Glossary · 한국어

Glossary118 glossary strings
Damaging patches along an attack's path. Trail Rate Multiplier controls patch frequency. Deals Secondary Attack damage.
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Term.Trail.descMissing translation
Trail;Trails;Fire Trail;Fire Trails;Frost Trail;Frost Trails;Fungal Trail;Fungal Trails;Shadow Trail;Shadow Trails
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Term.Trail.nameMissing translation
Gained from dealing damage. Casting at 100% or more normally spends all charge; excess adds equal effectiveness.
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Term.UltimateCharge.descMissing translation
Ultimate Charge;Ultimate Charges;Ultimate Overcharge
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Term.UltimateCharge.nameMissing translation
A powerful skill available at 100% Ultimate Charge, normally spending all stored charge.
궁극기는 자신이 입힌 피해로 서서히 충전되는 스킬이다.
Term.Ultimate.descReviewed
Ultimate;Ultimates
궁극기
Term.Ultimate.nameReviewed
Guarantees incoming Crits, spending one stack per hit. Unused stacks fade.
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Term.Vulnerable.descMissing translation
Vulnerable;Vulnerability
무방비;무방비 상태
Term.Vulnerable.nameReviewed
A projectile bouncing off terrain. Each bounce restores 25% of starting lifespan, up to the starting lifespan. Wall Bounces limits bounces; Damage per Wall Bounce strengthens each bounce.
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Term.WallBounce.descMissing translation
Wall Bounce;Wall Bounces;Wall Bounce Damage;Ricochet;Ricochets;Ricocheting;Terrain Bounce;Terrain Bounces
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Term.WallBounce.nameMissing translation
Normally one Ward use. Refills when combat begins; some effects restore charges during combat, up to capacity.
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Term.WardCharge.descMissing translation
Ward Charge;Ward Charges
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Term.WardCharge.nameMissing translation
A defensive skill normally costing one Ward Charge per use.
마법진은 방어에 특화된 스킬로, 지역당 사용 횟수가 제한된다.
Term.Ward.descReviewed
Ward;Wards
마법진
Term.Ward.nameReviewed
Your basic attack skill. Hits generate Energy; repeated uses can advance combos. Most Weapons have a post-Dash Lunge.
무기는 에너지를 생성하는 스킬이다. 무기는 주로 연속 공격과 대시 후 특수 공격을 갖추고 있다.
Term.Weapon.descReviewed
Weapon;Weapons
무기
Term.Weapon.nameReviewed
Normally 50% Max Health or less for offensive bonuses. Wounded Armor requires strictly below that threshold.
체력이 절반 미만일 때 캐릭터는 부상 상태가 된다.
Term.Wounded.descNeeds updating
Wounded
부상;부상 상태
Term.Wounded.nameReviewed
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