
No translation
Stat.secondary_damage_mod.nameMissing translation
After a failed Evasion roll, rolls again using this fraction of raw Evasion, before caps.
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Stat.second_evasion.descMissing translation
Second Evasion Strength
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Stat.second_evasion.nameMissing translation
Extra Crit Chance during and briefly after a Dash, subject to Crit Chance caps.
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Stat.shadow_dash.descMissing translation
Crit Chance after Dash
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Stat.shadow_dash.nameMissing translation
Blind stacks applied per hit, shared across split attacks.
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Stat.shadow_strike.descMissing translation
Blind on Hit
No translation
Stat.shadow_strike.nameMissing translation
Shatter chance on Crit, increased by Frozen. Kills non-bosses; bosses lose 5% Max Health.
No translation
Stat.shatter_chance.descMissing translation
Shatter Chance on Crit
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Stat.shatter_chance.nameMissing translation
Damage bonus per extra parallel attack merged by Singularity. Area gains half; repeats remain unchanged.
No translation
Stat.singularity_power.descMissing translation
Singularity Power
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Stat.singularity_power.nameMissing translation
Amplifies this skill's bonuses and penalties, including socketed and fused Runes. Excludes shared character stats.
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Stat.skill_effect.descMissing translation
Skill Bonus Power
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Stat.skill_effect.nameMissing translation
Spark damage when hitting Electrified enemies, increased by Electrified stacks.
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Stat.sparks_on_hit.descMissing translation
Sparks on Electrified Hit
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Stat.sparks_on_hit.nameMissing translation
Base movement speed multiplier, before temporary effects.
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Stat.speed_mod.descMissing translation
Move Speed
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Stat.speed_mod.nameMissing translation
Spiders spawned per kill. Damage increases with Poisoned on the slain enemy. Fractions round down.
No translation
Stat.spider_on_kill.descMissing translation
Spiders on Kill
No translation
Stat.spider_on_kill.nameMissing translation
Extra Armor built over half a second while stationary. Moving removes it; Armor caps apply.
No translation
Stat.standing_armor.descMissing translation
Standing Armor
No translation
Stat.standing_armor.nameMissing translation
Bonus hit damage per elemental Status stack, consuming all elemental stacks afterward.
No translation
Stat.status_consume_damage.descMissing translation
Status Consumption Damage
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Stat.status_consume_damage.nameMissing translation
Converts applied Statuses and Curses to Bleeding at 100% plus this bonus.
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Stat.status_conversion_bleeding.descMissing translation
Bleeding Conversion Bonus
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Stat.status_conversion_bleeding.nameMissing translation
Bonus hit damage per distinct elemental Status on the target, regardless of stack count.
No translation
Stat.status_damage_mod.descMissing translation
Damage per Status Type
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Stat.status_damage_mod.nameMissing translation
Multiplier on newly applied Burning, Frozen, Electrified, and Poisoned stacks.
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Stat.status_duration_mod.descMissing translation
Status Application
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Stat.status_duration_mod.nameMissing translation
Increases Burning and Electrified damage, Poisoned tick frequency, and Frozen slowdown.
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Stat.status_effect.descMissing translation
Status Power
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Stat.status_effect.nameMissing translation
Burning, Frozen, and Electrified stacks applied per Crit, before Status Application.
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Stat.statuses_on_crit.descMissing translation
Elemental Stacks on Crit
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Stat.statuses_on_crit.nameMissing translation
Damage multiplier for all Weapons.
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Stat.sword_damage.descMissing translation
Weapon Damage
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Stat.sword_damage.nameMissing translation
Maximum teleport distance toward your target after windup, stopping before terrain and obstacles.
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Stat.teleport_dist.descMissing translation
Teleport Distance
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Stat.teleport_dist.nameMissing translation
Fire trail strength. Increases patch frequency and fire's share of mixed trails; attacks supply patch damage.
No translation
Stat.trail_fire_damage.descMissing translation
Fire Trail Generation
No translation
Stat.trail_fire_damage.nameMissing translation
Frost trail strength. Increases patch frequency and frost's share of mixed trails; attacks supply patch damage.
No translation
Stat.trail_frost_damage.descMissing translation
Frost Trail Generation
No translation
Stat.trail_frost_damage.nameMissing translation
Fungal trail strength. Increases patch frequency and fungus's share of mixed trails; attacks supply patch damage.
No translation
Stat.trail_fungal_damage.descMissing translation
Fungal Trail Generation
No translation
Stat.trail_fungal_damage.nameMissing translation
Trail patch frequency multiplier. Actual frequency also depends on combined trail strength.
No translation
Stat.trail_rate.descMissing translation
701–750 of 2054 stringsPage 15 of 42
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