한국어 strings
Reviewed1696 strings
451–500 of 1696 stringsPage 10 of 34
Electrified Storm Damage
감전 폭풍
Stat.electrified_max_storm.nameReviewed
Electrified stacks applied to attackers you Evade, before Status Application.
회피 시 부여하는 감전의 양이다.
Stat.electrified_per_evade.descReviewed
Electrified on Evade
회피당 감전
Stat.electrified_per_evade.nameReviewed
Maximum Electrified stacks per target, also raising the threshold for maximum-stack effects.
부여할 수 있는 감전의 최대 중첩 수.
Stat.electrified_stack_limit.descReviewed
Electrified Stack Limit
감전 중첩 한계
Stat.electrified_stack_limit.nameReviewed
Holy Dagger Emissions
성스러운 단검 방출
Stat.emit_dagger_count.nameReviewed
Fire Bolt Emissions
화염 발사
Stat.emit_fire_count.nameReviewed
Ice Shard Emissions
얼음 발사
Stat.emit_ice_count.nameReviewed
Lightning Emissions
번개 방출
Stat.emit_lightning_count.nameReviewed
Energy Gain Bonus
에너지 생성 속도
Stat.energy_generation.nameReviewed
Max Energy
에너지
Stat.energy.nameReviewed
Extra Energy gained per Crit.
치명타 적중 시 획득하는 에너지의 양이다.
Stat.energy_on_crit.descReviewed
Energy per Crit
치명타 에너지 회복
Stat.energy_on_crit.nameReviewed
Energy per direct Weapon hit before Energy Gain Bonus, shared across split attacks.
타격 시 획득하는 에너지량.
Stat.energy_per_hit.descReviewed
Energy per Weapon Hit
타격당 에너지
Stat.energy_per_hit.nameReviewed
Essence Drop Rate
정수 드랍률
Stat.essence_drop_rate.nameReviewed
Chance to Evade incoming attacks.
공격을 회피할 확률.
Stat.evasion.descReviewed
Evasion Chance
회피
Stat.evasion.nameReviewed
Projectile return strength on Evade. Whole points set copies, minimum one; the full value multiplies each copy's damage.
발사체 회피 시 그 복사체를 공격자에게 반사한다.
Stat.evasion_reflection.descReviewed
Evade Reflection Power
회피 반사
Stat.evasion_reflection.nameReviewed
Fraction of Evasion added to Armor before caps. Evasion is retained.
회피의 몇 퍼센트가 방어력에 직접 더해지는지.
Stat.evasion_to_armor.descReviewed
Armor from Evasion
회피 방어력으로 전환
Stat.evasion_to_armor.nameReviewed
Kill Explosion Damage
처치 시 폭발
Stat.explode_on_kill.nameReviewed
Burning stacks applied per hit, shared across split attacks.
적중 시 적에게 부여되는 화상 수치.
Stat.fire_strike.descReviewed
Burning on Hit
화염 타격
Stat.fire_strike.nameReviewed
Spreading flame damage when hitting Burning enemies, increased by Burning stacks.
화상 상태의 적을 공격할 때 불길 자취가 입히는 피해량이다.
Stat.firetrails_on_hit.descReviewed
Flames on Burning Hit
염증 피해
Stat.firetrails_on_hit.nameReviewed
Consecutive Hit Damage
추격 피해
Stat.follow_damage_mod.nameReviewed
Divine Sword damage when hitting an enemy that was at full Health.
풀 체력 적에게 떨어지는 신성한 검의 피해량.
Stat.full_health_sword.descReviewed
Divine Sword Damage
신성한 검
Stat.full_health_sword.nameReviewed
Amplifies bonuses and penalties from Runes fused into this item.
모든 융합 룬의 효과를 증가시킨다.
Stat.fused_effect.descReviewed
Fused Rune Bonus Power
융합 룬 효과
Stat.fused_effect.nameReviewed
Hardening Armor
경화
Stat.hardening.nameReviewed
Haste stacks gained per Spell cast.
주문을 시전할 때 획득하는 가속의 양이다.
Stat.haste_on_cast.descReviewed
Haste on Spell Cast
시전 시 가속
Stat.haste_on_cast.nameReviewed
Fraction of Max Health made unavailable, blocking healing above the remaining cap.
사용 불가능해진 최대 체력의 수치이다.
Stat.health_corruption.descReviewed
Health Corruption
생명 부패
Stat.health_corruption.nameReviewed
Damage bonus scaling with missing Health. At half Health, half the listed bonus applies.
체력이 낮을 때 주는 추가 피해량 (체력 1%일 때 100%의 효과를 받는다).
Stat.health_damage_mod.descReviewed
Missing Health Damage
저체력 피해
Stat.health_damage_mod.nameReviewed
Health Drop Rate
체력 드롭률
Stat.health_drop_rate.nameReviewed
Base Health multiplier, before Health Corruption.
기본 체력을 보정한다.
Stat.health_mod.descReviewed
Max Health Multiplier
체력 보정
Stat.health_mod.nameReviewed
Health restored per cleared encounter, limited by your Health cap.
레벨을 클리어 시 회복하는 체력량.
Stat.health_per_clear.descReviewed
Health per Room Clear
지역 클리어당 체력
Stat.health_per_clear.nameReviewed
Health restored per Evade, limited by your Health cap.
공격을 회피할 때마다 얻는 체력.
Stat.health_per_evade.descReviewed
Health per Evade
회피 시 회복
Stat.health_per_evade.nameReviewed
Health restored per eligible kill, including kills by summoned allies.
적을 처치할 때마다 얻는 체력.
Stat.health_per_kill.descReviewed
Health per Kill
처치 시 회복
Stat.health_per_kill.nameReviewed
Healing as a percentage of hit damage dealt.
입힌 피해의 일부가 체력으로 전환되는 비율.
Stat.health_steal.descReviewed
Healing from Hit Damage
체력 흡수
Stat.health_steal.nameReviewed
451–500 of 1696 stringsPage 10 of 34
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