한국어 strings
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601–650 of 2054 stringsPage 13 of 42
Flames on Burning Hit
염증 피해
Stat.firetrails_on_hit.nameReviewed
Bonus damage per previous hit on the same enemy. Resets after one second without a hit; split attacks share buildup.
이미 공격한 적에게 주는 추가 피해량.
Stat.follow_damage_mod.descNeeds updating
Consecutive Hit Damage
추격 피해
Stat.follow_damage_mod.nameReviewed
Frozen stacks per second to nearby enemies, before Aura Power and Status Application.
No translation
Stat.freezing_aura.descMissing translation
Frozen Aura Stacks
No translation
Stat.freezing_aura.nameMissing translation
Divine Sword damage when hitting an enemy that was at full Health.
풀 체력 적에게 떨어지는 신성한 검의 피해량.
Stat.full_health_sword.descReviewed
Divine Sword Damage
신성한 검
Stat.full_health_sword.nameReviewed
Amplifies bonuses and penalties from Runes fused into this item.
모든 융합 룬의 효과를 증가시킨다.
Stat.fused_effect.descReviewed
Fused Rune Bonus Power
융합 룬 효과
Stat.fused_effect.nameReviewed
Extra Armor for five seconds after losing Health or gaining Harden, before Armor caps.
피격 후 부여되는 추가 방어력.
Stat.hardening.descNeeds updating
Hardening Armor
경화
Stat.hardening.nameReviewed
Haste stacks gained per Spell cast.
주문을 시전할 때 획득하는 가속의 양이다.
Stat.haste_on_cast.descReviewed
Haste on Spell Cast
시전 시 가속
Stat.haste_on_cast.nameReviewed
Fraction of healing, including overhealing, dealt as damage to every living enemy in the level.
No translation
Stat.healing_damage.descMissing translation
Damage from Healing
No translation
Stat.healing_damage.nameMissing translation
Fraction of healing also restored as Barrier, including overhealing, limited by Max Barrier.
No translation
Stat.healing_to_barrier.descMissing translation
Barrier from Healing
No translation
Stat.healing_to_barrier.nameMissing translation
Fraction of Max Health made unavailable, blocking healing above the remaining cap.
사용 불가능해진 최대 체력의 수치이다.
Stat.health_corruption.descReviewed
Health Corruption
생명 부패
Stat.health_corruption.nameReviewed
Damage bonus scaling with missing Health. At half Health, half the listed bonus applies.
체력이 낮을 때 주는 추가 피해량 (체력 1%일 때 100%의 효과를 받는다).
Stat.health_damage_mod.descReviewed
Missing Health Damage
저체력 피해
Stat.health_damage_mod.nameReviewed
Health pickup drop chance multiplier.
적이 사망 시 체력을 드롭할 확률.
Stat.health_drop_rate.descNeeds updating
Health Drop Rate
체력 드롭률
Stat.health_drop_rate.nameReviewed
Base Health multiplier, before Health Corruption.
기본 체력을 보정한다.
Stat.health_mod.descReviewed
Max Health Multiplier
체력 보정
Stat.health_mod.nameReviewed
Health restored per cleared encounter, limited by your Health cap.
레벨을 클리어 시 회복하는 체력량.
Stat.health_per_clear.descReviewed
Health per Room Clear
지역 클리어당 체력
Stat.health_per_clear.nameReviewed
Health restored per Essence collected from pickups, excluding sales and other rewards.
No translation
Stat.health_per_essence.descMissing translation
Health per Essence
No translation
Stat.health_per_essence.nameMissing translation
Health restored per Evade, limited by your Health cap.
공격을 회피할 때마다 얻는 체력.
Stat.health_per_evade.descReviewed
Health per Evade
회피 시 회복
Stat.health_per_evade.nameReviewed
Health restored per eligible kill, including kills by summoned allies.
적을 처치할 때마다 얻는 체력.
Stat.health_per_kill.descReviewed
Health per Kill
처치 시 회복
Stat.health_per_kill.nameReviewed
Healing as a percentage of hit damage dealt.
입힌 피해의 일부가 체력으로 전환되는 비율.
Stat.health_steal.descReviewed
Healing from Hit Damage
체력 흡수
Stat.health_steal.nameReviewed
Bonus damage while above 75% Health.
No translation
Stat.healthy_damage_mod.descMissing translation
Damage while Healthy
No translation
Stat.healthy_damage_mod.nameMissing translation
Additional hit, block, and parry reactions. Fractions round down; echoes cannot echo themselves.
No translation
Stat.hit_echo_count.descMissing translation
Hit Reaction Echoes
No translation
Stat.hit_echo_count.nameMissing translation
Echoed reaction strength. 100% repeats the full effect.
No translation
Stat.hit_echo_effect.descMissing translation
Hit Echo Strength
No translation
Stat.hit_echo_effect.nameMissing translation
Ice Spike damage against enemies that hit you.
피격 시 생성되는 얼음 가시의 피해량.
Stat.ice_retribution.descReviewed
Retaliation Ice Damage
얼음 반격
Stat.ice_retribution.nameReviewed
Frozen stacks applied per hit, shared across split attacks.
적중 시 적에게 부여되는 빙결 수치.
Stat.ice_strike.descReviewed
Frozen on Hit
빙결 타격
Stat.ice_strike.nameReviewed
Bleeding stacks applied per hit, shared across split attacks.
적중 시 적에게 부여되는 출혈량.
Stat.ichor_strike.descReviewed
Bleeding on Hit
이코르 타격
Stat.ichor_strike.nameReviewed
Extra Poisoned stacks from on-kill clouds, further increased by Poisoned on the slain enemy.
적을 처치 시 독구름을 방출한다.
Stat.kill_poison_cloud.descReviewed
Death Cloud Poison
사망 독구름
Stat.kill_poison_cloud.nameReviewed
Spirits released per attack kill. Fractions round down.
죽는 적이 방출하는 영혼의 수.
Stat.kill_spirit_release.descReviewed
601–650 of 2054 stringsPage 13 of 42
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