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Retribution Aura Stacks
응징 오라
Stat.retribution_aura.nameReviewed
Retribution stacks applied per hit, shared across split attacks.
적중 시 적에게 부여하는 '반격' 중첩치.
Stat.retribution_strike.descReviewed
Retribution on Hit
반격의 일격
Stat.retribution_strike.nameReviewed
Rune drop chance multiplier, rather than a direct drop chance.
적이 사망 시 룬을 드합할 확률.
Stat.rune_drop_rate.descNeeds updating
Rune Drop Rate
룬 드랍률
Stat.rune_drop_rate.nameReviewed
Damage multiplier for Secondary Attacks from chains, emissions, trails, orbits, Cores, and combat triggers.
보조 공격이 입히는 추가 피해량.
Stat.secondary_damage_mod.descReviewed
Secondary Attack Damage
보조 공격 피해
Stat.secondary_damage_mod.nameReviewed
After a failed Evasion roll, rolls again using this fraction of raw Evasion, before caps.
2차 회피 판정에 사용되는 총 회피의 비율.
Stat.second_evasion.descReviewed
Second Evasion Strength
2차 회피
Stat.second_evasion.nameReviewed
Extra Crit Chance during and briefly after a Dash, subject to Crit Chance caps.
대시 후 짧은 시간 동안 치명타 확률이 증가한다.
Stat.shadow_dash.descReviewed
Crit Chance after Dash
그림자 대시
Stat.shadow_dash.nameReviewed
Blind stacks applied per hit, shared across split attacks.
타격마다 적에게 부여하는 실명량.
Stat.shadow_strike.descReviewed
Blind on Hit
그림자 습격
Stat.shadow_strike.nameReviewed
Shatter chance on Crit, increased by Frozen. Kills non-bosses; bosses lose 5% Max Health.
치명타 적중 시 일정 확률로 적을 즉시 분쇄한다. 빙결 상태인 적을 상대로 확률이 증가한다.
Stat.shatter_chance.descReviewed
Shatter Chance on Crit
분쇄 확률
Stat.shatter_chance.nameReviewed
Damage bonus per extra parallel attack merged by Singularity. Area gains half; repeats remain unchanged.
No translation
Stat.singularity_power.descMissing translation
Singularity Power
No translation
Stat.singularity_power.nameMissing translation
Amplifies this skill's bonuses and penalties, including socketed and fused Runes. Excludes shared character stats.
스킬의 다른 모든 속성의 효과를 증가시킨다.
Stat.skill_effect.descReviewed
Skill Bonus Power
스킬 효과
Stat.skill_effect.nameReviewed
Spark damage when hitting Electrified enemies, increased by Electrified stacks.
감전 상태의 적을 공격할 때 스파크가 입히는 피해량이다.
Stat.sparks_on_hit.descReviewed
Sparks on Electrified Hit
스파크 피해
Stat.sparks_on_hit.nameReviewed
Base movement speed multiplier, before temporary effects.
기본 이동 속도 대비 증가(또는 감소)하는 속도.
Stat.speed_mod.descReviewed
Move Speed
이동 속도
Stat.speed_mod.nameReviewed
Spiders spawned per kill. Damage increases with Poisoned on the slain enemy. Fractions round down.
처치된 적이 거미 미니언을 생성한다. 중독 상태인 적을 상대로 피해량이 증가한다.
Stat.spider_on_kill.descNeeds updating
Spiders on Kill
거미 타격
Stat.spider_on_kill.nameReviewed
Extra Armor built over half a second while stationary. Moving removes it; Armor caps apply.
No translation
Stat.standing_armor.descMissing translation
Standing Armor
No translation
Stat.standing_armor.nameMissing translation
Bonus hit damage per elemental Status stack, consuming all elemental stacks afterward.
소모된 상태 효과 중첩 하나당 추가 피해량이다.
Stat.status_consume_damage.descReviewed
Status Consumption Damage
상태 효과 소모 피해
Stat.status_consume_damage.nameReviewed
Converts applied Statuses and Curses to Bleeding at 100% plus this bonus.
부여된 모든 상태와 저주를 출혈로 전환한다.
Stat.status_conversion_bleeding.descNeeds updating
Bleeding Conversion Bonus
상태 전환: 출혈
Stat.status_conversion_bleeding.nameReviewed
Bonus hit damage per distinct elemental Status on the target, regardless of stack count.
적에게 부여된 각 상태 이상 효과(화상, 빙결, 감전, 중독)당 추가로 입히는 피해량이다.
Stat.status_damage_mod.descReviewed
Damage per Status Type
상태 이상 피해
Stat.status_damage_mod.nameReviewed
Multiplier on newly applied Burning, Frozen, Electrified, and Poisoned stacks.
부여한 상태 이상 효과가 유지되는 시간에 적용되는 수정치이다.
Stat.status_duration_mod.descNeeds updating
Status Application
상태 이상 지속 시간
Stat.status_duration_mod.nameNeeds updating
Increases Burning and Electrified damage, Poisoned tick frequency, and Frozen slowdown.
상태이상의 효과를 보정하는 수치.
Stat.status_effect.descReviewed
Status Power
상태 효과
Stat.status_effect.nameReviewed
Burning, Frozen, and Electrified stacks applied per Crit, before Status Application.
치명타 적중 시 부여되는 화상·감전·빙결의 양.
Stat.statuses_on_crit.descReviewed
Elemental Stacks on Crit
치명타 시 상태 효과
Stat.statuses_on_crit.nameReviewed
Damage multiplier for all Weapons.
검이 주는 추가 피해량.
Stat.sword_damage.descNeeds updating
Weapon Damage
칼날 피해
Stat.sword_damage.nameNeeds updating
Maximum teleport distance toward your target after windup, stopping before terrain and obstacles.
No translation
Stat.teleport_dist.descMissing translation
Teleport Distance
No translation
Stat.teleport_dist.nameMissing translation
Fire trail strength. Increases patch frequency and fire's share of mixed trails; attacks supply patch damage.
공격에 화염 흔적을 남긴다.
Stat.trail_fire_damage.descReviewed
Fire Trail Generation
화염 흔적 피해
Stat.trail_fire_damage.nameNeeds updating
Frost trail strength. Increases patch frequency and frost's share of mixed trails; attacks supply patch damage.
공격에 서리 흔적을 남긴다.
Stat.trail_frost_damage.descReviewed
Frost Trail Generation
서리 흔적 피해
Stat.trail_frost_damage.nameNeeds updating
Fungal trail strength. Increases patch frequency and fungus's share of mixed trails; attacks supply patch damage.
공격에 유독성 균류 자취를 추가한다.
Stat.trail_fungal_damage.descReviewed
Fungal Trail Generation
균류 자취 피해
Stat.trail_fungal_damage.nameNeeds updating
Trail patch frequency multiplier. Actual frequency also depends on combined trail strength.
흔적을 남기는 속도.
Stat.trail_rate.descReviewed
About translation statuses
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Reviewed
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