한국어 strings

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Armor
방어력
Stat.defense.nameReviewed
Damage bonus grows beyond 60 units, reaching the listed bonus at 240 units and continuing farther.
원거리 적에게 주는 추가 피해량.
Stat.distant_damage_mod.descReviewed
Distant Damage
원거리 피해
Stat.distant_damage_mod.nameReviewed
Condemnation and Retribution stacks applied per hit, shared across split attacks.
적중 시 적에게 부여되는 단죄 수치.
Stat.divine_strike.descNeeds updating
Divine Curses on Hit
신성 일격
Stat.divine_strike.nameReviewed
Hits discharge Electrified immediately, adding this bonus to the discharge's Status Power multiplier.
No translation
Stat.elec_damage.descMissing translation
Electrified Discharge
No translation
Stat.elec_damage.nameMissing translation
Electrified stacks per second to nearby enemies, before Aura Power and Status Application.
주변 적이 초당 얻는 감전 중첩 수.
Stat.electrified_aura.descReviewed
Electrified Aura Stacks
감전 오라
Stat.electrified_aura.nameReviewed
Bonus hit damage per Electrified stack on the target.
감전 중첩당 감전 상태의 적에게 가하는 추가 피해량이다.
Stat.electrified_damage.descReviewed
Damage per Electrified
감전 피해
Stat.electrified_damage.nameReviewed
Storm damage per bolt at max Electrified. Consumes Electrified; scales with Status Power and excess application.
감전 중첩이 최대일 때 각 번개가 입히는 피해량이다.
Stat.electrified_max_storm.descReviewed
Electrified Storm Damage
감전 폭풍
Stat.electrified_max_storm.nameReviewed
Electrified stacks applied to attackers you Evade, before Status Application.
회피 시 부여하는 감전의 양이다.
Stat.electrified_per_evade.descReviewed
Electrified on Evade
회피당 감전
Stat.electrified_per_evade.nameReviewed
Maximum Electrified stacks per target, also raising the threshold for maximum-stack effects.
부여할 수 있는 감전의 최대 중첩 수.
Stat.electrified_stack_limit.descReviewed
Electrified Stack Limit
감전 중첩 한계
Stat.electrified_stack_limit.nameReviewed
Holy Dagger emission strength. Increases output and shared emission duration, rather than fixed projectile count.
방출되는 성스러운 단검의 수이다
Stat.emit_dagger_count.descNeeds updating
Holy Dagger Emissions
성스러운 단검 방출
Stat.emit_dagger_count.nameReviewed
Fire Bolt emission strength. Increases output and shared emission duration, rather than fixed projectile count.
발사되는 화염 화살 개수.
Stat.emit_fire_count.descNeeds updating
Fire Bolt Emissions
화염 발사
Stat.emit_fire_count.nameReviewed
Ice Shard emission strength. Increases output and shared emission duration, rather than fixed projectile count.
발사되는 얼음 파편 개수.
Stat.emit_ice_count.descNeeds updating
Ice Shard Emissions
얼음 발사
Stat.emit_ice_count.nameReviewed
Lightning Jolt emission strength. Increases output and shared emission duration, rather than fixed projectile count.
방출되는 번개 전격의 수.
Stat.emit_lightning_count.descNeeds updating
Lightning Emissions
번개 방출
Stat.emit_lightning_count.nameReviewed
Enemy movement and action slowdown, capped at 60%. Excludes allies and damage-over-time clocks.
No translation
Stat.enemy_slow.descMissing translation
Enemy Slow
No translation
Stat.enemy_slow.nameMissing translation
Energy capacity for casting Spells. Weapon hits replenish Energy.
에너지는 무기로 축적하고 주문에 소모한다.
Stat.energy.descNeeds updating
Increases Energy from direct Weapon hits and draining effects, and healing from draining auras.
아이템이 에너지를 생성하는 속도.
Stat.energy_generation.descNeeds updating
Energy Gain Bonus
에너지 생성 속도
Stat.energy_generation.nameReviewed
Max Energy
에너지
Stat.energy.nameReviewed
Extra Energy gained per Crit.
치명타 적중 시 획득하는 에너지의 양이다.
Stat.energy_on_crit.descReviewed
Energy per Crit
치명타 에너지 회복
Stat.energy_on_crit.nameReviewed
Energy per direct Weapon hit before Energy Gain Bonus, shared across split attacks.
타격 시 획득하는 에너지량.
Stat.energy_per_hit.descReviewed
Energy per Weapon Hit
타격당 에너지
Stat.energy_per_hit.nameReviewed
Essence drop chance multiplier. Enemies with more Max Health get more rolls.
적이 죽을 때 정수를 드롭할 확률.
Stat.essence_drop_rate.descNeeds updating
Essence Drop Rate
정수 드랍률
Stat.essence_drop_rate.nameReviewed
Chance to Evade incoming attacks.
공격을 회피할 확률.
Stat.evasion.descReviewed
Evasion Chance
회피
Stat.evasion.nameReviewed
Projectile return strength on Evade. Whole points set copies, minimum one; the full value multiplies each copy's damage.
발사체 회피 시 그 복사체를 공격자에게 반사한다.
Stat.evasion_reflection.descReviewed
Evade Reflection Power
회피 반사
Stat.evasion_reflection.nameReviewed
Fraction of Evasion added to Armor before caps. Evasion is retained.
회피의 몇 퍼센트가 방어력에 직접 더해지는지.
Stat.evasion_to_armor.descReviewed
Armor from Evasion
회피 방어력으로 전환
Stat.evasion_to_armor.nameReviewed
On-kill explosion damage, increased by Burning on the slain enemy.
적 처치 시 폭발을 일으킨다. 화상 상태인 적을 상대로 피해량이 증가한다.
Stat.explode_on_kill.descNeeds updating
Kill Explosion Damage
처치 시 폭발
Stat.explode_on_kill.nameReviewed
Power of the fatal-damage rescue Ultimate. Requires 100% charge and spends all charge; leaves 1 Health and brief invulnerability.
No translation
Stat.fatal_ultimate_power.descMissing translation
Primordial Cast Power
No translation
Stat.fatal_ultimate_power.nameMissing translation
Burning stacks applied per hit, shared across split attacks.
적중 시 적에게 부여되는 화상 수치.
Stat.fire_strike.descReviewed
Burning on Hit
화염 타격
Stat.fire_strike.nameReviewed
Spreading flame damage when hitting Burning enemies, increased by Burning stacks.
화상 상태의 적을 공격할 때 불길 자취가 입히는 피해량이다.
Stat.firetrails_on_hit.descReviewed
About translation statuses
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Reviewed
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