简体中文 strings

Needs updating86 strings
Converts applied Statuses and Curses to Bleeding at 100% plus this bonus.
将所有施加的状态效果和诅咒转化为流血。
Stat.status_conversion_bleeding.descNeeds updating
Multiplier on newly applied Burning, Frozen, Electrified, and Poisoned stacks.
你施加的状态效果的持续时间修正。
Stat.status_duration_mod.descNeeds updating
Status Application
状态持续
Stat.status_duration_mod.nameNeeds updating
Damage multiplier for all Weapons.
你的剑能造成的额外伤害。
Stat.sword_damage.descNeeds updating
Weapon Damage
剑刃伤害
Stat.sword_damage.nameNeeds updating
Fire Trail Generation
火焰痕迹伤害
Stat.trail_fire_damage.nameNeeds updating
Frost Trail Generation
冰霜痕迹伤害
Stat.trail_frost_damage.nameNeeds updating
Fungal Trail Generation
毒菌痕迹伤害
Stat.trail_fungal_damage.nameNeeds updating
Shadow Trail Generation
暗影痕迹伤害
Stat.trail_shadow_damage.nameNeeds updating
Damage multiplier against Wounded targets, normally at 50% Health or less.
对受伤敌人(生命值低于一半)造成的额外伤害。
Stat.wounded_damage_mod.descNeeds updating
After losing health, your Armor is increased for 5 seconds
受到伤害后,护甲提升,持续3秒。
Talisman.BeetleShell.descNeeds updating
Weapon hits can cast your Spell for free.
用剑击中敌人时,有概率无消耗释放法术。
Talisman.Chalice.descNeeds updating
At max Blind, kill non-bosses; bosses lose at least 5% Max Health. Consumes all Blind.
敌人的致盲达到最大层数时,立即将其击杀。
Talisman.InfiniteVoidCore.descNeeds updating
Release a vengeful spirit after losing Health to an enemy.
受到伤害时释放复仇之魂。
Talisman.Thumbscrew.descNeeds updating
Increases Weapon Damage.
剑造成的伤害提升。
Talisman.Whetstone.descNeeds updating
A fire Status dealing repeated damage. More stacks increase damage; stacks fade over time. Burning enemies ignite other enemies in near contact; walls block the spread.
火焰状态效果,会使目标持续流失生命值。
Term.Burning.descNeeds updating
Grants automatic Evasion until using a skill. Evading removes up to one stack, leaving at least one; stacks also fade.
状态效果,在你攻击或施放法术前必定闪避所有攻击。
Term.Concealed.descNeeds updating
Reduces the target's next landed hit's damage, consuming all stacks. More stacks strengthen reduction; unused stacks fade.
神圣诅咒,会削弱敌人的攻击。
Term.Condemnation.descNeeds updating
Harm dealt by attacks or effects, modified by damage bonuses, Armor, and other effects.
一次攻击或效果在其他修正生效前所造成的伤害。
Term.Damage.descNeeds updating
Below 10% Max Health, activating bonuses such as Near Death Armor.
角色生命值低于或等于 10% 时,即处于濒死状态。
Term.NearDeath.descNeeds updating
Makes the target hurt itself on its next landed hit, consuming all stacks. More stacks increase self-damage; the victim still takes damage.
诅咒效果,能使敌人造成的伤害反噬自己。
Term.Retribution.descNeeds updating
A skill cast by spending Energy.
法术是你的主要进攻手段,消耗能量可释放各种伤害效果。
Term.Spell.descNeeds updating
Normally 50% Max Health or less for offensive bonuses. Wounded Armor requires strictly below that threshold.
角色生命值低于一半时,即处于受伤状态。
Term.Wounded.descNeeds updating
Release piercing, rebounding blood blades that inflict Bleeding.
释放血刃横扫,在地面刻下诅咒轨迹。
Ultimate.BloodScar.descNeeds updating
Drop a holy relic lasting 15 seconds. Its aura empowers you and strikes enemies, inheriting your Burning, Frozen, Electrified, Poisoned, and Retribution auras.
召唤一件巨大的神圣遗物轰然砸下。其光辉会强化你并攻击周围的敌人,同时继承你当前拥有的光环效果。
Ultimate.Inspirare.descNeeds updating
Orbiting Divine blades apply Condemnation and Retribution on hit.
神圣利刃环绕于你,天谴所有被其击中的敌人。
Ward.BladesJudgement.descNeeds updating
Summon a Corpseflower to fight for you.
尸花从附近的一具尸体中绽放而出。
Ward.CorpseBloom.descNeeds updating
Each ice crystal blocks one hit, releasing a freezing wave. Attack Count and Sequence Count add crystals.
在自身周围形成一道厚重的冰之屏障。屏障可抵挡的攻击次数等同于你周围的水晶数量,并在受到攻击时释放冰霜波进行反击。
Ward.CrystalShield.descNeeds updating
Briefly absorb incoming hits, then heal for absorbed damage and release a damaging pulse.
下次受到伤害时,将其转化为治疗效果。
Ward.FortunesFavor.descNeeds updating
Increases Hardening Armor. Release scales that gain damage from Hardening Armor and grant Harden on hit.
你的身体被致密鳞片覆盖,被动获得硬化效果。使用时会释放大量鳞片,使自身硬化,并基于你的硬化程度造成额外伤害。
Ward.ScaledNova.descNeeds updating
Blind enemies with smoke and gain 5 Concealed stacks.
制造一片烟雾,致盲任何进入其中的敌人,并获得 5 层“隐匿”。
Ward.Smokescreen.descNeeds updating
Absorb incoming hits with a shield, then release absorbed damage as a starburst.
在自身周围形成屏障,吸收伤害后向外爆发。
Ward.StarSphere.descNeeds updating
Knock enemies back and gain Barrier on hit. The final strike spends Barrier for damage; lunges grant extra Barrier.
威力强大的攻击,可将敌人击退。冲刺攻击尤其强力,且会生成屏障。
Weapon.ChargingStars.descNeeds updating
Rapid, wild swipes generate Energy on hit. Lunges deal extra damage based on your current Energy.
发动迅猛狂乱的连续挥砍,大量窃取敌人的能量。冲刺攻击更加强力,且会根据你当前的能量造成额外伤害。
Weapon.SappingFlurry.descNeeds updating
Landing a lunge while not Concealed grants Concealed. Attacking while Concealed delivers a deadlier strike.
暗影帷幕笼罩剑身,使用此武器进行冲刺攻击会获得隐匿。隐匿状态下用它发动攻击,会造成更加致命的伤害。
Weapon.UnseenEdge.descNeeds updating
The road is perilous, and I'd rather not have you wandering it blindly, so I shall mark it upon your map.
道路险恶,我可不愿你盲目游荡其间,就让我把它标在地图上吧。
cartographer_intro.1Needs updating
About translation statuses
Missing translation
No translated text yet.
Needs updating
Check the translation against the updated English or context.
Needs review
Saved and ready for an optional second check.
Reviewed
This saved version has been approved.