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Extra Armor. Damage reaching Health also adds this fraction of the damage as Health Corruption.
받는 피해가 크게 감소하지만, 대신 부패 수치로 쌓인다.
Stat.corruption_armor.descNeeds updating
Flat Health Corruption change per kill. Negative removes Corruption.
적 처치 시 제거되는 생명 부패 수치이다.
Stat.corruption_per_kill.descNeeds updating
Corruption Change per Kill
처치 정화
Stat.corruption_per_kill.nameNeeds updating
Attack damage multiplier. 150% means 1.5 times damage before other modifiers.
추가로 주는 피해량.
Stat.damage_mod.descNeeds updating
Homing Spirit damage as a percentage of Health lost. Damage fully absorbed by Barrier grants none.
피격 시 생성되는 영혼의 피해량이며, 받은 피해의 백분율로 계산된다.
Stat.damage_retribution.descNeeds updating
Dash duration in seconds, including its automatic Evasion window.
대시 시 이동하는 거리.
Stat.dash_length.descNeeds updating
Dash Duration
대시 거리
Stat.dash_length.nameNeeds updating
Base chance per enemy touched per normal Dash. Frozen increases it up to threefold, capped at 75% after all bonuses. Bosses lose 5% Max Health instead.
No translation
Stat.dash_shatter.descMissing translation
Base Shatter Chance on Dash
No translation
Stat.dash_shatter.nameMissing translation
Condemnation and Retribution stacks applied per hit, shared across split attacks.
적중 시 적에게 부여되는 단죄 수치.
Stat.divine_strike.descNeeds updating
Hits discharge Electrified immediately, adding this bonus to the discharge's Status Power multiplier.
No translation
Stat.elec_damage.descMissing translation
Electrified Discharge
No translation
Stat.elec_damage.nameMissing translation
Holy Dagger emission strength. Increases output and shared emission duration, rather than fixed projectile count.
방출되는 성스러운 단검의 수이다
Stat.emit_dagger_count.descNeeds updating
Fire Bolt emission strength. Increases output and shared emission duration, rather than fixed projectile count.
발사되는 화염 화살 개수.
Stat.emit_fire_count.descNeeds updating
Ice Shard emission strength. Increases output and shared emission duration, rather than fixed projectile count.
발사되는 얼음 파편 개수.
Stat.emit_ice_count.descNeeds updating
Lightning Jolt emission strength. Increases output and shared emission duration, rather than fixed projectile count.
방출되는 번개 전격의 수.
Stat.emit_lightning_count.descNeeds updating
Enemy movement and action slowdown, capped at 60%. Excludes allies and damage-over-time clocks.
No translation
Stat.enemy_slow.descMissing translation
Enemy Slow
No translation
Stat.enemy_slow.nameMissing translation
Energy capacity for casting Spells. Weapon hits replenish Energy.
에너지는 무기로 축적하고 주문에 소모한다.
Stat.energy.descNeeds updating
Increases Energy from direct Weapon hits and draining effects, and healing from draining auras.
아이템이 에너지를 생성하는 속도.
Stat.energy_generation.descNeeds updating
Essence drop chance multiplier. Enemies with more Max Health get more rolls.
적이 죽을 때 정수를 드롭할 확률.
Stat.essence_drop_rate.descNeeds updating
On-kill explosion damage, increased by Burning on the slain enemy.
적 처치 시 폭발을 일으킨다. 화상 상태인 적을 상대로 피해량이 증가한다.
Stat.explode_on_kill.descNeeds updating
Power of the fatal-damage rescue Ultimate. Requires 100% charge and spends all charge; leaves 1 Health and brief invulnerability.
No translation
Stat.fatal_ultimate_power.descMissing translation
Primordial Cast Power
No translation
Stat.fatal_ultimate_power.nameMissing translation
Bonus damage per previous hit on the same enemy. Resets after one second without a hit; split attacks share buildup.
이미 공격한 적에게 주는 추가 피해량.
Stat.follow_damage_mod.descNeeds updating
Frozen stacks per second to nearby enemies, before Aura Power and Status Application.
No translation
Stat.freezing_aura.descMissing translation
Frozen Aura Stacks
No translation
Stat.freezing_aura.nameMissing translation
Extra Armor for five seconds after losing Health or gaining Harden, before Armor caps.
피격 후 부여되는 추가 방어력.
Stat.hardening.descNeeds updating
Fraction of healing, including overhealing, dealt as damage to every living enemy in the level.
No translation
Stat.healing_damage.descMissing translation
Damage from Healing
No translation
Stat.healing_damage.nameMissing translation
Fraction of healing also restored as Barrier, including overhealing, limited by Max Barrier.
No translation
Stat.healing_to_barrier.descMissing translation
Barrier from Healing
No translation
Stat.healing_to_barrier.nameMissing translation
Health pickup drop chance multiplier.
적이 사망 시 체력을 드롭할 확률.
Stat.health_drop_rate.descNeeds updating
Health restored per Essence collected from pickups, excluding sales and other rewards.
No translation
Stat.health_per_essence.descMissing translation
Health per Essence
No translation
Stat.health_per_essence.nameMissing translation
Bonus damage while above 75% Health.
No translation
Stat.healthy_damage_mod.descMissing translation
Damage while Healthy
No translation
Stat.healthy_damage_mod.nameMissing translation
Additional hit, block, and parry reactions. Fractions round down; echoes cannot echo themselves.
No translation
Stat.hit_echo_count.descMissing translation
Hit Reaction Echoes
No translation
Stat.hit_echo_count.nameMissing translation
Echoed reaction strength. 100% repeats the full effect.
No translation
Stat.hit_echo_effect.descMissing translation
Hit Echo Strength
No translation
Stat.hit_echo_effect.nameMissing translation
Bonus damage against enemies above 75% Health.
No translation
Stat.opening_damage_mod.descMissing translation
Damage against Healthy
No translation
Stat.opening_damage_mod.nameMissing translation
Number of orbiting Holy Hammers. Each deals 5 base damage per hit, modified by your damage and Aura Power. Attack Speed increases orbit speed; Attack Range and Aura Radius increase orbit distance. Summoned groups share the hammer budget.
회전하는 신성한 망치의 수량
Stat.orbit_divine_count.descNeeds updating
Poisoned stacks per second to nearby enemies, before Aura Power and Status Application.
No translation
Stat.poisoned_aura.descMissing translation
Poisoned Aura Stacks
No translation
Stat.poisoned_aura.nameMissing translation
Lifetime multiplier for projectiles, defensive fields, and timed skill effects.
발사체의 지속 시간.
Stat.proj_duration.descNeeds updating
Effect Duration
발사체 지속 시간
Stat.proj_duration.nameNeeds updating
Damage retained by each of two forks when a projectile expires or hits terrain. Forks cannot fork.
No translation
Stat.proj_fork_damage.descMissing translation
Fork Damage Retained
No translation
Stat.proj_fork_damage.nameMissing translation
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