한국어 strings

All strings2054 strings
Spirits on Kill
영혼 방출
Stat.kill_spirit_release.nameReviewed
Electrified stacks applied per hit, shared across split attacks.
적중 시 적에게 부여되는 감전 수치.
Stat.lightning_strike.descReviewed
Electrified on Hit
번개 타격
Stat.lightning_strike.nameReviewed
Barrier capacity relative to Max Health, using at least 100 Health as its basis.
최대 체력 대비 보유할 수 있는 최대 보호막 수치
Stat.max_barrier.descReviewed
Max Barrier
최대 보호막
Stat.max_barrier.nameReviewed
Lightning arc damage relative to the triggering melee hit. Arcs are Secondary Attacks with guaranteed Crits.
근접 공격에 번개 호를 추가한다.
Stat.melee_arcs.descReviewed
Melee Lightning Arc Damage
번개 호 피해
Stat.melee_arcs.nameReviewed
Damage multiplier against enemies less than 60 units away.
근처의 적에게 주는 추가 피해량.
Stat.nearby_damage_mod.descReviewed
Nearby Damage
근접 피해
Stat.nearby_damage_mod.nameReviewed
Extra Armor below 10% Health, before Armor caps.
빈사 상태일 때 적용되는 방어력.
Stat.near_death_defense.descReviewed
Near Death Armor
빈사 방어력
Stat.near_death_defense.nameReviewed
Bonus damage against enemies above 75% Health.
No translation
Stat.opening_damage_mod.descMissing translation
Damage against Healthy
No translation
Stat.opening_damage_mod.nameMissing translation
Number of orbiting Holy Hammers. Each deals 5 base damage per hit, modified by your damage and Aura Power. Attack Speed increases orbit speed; Attack Range and Aura Radius increase orbit distance. Summoned groups share the hammer budget.
회전하는 신성한 망치의 수량
Stat.orbit_divine_count.descNeeds updating
Orbiting Holy Hammers
회전하는 신성한 망치
Stat.orbit_divine_count.nameReviewed
At 120%, each enemy pierced adds 20% of the attack's starting damage.
공격이 적 관통 시 추가되는 피해량.
Stat.pierce_damage_mod.descReviewed
Pierce Damage
관통 피해
Stat.pierce_damage_mod.nameReviewed
Poisoned stacks per second to nearby enemies, before Aura Power and Status Application.
No translation
Stat.poisoned_aura.descMissing translation
Poisoned Aura Stacks
No translation
Stat.poisoned_aura.nameMissing translation
Homing Vespa released at max Poisoned. Consumes Poisoned; excess application increases swarm size.
중독 중첩이 최대일 때 방출되는 베스파의 수.
Stat.poisoned_max_seekers.descReviewed
Poisoned Swarm Count
중독 무리
Stat.poisoned_max_seekers.nameReviewed
Maximum Poisoned stacks per target, also raising the threshold for maximum-stack effects.
부여할 수 있는 중독의 최대 중첩 수.
Stat.poisoned_stack_limit.descReviewed
Poisoned Stack Limit
중독 중첩 한계
Stat.poisoned_stack_limit.nameReviewed
Poisoned stacks applied per hit, shared across split attacks.
타격마다 적에게 부여하는 중독량.
Stat.poison_strike.descReviewed
Poisoned on Hit
독액 공격
Stat.poison_strike.nameReviewed
Lifetime multiplier for projectiles, defensive fields, and timed skill effects.
발사체의 지속 시간.
Stat.proj_duration.descNeeds updating
Effect Duration
발사체 지속 시간
Stat.proj_duration.nameNeeds updating
Damage retained by each of two forks when a projectile expires or hits terrain. Forks cannot fork.
No translation
Stat.proj_fork_damage.descMissing translation
Fork Damage Retained
No translation
Stat.proj_fork_damage.nameMissing translation
Projectile returns after it would end. Positive fractions allow another return.
발사체가 튕겨 나가는 횟수.
Stat.proj_rebound.descNeeds updating
Projectile Rebounds
발사체 반동
Stat.proj_rebound.nameReviewed
Projectile bounces off terrain before expiring. Each bounce restores 25% of starting lifespan, up to the starting lifespan. Fractions round down.
No translation
Stat.proj_ricochet_count.descMissing translation
Wall Bounces
No translation
Stat.proj_ricochet_count.nameMissing translation
Damage added per wall bounce, as a percentage of starting damage. Bonuses add rather than multiply.
No translation
Stat.proj_ricochet_damage.descMissing translation
Damage per Wall Bounce
No translation
Stat.proj_ricochet_damage.nameMissing translation
Projectile steering strength toward its chosen target.
발사체의 추적 성능.
Stat.proj_seeking.descReviewed
Projectile Homing
발사체 추적
Stat.proj_seeking.nameReviewed
Strength of curved projectile movement.
투사체가 나선을 그리며 회전하는 정도이다.
Stat.proj_spiraling.descReviewed
Projectile Spiraling
투사체 회전력
Stat.proj_spiraling.nameReviewed
Strength of random changes in projectile direction.
발사체가 무작위로 빗나가는 정도.
Stat.proj_wandering.descReviewed
Projectile Wandering
발사체 편차
Stat.proj_wandering.nameReviewed
How long resurrected Servants and their offspring last after rising. Each point adds 2 seconds. Servants retain 50% Health and damage. Maximum three; new Servants replace the oldest.
No translation
Stat.raise_dead_duration.descMissing translation
Servant Lifetime (seconds)
No translation
Stat.raise_dead_duration.nameMissing translation
Random Curse stacks applied per hit, shared across split attacks.
적중할 때마다 부여되는 무작위 저주의 중첩 수.
Stat.random_curse_on_hit.descReviewed
Random Curse Stacks on Hit
적중 시 무작위 저주
Stat.random_curse_on_hit.nameReviewed
Chance to reflect incoming projectiles, avoiding their hits. Subject to Reflection caps.
발사체가 반사될 확률.
Stat.reflection_chance.descReviewed
Reflection Chance
반사 확률
Stat.reflection_chance.nameReviewed
Damage multiplier against enemies that have hit you.
자신을 공격한 적에게 주는 추가 피해량.
Stat.retaliation_damage_mod.descReviewed
Retaliation Damage
반격 피해
Stat.retaliation_damage_mod.nameReviewed
Retribution stacks per second to nearby enemies, before Aura Power.
주위 적이 초당 얻는 응징 중첩 수.
Stat.retribution_aura.descReviewed
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