Glossary · 한국어

Glossary118 glossary strings
A Rune combined into another Rune or Talisman at a smelter, adding bonuses without another socket. Fused Rune Bonus Power strengthens them.
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Term.FusedRune.descMissing translation
Fused Rune;Fused Runes;Fusion;Fuse;Fuses;Fused;Fusing
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Term.FusedRune.nameMissing translation
Temporary Armor set by Hardening Armor, normally lasting five seconds after Health loss. Some skills also grant it.
일시적으로 추가 방어력을 제공하는 상태이상.
Term.Harden.descReviewed
Harden;Hardening;Hardens;Hardened
경화;경화 중;경화됨
Term.Harden.nameReviewed
Temporary attack and movement speed. More stacks strengthen it; stacks fade over time.
시전 후에 주로 얻는, 순간적인 기술 및 이동 속도 상승.
Term.Haste.descReviewed
Haste
신속
Term.Haste.nameReviewed
Makes part of Max Health unavailable, blocking healing above the remaining cap.
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Term.HealthCorruption.descMissing translation
Health Corruption;Corrupted Health
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Term.HealthCorruption.nameMissing translation
Your life total. At 0, you die.
총 체력. 0이 되면 사망한다.
Term.Health.descReviewed
Health
체력
Term.Health.nameReviewed
Above 75% Max Health.
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Term.Healthy.descMissing translation
Healthy
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Term.Healthy.nameMissing translation
Repeats hit, block, or parry reactions at Hit Echo Strength. Echoes cannot create more echoes.
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Term.HitReactionEcho.descMissing translation
Hit Reaction Echo;Hit Reaction Echoes;Hit Echo;Hit Echoes;Echoed Reaction;Echoed Reactions
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Term.HitReactionEcho.nameMissing translation
A special attack most Weapons perform when used immediately after a Dash.
돌진은 대부분의 무기가 대시 직후에 사용할 수 있는 고유 공격이다.
Term.Lunge.descReviewed
Lunge;Lunges;Lunging;Lunged
돌진;돌진 중;돌진 공격
Term.Lunge.nameReviewed
Below 10% Max Health, activating bonuses such as Near Death Armor.
체력이 10% 이하일 때 빈사 상태가 된다.
Term.NearDeath.descNeeds updating
Near Death;Near-Death
빈사;빈사 상태
Term.NearDeath.nameReviewed
Healing beyond your Health cap. Grants no Health, but can power effects that explicitly include overhealing.
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Term.Overhealing.descMissing translation
Overhealing;Overheal;Overheals;Overhealed
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Term.Overhealing.nameMissing translation
Passing through enemies to hit farther targets. Pierce Damage increases damage per enemy already pierced.
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Term.Pierce.descMissing translation
Pierce;Pierces;Pierced;Piercing;Penetrating
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Term.Pierce.nameMissing translation
Both a Status and Curse. Deals repeated damage, increased by stacks, which fade over time.
상태이상이자 저주이기도 한 유독 효과. 시간이 지남에 따라 체력을 깎는다.
Term.Poisoned.descReviewed
Poisoned;Poison;Poisons;Poisoning
독;중독
Term.Poisoned.nameReviewed
How far an attack or effect can reach.
공격 또는 효과가 도달할 수 있는 거리.
Term.Range.descReviewed
Range
사거리
Term.Range.nameReviewed
A projectile returning after it would normally end, able to hit enemies again. Projectile Rebounds limits returns.
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Term.Rebound.descMissing translation
Rebound;Rebounds;Rebounding
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Term.Rebound.nameMissing translation
Turns an incoming projectile against its attacker, avoiding its hit.
날아오는 투사체를 공격자에게 되돌려 보낼 확률.
Term.Reflection.descReviewed
Reflection;Reflect;Reflects;Reflecting;Reflected
반사;반사하다;반사한다;반사하는;반사된
Term.Reflection.nameReviewed
Makes the target hurt itself on its next landed hit, consuming all stacks. More stacks increase self-damage; the victim still takes damage.
적 자신의 피해가 적에게 돌아오게 하는 저주.
Term.Retribution.descNeeds updating
Retribution
반격;응징
Term.Retribution.nameReviewed
An item socketed into a skill to modify it.
룬은 스킬의 소켓에 장착해 해당 스킬을 변형하는 아이템이다.
Term.Rune.descReviewed
Rune;Runes;Runic
룬
Term.Rune.nameReviewed
An extra attack created by chains, emissions, trails, orbits, Cores, or combat triggers. Boosted by Secondary Attack Damage.
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Term.SecondaryAttack.descMissing translation
Secondary Attack;Secondary Attacks;Secondary Attack Damage
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Term.SecondaryAttack.nameMissing translation
Consecutive releases per skill action. Sequence Count 3 releases three times, each using Attack Count.
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Term.SequenceCount.descMissing translation
Sequence Count;Attack Sequence;Attack Sequences;Repeating Attacks;Repeated Attacks
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Term.SequenceCount.nameMissing translation
A non-boss enemy you raise with the Book of Mortal Fright. Keeps attacks and inherits your Status and Curse applications. Servant Power sets Health and damage. Maximum three; new Servants replace the oldest. Their kills cannot raise more.
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Term.Servant.descMissing translation
Servant;Servants;Raised Servant;Raised Servants
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Term.Servant.nameMissing translation
Instantly kills non-bosses; bosses lose 5% Max Health instead. Frozen increases Shatter chance.
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Term.Shatter.descMissing translation
Shatter;Shatters;Shattered;Shattering
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Term.Shatter.nameMissing translation
A skill cast by spending Energy.
주문은 주된 공격 수단이다. 에너지를 소모하는 대신 피해 효과를 발휘한다.
Term.Spell.descNeeds updating
Spell;Spells
주문
Term.Spell.nameReviewed
For item bonuses: Burning, Frozen, Electrified, or Poisoned. Normally capped at 40 stacks; more stacks strengthen effects. All fade except Electrified, which discharges.
상태는 원소 효과로, 화염, 빙결, 감전, 중독이 있다. 각 상태는 최대 40회까지 중첩된다.
Term.Status.descReviewed
Status;Statuses;Status Effect;Status Effects
상태 이상;상태 이상 효과;상태이상;상태 효과
Term.Status.nameReviewed
Temporarily prevents enemies from acting.
일시적으로 적의 행동을 막는다.
Term.Stun.descReviewed
Stun;Stuns;Stunned;Stunning
기절
Term.Stun.nameReviewed
An equipped item granting character and skill bonuses.
부적은 특수 슬롯에 장착해 능력치와 모든 스킬을 변형하는 아이템이다.
Term.Talisman.descReviewed
Talisman;Talismans
부적
Term.Talisman.nameReviewed
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