한국어 strings

Needs work358 strings
Repeats hit, block, or parry reactions at Hit Echo Strength. Echoes cannot create more echoes.
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Term.HitReactionEcho.descMissing translation
Hit Reaction Echo;Hit Reaction Echoes;Hit Echo;Hit Echoes;Echoed Reaction;Echoed Reactions
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Term.HitReactionEcho.nameMissing translation
Below 10% Max Health, activating bonuses such as Near Death Armor.
체력이 10% 이하일 때 빈사 상태가 된다.
Term.NearDeath.descNeeds updating
Healing beyond your Health cap. Grants no Health, but can power effects that explicitly include overhealing.
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Term.Overhealing.descMissing translation
Overhealing;Overheal;Overheals;Overhealed
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Term.Overhealing.nameMissing translation
Passing through enemies to hit farther targets. Pierce Damage increases damage per enemy already pierced.
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Term.Pierce.descMissing translation
Pierce;Pierces;Pierced;Piercing;Penetrating
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Term.Pierce.nameMissing translation
A projectile returning after it would normally end, able to hit enemies again. Projectile Rebounds limits returns.
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Term.Rebound.descMissing translation
Rebound;Rebounds;Rebounding
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Term.Rebound.nameMissing translation
Makes the target hurt itself on its next landed hit, consuming all stacks. More stacks increase self-damage; the victim still takes damage.
적 자신의 피해가 적에게 돌아오게 하는 저주.
Term.Retribution.descNeeds updating
An extra attack created by chains, emissions, trails, orbits, Cores, or combat triggers. Boosted by Secondary Attack Damage.
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Term.SecondaryAttack.descMissing translation
Secondary Attack;Secondary Attacks;Secondary Attack Damage
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Term.SecondaryAttack.nameMissing translation
Consecutive releases per skill action. Sequence Count 3 releases three times, each using Attack Count.
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Term.SequenceCount.descMissing translation
Sequence Count;Attack Sequence;Attack Sequences;Repeating Attacks;Repeated Attacks
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Term.SequenceCount.nameMissing translation
A non-boss enemy you raise with the Book of Mortal Fright. Keeps attacks and inherits your Status and Curse applications. Servant Power sets Health and damage. Maximum three; new Servants replace the oldest. Their kills cannot raise more.
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Term.Servant.descMissing translation
Servant;Servants;Raised Servant;Raised Servants
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Term.Servant.nameMissing translation
Instantly kills non-bosses; bosses lose 5% Max Health instead. Frozen increases Shatter chance.
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Term.Shatter.descMissing translation
Shatter;Shatters;Shattered;Shattering
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Term.Shatter.nameMissing translation
A skill cast by spending Energy.
주문은 주된 공격 수단이다. 에너지를 소모하는 대신 피해 효과를 발휘한다.
Term.Spell.descNeeds updating
Damaging patches along an attack's path. Trail Rate Multiplier controls patch frequency. Deals Secondary Attack damage.
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Term.Trail.descMissing translation
Trail;Trails;Fire Trail;Fire Trails;Frost Trail;Frost Trails;Fungal Trail;Fungal Trails;Shadow Trail;Shadow Trails
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Term.Trail.nameMissing translation
Gained from dealing damage. Casting at 100% or more normally spends all charge; excess adds equal effectiveness.
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Term.UltimateCharge.descMissing translation
Ultimate Charge;Ultimate Charges;Ultimate Overcharge
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Term.UltimateCharge.nameMissing translation
Guarantees incoming Crits, spending one stack per hit. Unused stacks fade.
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Term.Vulnerable.descMissing translation
A projectile bouncing off terrain. Each bounce restores 25% of starting lifespan, up to the starting lifespan. Wall Bounces limits bounces; Damage per Wall Bounce strengthens each bounce.
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Term.WallBounce.descMissing translation
Wall Bounce;Wall Bounces;Wall Bounce Damage;Ricochet;Ricochets;Ricocheting;Terrain Bounce;Terrain Bounces
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Term.WallBounce.nameMissing translation
Normally one Ward use. Refills when combat begins; some effects restore charges during combat, up to capacity.
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Term.WardCharge.descMissing translation
Ward Charge;Ward Charges
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Term.WardCharge.nameMissing translation
Normally 50% Max Health or less for offensive bonuses. Wounded Armor requires strictly below that threshold.
체력이 절반 미만일 때 캐릭터는 부상 상태가 된다.
Term.Wounded.descNeeds updating
Release piercing, rebounding blood blades that inflict Bleeding.
땅에 저주받은 길을 새기는 갈퀴 모양의 피의 칼날을 날린다.
Ultimate.BloodScar.descNeeds updating
Drop a holy relic lasting 15 seconds. Its aura empowers you and strikes enemies, inheriting your Burning, Frozen, Electrified, Poisoned, and Retribution auras.
거대한 성유물을 소환해 내리꽂는다. 그 광휘가 자신을 강화하고 주위 적을 타격한다. 기존에 보유한 오라를 계승한다.
Ultimate.Inspirare.descNeeds updating
Orbiting Divine blades apply Condemnation and Retribution on hit.
신성한 칼날들이 주위를 선회하며, 베인 자에게 단죄 상태를 부여한다.
Ward.BladesJudgement.descNeeds updating
Summon a Corpseflower to fight for you.
근처 시체에서 시체꽃이 솟아난다.
Ward.CorpseBloom.descNeeds updating
Each ice crystal blocks one hit, releasing a freezing wave. Attack Count and Sequence Count add crystals.
자신 주위에 두꺼운 얼음 보호막을 형성한다. 이 보호막은 주위의 결정 수만큼 들어오는 공격을 막아내며, 반격으로 냉기 파동을 방출한다.
Ward.CrystalShield.descNeeds updating
Drain nearby enemies for Health and Energy. Energy Gain Bonus increases both rewards.
유독한 기운을 발산하여 주위 적의 생명력을 흡수하고, 그 체력과 에너지의 일부를 자신에게 부여한다.
Ward.DecayAura.descNeeds updating
Briefly absorb incoming hits, then heal for absorbed damage and release a damaging pulse.
다음에 받는 피해량만큼 체력을 회복한다.
Ward.FortunesFavor.descNeeds updating
Reduce incoming damage, then release blood splinters that heal on hit and gain damage from Health lost while active.
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Ward.SanguineVeil.descMissing translation
Sanguine Veil
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Ward.SanguineVeil.nameMissing translation
Increases Hardening Armor. Release scales that gain damage from Hardening Armor and grant Harden on hit.
촘촘한 비늘로 뒤덮여 지속적으로 경화를 얻는다. 사용 시 비늘을 흩뿌려 자신을 경화시키고, 경화 수치에 비례한 추가 피해를 입힌다.
Ward.ScaledNova.descNeeds updating
Blind enemies with smoke and gain 5 Concealed stacks.
연막을 생성하여 진입하는 적을 실명시키고 은신 5를 획득한다.
Ward.Smokescreen.descNeeds updating
Absorb incoming hits with a shield, then release absorbed damage as a starburst.
자신을 둘러싸 피해를 흡수한 후 폭발로 방출하는 보호막을 생성한다.
Ward.StarSphere.descNeeds updating
Briefly parry attacks with wind. Melee attackers stagger and become Vulnerable; absorbed projectiles return as wind gusts.
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Ward.StormDeflection.descMissing translation
Storm Deflection
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Ward.StormDeflection.nameMissing translation
Knock enemies back and gain Barrier on hit. The final strike spends Barrier for damage; lunges grant extra Barrier.
적을 밀쳐내는 강력한 일격. 돌진 공격은 특히 강력하며 보호막을 생성한다.
Weapon.ChargingStars.descNeeds updating
Rapid, wild swipes generate Energy on hit. Lunges deal extra damage based on your current Energy.
사납고 무작위한 베기를 빠르게 연속으로 날려 대상의 에너지를 대량으로 훔친다. 돌진 시 더 강력한 공격을 가하며, 현재 에너지에 비례한 추가 피해를 입힌다.
Weapon.SappingFlurry.descNeeds updating
Landing a lunge while not Concealed grants Concealed. Attacking while Concealed delivers a deadlier strike.
그림자의 장막이 검을 가리며, 이 무기로 돌진하면 은신 상태가 된다. 은신 중에 이 무기로 공격하면 훨씬 치명적인 일격을 가한다.
Weapon.UnseenEdge.descNeeds updating
The road is perilous, and I'd rather not have you wandering it blindly, so I shall mark it upon your map.
그 길은 험난하기에 그대가 눈먼 자처럼 헤매는 꼴은 보고 싶지 않군. 그러니 내 그대의 지도에 표시해 주겠네.
cartographer_intro.1Needs updating
Ah, you made it this far. How reassuring. The Temple of Ice waits near the summit; I trust you can manage the upward part.
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cartographer_mountain.0Missing translation
I shall mark it on your map. Even the most determined wanderer benefits from an occasional hint.
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cartographer_mountain.1Missing translation
It's a long, strange, cold climb up the mountain, my friend. Though I think it waits for you rather impatiently.
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cartographer_mountain_entrance.0Missing translation
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