한국어 strings

Reviewed1696 strings
Vial of Blood
혈액 병
Talisman.VialBlood.nameReviewed
When you Evade, gain Barrier
회피 시 보호막을 획득한다.
Talisman.VoidEgg.descReviewed
Void Egg
공허의 알
Talisman.VoidEgg.nameReviewed
Whetstone
숫돌
Talisman.Whetstone.nameReviewed
Increases Move Speed.
이동 속도가 증가한다.
Talisman.WindPendant.descReviewed
Wind Pendant
바람의 펜던트
Talisman.WindPendant.nameReviewed
Percentage of incoming hit damage prevented. 50% Armor halves hit damage.
피격 시 받는 피해를 감소시킨다.
Term.Armor.descReviewed
Armor;Armour
방어력
Term.Armor.nameReviewed
Rare currency for clearing world Corruption, certain gates, shrine and crafting upgrades, and Talisman shop rerolls.
희귀한 영구 강화 자원.
Term.AstralTear.descReviewed
Astral Tear;Astral Tears
별의 눈물
Term.AstralTear.nameReviewed
An ongoing area effect that damages, weakens, or supports nearby characters. May follow a character or remain in place.
오라는 자신을 둘러싼 원형의 지속 효과이다.
Term.Aura.descReviewed
Aura;Auras;Aura Size;Burning Aura;Freezing Aura;Electrifying Aura;Electrified Aura;Poisoned Aura;Retribution Aura;Aura of Decay;Aura Radius;Aura Reach;Aura Power;Frozen Aura
오라
Term.Aura.nameReviewed
Protection depleted before Health when absorbing damage, limited by Max Barrier.
체력 대신 피해를 흡수하는 일시적인 보호막.
Term.Barrier.descReviewed
Barrier;Barriers
보호막
Term.Barrier.nameReviewed
A Curse increasing damage taken. More stacks increase the bonus; stacks fade over time.
적이 모든 출처의 피해를 더 많이 받게 하는 저주.
Term.Bleeding.descReviewed
Bleeding;Bleed;Bleeds
출혈
Term.Bleeding.nameReviewed
A Curse increasing the chance to miss attacks. More stacks strengthen it; stacks fade quickly.
대상의 빗나갈 확률을 높이는 그림자 저주.
Term.Blind.descReviewed
Blind;Blinded;Blinding;Blinds;Blindness
실명;실명된
Term.Blind.nameReviewed
A healing bottle consumed to restore Health. Pickups replenish your supply up to capacity.
보틸은 생명줄로, 언제든지 사용해 체력을 회복할 수 있는 한정 자원이다.
Term.Botyl.descReviewed
Botyl;Botyls
포션;보틸
Term.Botyl.nameReviewed
Burning;Burn;Burns;Burned;Burnt
화상
Term.Burning.nameReviewed
Concealed;Conceal;Conceals;Concealing;Concealment
은폐된;은폐;은신
Term.Concealed.nameReviewed
Condemnation;Condemned;Condemning;Condemn;Condemns
단죄;단죄된;단죄하는
Term.Condemnation.nameReviewed
A hit with multiplied damage, normally double. Crit Chance sets frequency; Crit Damage sets strength.
치명타는 치명타 피해에 비례해 추가 피해를 입힌다.
Term.Crit.descReviewed
Crit;Crits;Critical;Critical Hit;Critical Hits
치명타;치명적인
Term.Crit.nameReviewed
Bleeding, Blind, Condemnation, Retribution, or Poisoned. Normally capped at 40 stacks. Stacks fade; landing a hit consumes Condemnation and Retribution.
초자연적인 힘으로 인해 대상을 약화시키는 고통. 각 저주는 일반적으로 최대 40회까지 중첩된다.
Term.Curse.descReviewed
Curse;Curses;Cursed;Cursing
저주;저주받은;저주하는
Term.Curse.nameReviewed
Damage;Damages;Damaging;Damaged
피해;피해량
Term.Damage.nameReviewed
Dash;Dashes;Dashing;Dashed
대시;대시하는
Term.Dash.nameReviewed
Discharges for damage 1.5 seconds after the last application, consuming all stacks. Reapplication resets the delay; more stacks increase damage.
만료될 때 충전량에 비례한 피해를 입히는 번개 상태이상.
Term.Electrified.descReviewed
Electrified;Electrical;Electricity;Electrify;Electrifies;Electrifying;Electrification
감전;전기
Term.Electrified.nameReviewed
Generated by Weapon hits and spent on Spells, up to your Energy capacity.
무기 공격으로 획득하고 주문에 소비하는 자원.
Term.Energy.descReviewed
Energy
에너지
Term.Energy.nameReviewed
Enemy-dropped currency for purchases and upgrades, including Talismans and Forge Overcharges.
적이 드롭하는 제작 또는 성장 자원.
Term.Essence.descReviewed
Essence
정수
Term.Essence.nameReviewed
Your chance to avoid an incoming attack.
적의 공격을 회피할 확률.
Term.Evasion.descReviewed
Evasion;Evade;Evades;Evading;Evaded
회피
Term.Evasion.nameReviewed
An ice Status slowing movement and attacks. More stacks strengthen slowdown; stacks fade over time.
이동 속도와 공격 속도를 늦추는 얼음 상태이상.
Term.Frozen.descReviewed
Frozen;Freeze;Freezes;Freezing;Frost
빙결;서리;동결
Term.Frozen.nameReviewed
Temporary Armor set by Hardening Armor, normally lasting five seconds after Health loss. Some skills also grant it.
일시적으로 추가 방어력을 제공하는 상태이상.
Term.Harden.descReviewed
Harden;Hardening;Hardens;Hardened
경화;경화 중;경화됨
Term.Harden.nameReviewed
Temporary attack and movement speed. More stacks strengthen it; stacks fade over time.
시전 후에 주로 얻는, 순간적인 기술 및 이동 속도 상승.
Term.Haste.descReviewed
Haste
신속
Term.Haste.nameReviewed
Your life total. At 0, you die.
총 체력. 0이 되면 사망한다.
Term.Health.descReviewed
Health
체력
Term.Health.nameReviewed
A special attack most Weapons perform when used immediately after a Dash.
돌진은 대부분의 무기가 대시 직후에 사용할 수 있는 고유 공격이다.
Term.Lunge.descReviewed
Lunge;Lunges;Lunging;Lunged
돌진;돌진 중;돌진 공격
Term.Lunge.nameReviewed
Near Death;Near-Death
빈사;빈사 상태
Term.NearDeath.nameReviewed
Both a Status and Curse. Deals repeated damage, increased by stacks, which fade over time.
상태이상이자 저주이기도 한 유독 효과. 시간이 지남에 따라 체력을 깎는다.
Term.Poisoned.descReviewed
Poisoned;Poison;Poisons;Poisoning
독;중독
Term.Poisoned.nameReviewed
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