한국어 strings

Needs work358 strings
Projectile returns after it would end. Positive fractions allow another return.
발사체가 튕겨 나가는 횟수.
Stat.proj_rebound.descNeeds updating
Projectile bounces off terrain before expiring. Each bounce restores 25% of starting lifespan, up to the starting lifespan. Fractions round down.
No translation
Stat.proj_ricochet_count.descMissing translation
Wall Bounces
No translation
Stat.proj_ricochet_count.nameMissing translation
Damage added per wall bounce, as a percentage of starting damage. Bonuses add rather than multiply.
No translation
Stat.proj_ricochet_damage.descMissing translation
Damage per Wall Bounce
No translation
Stat.proj_ricochet_damage.nameMissing translation
How long resurrected Servants and their offspring last after rising. Each point adds 2 seconds. Servants retain 50% Health and damage. Maximum three; new Servants replace the oldest.
No translation
Stat.raise_dead_duration.descMissing translation
Servant Lifetime (seconds)
No translation
Stat.raise_dead_duration.nameMissing translation
Rune drop chance multiplier, rather than a direct drop chance.
적이 사망 시 룬을 드합할 확률.
Stat.rune_drop_rate.descNeeds updating
Damage bonus per extra parallel attack merged by Singularity. Area gains half; repeats remain unchanged.
No translation
Stat.singularity_power.descMissing translation
Singularity Power
No translation
Stat.singularity_power.nameMissing translation
Spiders spawned per kill. Damage increases with Poisoned on the slain enemy. Fractions round down.
처치된 적이 거미 미니언을 생성한다. 중독 상태인 적을 상대로 피해량이 증가한다.
Stat.spider_on_kill.descNeeds updating
Extra Armor built over half a second while stationary. Moving removes it; Armor caps apply.
No translation
Stat.standing_armor.descMissing translation
Standing Armor
No translation
Stat.standing_armor.nameMissing translation
Converts applied Statuses and Curses to Bleeding at 100% plus this bonus.
부여된 모든 상태와 저주를 출혈로 전환한다.
Stat.status_conversion_bleeding.descNeeds updating
Multiplier on newly applied Burning, Frozen, Electrified, and Poisoned stacks.
부여한 상태 이상 효과가 유지되는 시간에 적용되는 수정치이다.
Stat.status_duration_mod.descNeeds updating
Status Application
상태 이상 지속 시간
Stat.status_duration_mod.nameNeeds updating
Damage multiplier for all Weapons.
검이 주는 추가 피해량.
Stat.sword_damage.descNeeds updating
Weapon Damage
칼날 피해
Stat.sword_damage.nameNeeds updating
Maximum teleport distance toward your target after windup, stopping before terrain and obstacles.
No translation
Stat.teleport_dist.descMissing translation
Teleport Distance
No translation
Stat.teleport_dist.nameMissing translation
Fire Trail Generation
화염 흔적 피해
Stat.trail_fire_damage.nameNeeds updating
Frost Trail Generation
서리 흔적 피해
Stat.trail_frost_damage.nameNeeds updating
Fungal Trail Generation
균류 자취 피해
Stat.trail_fungal_damage.nameNeeds updating
Shadow Trail Generation
그림자 흔적 피해
Stat.trail_shadow_damage.nameNeeds updating
Extra Ultimate capacity above 100%. Casting spends all charge; excess charge adds equal effectiveness.
시전 비용 100%를 초과하여 저장할 수 있는 추가 궁극기 충전량.
Stat.ultimate_capacity.descNeeds updating
Extra terrain-impact damage after this skill pushes an enemy, relative to the pushing hit.
No translation
Stat.wall_impact_damage.descMissing translation
Wall Impact Damage
No translation
Stat.wall_impact_damage.nameMissing translation
Ward Charge on Defense
적중 시 마법진 발동
Stat.ward_on_hit.nameNeeds updating
Damage multiplier against Wounded targets, normally at 50% Health or less.
부상 상태(체력 50% 미만)의 적에게 주는 추가 피해량.
Stat.wounded_damage_mod.descNeeds updating
Dashing leaves one half-strength aura copy. New copies replace old ones.
No translation
Talisman.AnchorStone.descMissing translation
Anchor Stone
No translation
Talisman.AnchorStone.nameMissing translation
Heart of the Automaton
No translation
Talisman.AutomatonHeart.nameMissing translation
After losing health, your Armor is increased for 5 seconds
피격 후 3초 동안 방어력이 증가한다.
Talisman.BeetleShell.descNeeds updating
Healing damages all enemies, even at full Health.
No translation
Talisman.BookDarkPrayers.descMissing translation
Book of Dark Prayers
No translation
Talisman.BookDarkPrayers.nameMissing translation
Dashing through enemies can Shatter them. Frozen increases the chance, up to a 75% maximum.
No translation
Talisman.BookEternalNight.descMissing translation
Book of Eternal Night
No translation
Talisman.BookEternalNight.nameMissing translation
Spells consume Health when you lack enough Energy.
No translation
Talisman.BookInnocentBlood.descMissing translation
Book of Innocent Blood
No translation
Talisman.BookInnocentBlood.nameMissing translation
Non-boss enemies you kill briefly rise as servants, inheriting your on-hit Status and Curse effects.
No translation
Talisman.BookMortalFright.descMissing translation
Book of Mortal Fright
No translation
Talisman.BookMortalFright.nameMissing translation
With full Ultimate Charge, fatal damage instead triggers an empowered Ultimate and brief invulnerability.
No translation
Talisman.BookPrimordialSpark.descMissing translation
Book of Primordial Spark
No translation
Talisman.BookPrimordialSpark.nameMissing translation
Slows enemy movement and actions.
No translation
Talisman.BookRelativity.descMissing translation
Book of Relativity
No translation
Talisman.BookRelativity.nameMissing translation
Your Burning is shared by every enemy.
No translation
Talisman.BookWorldPyre.descMissing translation
Book of the World Pyre
No translation
Talisman.BookWorldPyre.nameMissing translation
Weapon hits can cast your Spell for free.
검으로 적 적중 시 일정 확률로 주문을 자원 소모 없이 시전한다.
Talisman.Chalice.descNeeds updating
Apply Freezing to nearby enemies. Your Aura Radius is increased.
No translation
Talisman.CrystallineHeart.descMissing translation
Crystalline Heart
No translation
Talisman.CrystallineHeart.nameMissing translation
About translation statuses
Missing translation
No translated text yet.
Needs updating
Check the translation against the updated English or context.
Needs review
Saved and ready for an optional second check.
Reviewed
This saved version has been approved.