Português (Brasil) strings
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251–300 of 808 stringsPage 6 of 17
Damage against Healthy
No translation
Stat.opening_damage_mod.nameMissing translation
Number of orbiting Holy Hammers. Each deals 5 base damage per hit, modified by your damage and Aura Power. Attack Speed increases orbit speed; Attack Range and Aura Radius increase orbit distance. Summoned groups share the hammer budget.
Quantos Martelos Sagrados orbitarão ao seu redor.
Stat.orbit_divine_count.descNeeds updating
Poisoned stacks per second to nearby enemies, before Aura Power and Status Application.
No translation
Stat.poisoned_aura.descMissing translation
Poisoned Aura Stacks
No translation
Stat.poisoned_aura.nameMissing translation
Homing Vespa released at max Poisoned. Consumes Poisoned; excess application increases swarm size.
No translation
Stat.poisoned_max_seekers.descMissing translation
Poisoned Swarm Count
No translation
Stat.poisoned_max_seekers.nameMissing translation
Maximum Poisoned stacks per target, also raising the threshold for maximum-stack effects.
No translation
Stat.poisoned_stack_limit.descMissing translation
Poisoned Stack Limit
No translation
Stat.poisoned_stack_limit.nameMissing translation
Lifetime multiplier for projectiles, defensive fields, and timed skill effects.
Quanto tempo seus projéteis duram.
Stat.proj_duration.descNeeds updating
Effect Duration
Duração dos Projéteis
Stat.proj_duration.nameNeeds updating
Damage retained by each of two forks when a projectile expires or hits terrain. Forks cannot fork.
No translation
Stat.proj_fork_damage.descMissing translation
Fork Damage Retained
No translation
Stat.proj_fork_damage.nameMissing translation
Projectile returns after it would end. Positive fractions allow another return.
O número de vezes que um projétil irá ressaltar.
Stat.proj_rebound.descNeeds updating
Projectile bounces off terrain before expiring. Each bounce restores 25% of starting lifespan, up to the starting lifespan. Fractions round down.
No translation
Stat.proj_ricochet_count.descMissing translation
Wall Bounces
No translation
Stat.proj_ricochet_count.nameMissing translation
Damage added per wall bounce, as a percentage of starting damage. Bonuses add rather than multiply.
No translation
Stat.proj_ricochet_damage.descMissing translation
Damage per Wall Bounce
No translation
Stat.proj_ricochet_damage.nameMissing translation
Strength of curved projectile movement.
O quanto um projétil irá espiralar.
Stat.proj_spiraling.descNeeds updating
How long resurrected Servants and their offspring last after rising. Each point adds 2 seconds. Servants retain 50% Health and damage. Maximum three; new Servants replace the oldest.
No translation
Stat.raise_dead_duration.descMissing translation
Servant Lifetime (seconds)
No translation
Stat.raise_dead_duration.nameMissing translation
Random Curse stacks applied per hit, shared across split attacks.
No translation
Stat.random_curse_on_hit.descMissing translation
Random Curse Stacks on Hit
No translation
Stat.random_curse_on_hit.nameMissing translation
Retribution stacks per second to nearby enemies, before Aura Power.
No translation
Stat.retribution_aura.descMissing translation
Retribution Aura Stacks
No translation
Stat.retribution_aura.nameMissing translation
Rune drop chance multiplier, rather than a direct drop chance.
A chance de o inimigo soltar uma Runa ao morrer.
Stat.rune_drop_rate.descNeeds updating
Damage multiplier for Secondary Attacks from chains, emissions, trails, orbits, Cores, and combat triggers.
No translation
Stat.secondary_damage_mod.descMissing translation
Secondary Attack Damage
No translation
Stat.secondary_damage_mod.nameMissing translation
After a failed Evasion roll, rolls again using this fraction of raw Evasion, before caps.
No translation
Stat.second_evasion.descMissing translation
Second Evasion Strength
No translation
Stat.second_evasion.nameMissing translation
Damage bonus per extra parallel attack merged by Singularity. Area gains half; repeats remain unchanged.
No translation
Stat.singularity_power.descMissing translation
Singularity Power
No translation
Stat.singularity_power.nameMissing translation
Amplifies this skill's bonuses and penalties, including socketed and fused Runes. Excludes shared character stats.
No translation
Stat.skill_effect.descMissing translation
Skill Bonus Power
No translation
Stat.skill_effect.nameMissing translation
Spark damage when hitting Electrified enemies, increased by Electrified stacks.
No translation
Stat.sparks_on_hit.descMissing translation
Sparks on Electrified Hit
No translation
Stat.sparks_on_hit.nameMissing translation
Extra Armor built over half a second while stationary. Moving removes it; Armor caps apply.
No translation
Stat.standing_armor.descMissing translation
Standing Armor
No translation
Stat.standing_armor.nameMissing translation
Bonus hit damage per elemental Status stack, consuming all elemental stacks afterward.
No translation
Stat.status_consume_damage.descMissing translation
Status Consumption Damage
No translation
Stat.status_consume_damage.nameMissing translation
Converts applied Statuses and Curses to Bleeding at 100% plus this bonus.
No translation
Stat.status_conversion_bleeding.descMissing translation
Bleeding Conversion Bonus
No translation
Stat.status_conversion_bleeding.nameMissing translation
Multiplier on newly applied Burning, Frozen, Electrified, and Poisoned stacks.
Um modificador de quanto tempo os seus efeitos de condições aplicados irão durar.
Stat.status_duration_mod.descNeeds updating
Status Application
Duração da Condição
Stat.status_duration_mod.nameNeeds updating
Increases Burning and Electrified damage, Poisoned tick frequency, and Frozen slowdown.
No translation
Stat.status_effect.descMissing translation
Status Power
No translation
Stat.status_effect.nameMissing translation
Burning, Frozen, and Electrified stacks applied per Crit, before Status Application.
No translation
Stat.statuses_on_crit.descMissing translation
Elemental Stacks on Crit
No translation
Stat.statuses_on_crit.nameMissing translation
Damage multiplier for all Weapons.
O quanto de dano a sua Espada causa.
Stat.sword_damage.descNeeds updating
Weapon Damage
Dano da Espada
Stat.sword_damage.nameNeeds updating
Maximum teleport distance toward your target after windup, stopping before terrain and obstacles.
No translation
Stat.teleport_dist.descMissing translation
251–300 of 808 stringsPage 6 of 17
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