Italiano strings

All strings2054 strings
Trail Rate Multiplier
No translation
Stat.trail_rate.nameMissing translation
Shadow trail strength. Increases patch frequency and shadow's share of mixed trails; attacks supply patch damage.
No translation
Stat.trail_shadow_damage.descMissing translation
Shadow Trail Generation
No translation
Stat.trail_shadow_damage.nameMissing translation
Extra Ultimate capacity above 100%. Casting spends all charge; excess charge adds equal effectiveness.
No translation
Stat.ultimate_capacity.descMissing translation
Extra Ultimate Capacity
No translation
Stat.ultimate_capacity.nameMissing translation
Bonus Ultimate Charge from eligible hits. Most Secondary Attacks and all Ultimate attacks generate none.
No translation
Stat.ultimate_generation.descMissing translation
Ultimate Charge Gain
No translation
Stat.ultimate_generation.nameMissing translation
Extra terrain-impact damage after this skill pushes an enemy, relative to the pushing hit.
No translation
Stat.wall_impact_damage.descMissing translation
Wall Impact Damage
No translation
Stat.wall_impact_damage.nameMissing translation
Ward Charge capacity. Wards normally spend one charge; charges refill when combat begins.
No translation
Stat.ward_charges.descMissing translation
Ward Charge Capacity
No translation
Stat.ward_charges.nameMissing translation
Added Ward duration scaling, alongside Effect Duration bonuses.
No translation
Stat.ward_duration.descMissing translation
Ward Duration Bonus
No translation
Stat.ward_duration.nameMissing translation
Ward Charge chance per hit, shared across split attacks and limited by capacity.
No translation
Stat.ward_generation.descMissing translation
Ward Charge Chance on Hit
No translation
Stat.ward_generation.nameMissing translation
Ward Charge chance when hit or when a shielding Ward first blocks damage. Later blocks grant no roll.
No translation
Stat.ward_on_hit.descMissing translation
Ward Charge on Defense
No translation
Stat.ward_on_hit.nameMissing translation
Damage multiplier against Wounded targets, normally at 50% Health or less.
No translation
Stat.wounded_damage_mod.descMissing translation
Wounded Target Damage
No translation
Stat.wounded_damage_mod.nameMissing translation
Extra Armor while Wounded, normally below 50% Health, before Armor caps.
No translation
Stat.wounded_defense.descMissing translation
Wounded Armor
No translation
Stat.wounded_defense.nameMissing translation
Lightning bursts per hit on Wounded enemies, normally at 50% Health or less. Fractions round down.
No translation
Stat.wounded_lightning_burst.descMissing translation
Bursts on Wounded Hit
No translation
Stat.wounded_lightning_burst.nameMissing translation
Dashing leaves one half-strength aura copy. New copies replace old ones.
No translation
Talisman.AnchorStone.descMissing translation
Anchor Stone
No translation
Talisman.AnchorStone.nameMissing translation
Bleeding no longer has a maximum number of stacks
No translation
Talisman.AorticCore.descMissing translation
Aortic Core
No translation
Talisman.AorticCore.nameMissing translation
Apply Electrified to nearby enemies
No translation
Talisman.AutomatonHeart.descMissing translation
Heart of the Automaton
No translation
Talisman.AutomatonHeart.nameMissing translation
After losing health, your Armor is increased for 5 seconds
No translation
Talisman.BeetleShell.descMissing translation
Beetle Shell
No translation
Talisman.BeetleShell.nameMissing translation
Your Max Health is multiplied
No translation
Talisman.BloodiedHide.descMissing translation
Bloodied Hide
No translation
Talisman.BloodiedHide.nameMissing translation
Increases Attack Speed.
No translation
Talisman.BoarTusk.descMissing translation
Boar Tusk
No translation
Talisman.BoarTusk.nameMissing translation
Healing damages all enemies, even at full Health.
No translation
Talisman.BookDarkPrayers.descMissing translation
Book of Dark Prayers
No translation
Talisman.BookDarkPrayers.nameMissing translation
Dashing through enemies can Shatter them. Frozen increases the chance, up to a 75% maximum.
No translation
Talisman.BookEternalNight.descMissing translation
Book of Eternal Night
No translation
Talisman.BookEternalNight.nameMissing translation
Spells consume Health when you lack enough Energy.
No translation
Talisman.BookInnocentBlood.descMissing translation
Book of Innocent Blood
No translation
Talisman.BookInnocentBlood.nameMissing translation
Non-boss enemies you kill briefly rise as servants, inheriting your on-hit Status and Curse effects.
No translation
Talisman.BookMortalFright.descMissing translation
Book of Mortal Fright
No translation
Talisman.BookMortalFright.nameMissing translation
With full Ultimate Charge, fatal damage instead triggers an empowered Ultimate and brief invulnerability.
No translation
Talisman.BookPrimordialSpark.descMissing translation
Book of Primordial Spark
No translation
Talisman.BookPrimordialSpark.nameMissing translation
Slows enemy movement and actions.
No translation
Talisman.BookRelativity.descMissing translation
Book of Relativity
No translation
Talisman.BookRelativity.nameMissing translation
Your Burning is shared by every enemy.
No translation
Talisman.BookWorldPyre.descMissing translation
Book of the World Pyre
No translation
Talisman.BookWorldPyre.nameMissing translation
Your Botyls are more potent
No translation
Talisman.BrokenCup.descMissing translation
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