한국어 strings

All strings2054 strings
Flames on Burning Hit
염증 피해
Stat.firetrails_on_hit.nameReviewed
Bonus damage per previous hit on the same enemy. Resets after one second without a hit; split attacks share buildup.
이미 공격한 적에게 주는 추가 피해량.
Stat.follow_damage_mod.descNeeds updating
Consecutive Hit Damage
추격 피해
Stat.follow_damage_mod.nameReviewed
Frozen stacks per second to nearby enemies, before Aura Power and Status Application.
No translation
Stat.freezing_aura.descMissing translation
Frozen Aura Stacks
No translation
Stat.freezing_aura.nameMissing translation
Divine Sword damage when hitting an enemy that was at full Health.
풀 체력 적에게 떨어지는 신성한 검의 피해량.
Stat.full_health_sword.descReviewed
Divine Sword Damage
신성한 검
Stat.full_health_sword.nameReviewed
Amplifies bonuses and penalties from Runes fused into this item.
모든 융합 룬의 효과를 증가시킨다.
Stat.fused_effect.descReviewed
Fused Rune Bonus Power
융합 룬 효과
Stat.fused_effect.nameReviewed
Extra Armor for five seconds after losing Health or gaining Harden, before Armor caps.
피격 후 부여되는 추가 방어력.
Stat.hardening.descNeeds updating
Hardening Armor
경화
Stat.hardening.nameReviewed
Haste stacks gained per Spell cast.
주문을 시전할 때 획득하는 가속의 양이다.
Stat.haste_on_cast.descReviewed
Haste on Spell Cast
시전 시 가속
Stat.haste_on_cast.nameReviewed
Fraction of healing, including overhealing, dealt as damage to every living enemy in the level.
No translation
Stat.healing_damage.descMissing translation
Damage from Healing
No translation
Stat.healing_damage.nameMissing translation
Fraction of healing also restored as Barrier, including overhealing, limited by Max Barrier.
No translation
Stat.healing_to_barrier.descMissing translation
Barrier from Healing
No translation
Stat.healing_to_barrier.nameMissing translation
Fraction of Max Health made unavailable, blocking healing above the remaining cap.
사용 불가능해진 최대 체력의 수치이다.
Stat.health_corruption.descReviewed
Health Corruption
생명 부패
Stat.health_corruption.nameReviewed
Damage bonus scaling with missing Health. At half Health, half the listed bonus applies.
체력이 낮을 때 주는 추가 피해량 (체력 1%일 때 100%의 효과를 받는다).
Stat.health_damage_mod.descReviewed
Missing Health Damage
저체력 피해
Stat.health_damage_mod.nameReviewed
Health pickup drop chance multiplier.
적이 사망 시 체력을 드롭할 확률.
Stat.health_drop_rate.descNeeds updating
Health Drop Rate
체력 드롭률
Stat.health_drop_rate.nameReviewed
Base Health multiplier, before Health Corruption.
기본 체력을 보정한다.
Stat.health_mod.descReviewed
Max Health Multiplier
체력 보정
Stat.health_mod.nameReviewed
Health restored per cleared encounter, limited by your Health cap.
레벨을 클리어 시 회복하는 체력량.
Stat.health_per_clear.descReviewed
Health per Room Clear
지역 클리어당 체력
Stat.health_per_clear.nameReviewed
Health restored per Essence collected from pickups, excluding sales and other rewards.
No translation
Stat.health_per_essence.descMissing translation
Health per Essence
No translation
Stat.health_per_essence.nameMissing translation
Health restored per Evade, limited by your Health cap.
공격을 회피할 때마다 얻는 체력.
Stat.health_per_evade.descReviewed
Health per Evade
회피 시 회복
Stat.health_per_evade.nameReviewed
Health restored per eligible kill, including kills by summoned allies.
적을 처치할 때마다 얻는 체력.
Stat.health_per_kill.descReviewed
Health per Kill
처치 시 회복
Stat.health_per_kill.nameReviewed
Healing as a percentage of hit damage dealt.
입힌 피해의 일부가 체력으로 전환되는 비율.
Stat.health_steal.descReviewed
Healing from Hit Damage
체력 흡수
Stat.health_steal.nameReviewed
Bonus damage while above 75% Health.
No translation
Stat.healthy_damage_mod.descMissing translation
Damage while Healthy
No translation
Stat.healthy_damage_mod.nameMissing translation
Additional hit, block, and parry reactions. Fractions round down; echoes cannot echo themselves.
No translation
Stat.hit_echo_count.descMissing translation
Hit Reaction Echoes
No translation
Stat.hit_echo_count.nameMissing translation
Echoed reaction strength. 100% repeats the full effect.
No translation
Stat.hit_echo_effect.descMissing translation
Hit Echo Strength
No translation
Stat.hit_echo_effect.nameMissing translation
Ice Spike damage against enemies that hit you.
피격 시 생성되는 얼음 가시의 피해량.
Stat.ice_retribution.descReviewed
Retaliation Ice Damage
얼음 반격
Stat.ice_retribution.nameReviewed
Frozen stacks applied per hit, shared across split attacks.
적중 시 적에게 부여되는 빙결 수치.
Stat.ice_strike.descReviewed
Frozen on Hit
빙결 타격
Stat.ice_strike.nameReviewed
Bleeding stacks applied per hit, shared across split attacks.
적중 시 적에게 부여되는 출혈량.
Stat.ichor_strike.descReviewed
Bleeding on Hit
이코르 타격
Stat.ichor_strike.nameReviewed
Extra Poisoned stacks from on-kill clouds, further increased by Poisoned on the slain enemy.
적을 처치 시 독구름을 방출한다.
Stat.kill_poison_cloud.descReviewed
Death Cloud Poison
사망 독구름
Stat.kill_poison_cloud.nameReviewed
Spirits released per attack kill. Fractions round down.
죽는 적이 방출하는 영혼의 수.
Stat.kill_spirit_release.descReviewed
About translation statuses
Missing translation
No translated text yet.
Needs updating
Check the translation against the updated English or context.
Needs review
Saved and ready for an optional second check.
Reviewed
This saved version has been approved.