简体中文 strings

Needs work355 strings
Bonus damage per harmful Status, Curse, or Vulnerable stack on the target, up to 20 total stacks.
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Rune.RunePressure.descMissing translation
Rune of Pressure
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Rune.RunePressure.nameMissing translation
Hits have a chance to restore a Ward charge.
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Rune.RuneProvision.descMissing translation
Rune of Provision
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Rune.RuneProvision.nameMissing translation
Deal increased damage to nearby enemies, less than 60 units away.
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Rune.RuneProximity.descMissing translation
Rune of Proximity
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Rune.RuneProximity.nameMissing translation
Merges extra parallel attacks into one stronger, larger attack. Repeats retain normal timing.
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Rune.RuneSingularity.descMissing translation
Rune of Singularity
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Rune.RuneSingularity.nameMissing translation
Generate more Ultimate charge with this skill.
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Rune.RuneVigor.descMissing translation
Rune of Vigor
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Rune.RuneVigor.nameMissing translation
Increases damage, but reduces attack speed.
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Rune.RuneWeight.descMissing translation
Rune of Weight
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Rune.RuneWeight.nameMissing translation
Enemies explode when killed. Damage increases when the enemy is Burning.
击杀敌人时发生爆炸。对“灼烧”状态的敌人伤害提升。
Rune.TindersoulRune.descNeeds updating
Call down a Divine Sword applying Condemnation and Retribution.
召唤一柄神圣之剑从天而降,并对敌人施加天谴。
Spell.Castigladius.descNeeds updating
Exchange daggers with a shadowy clone. The returning dagger tracks you.
投掷一把暗影浸染的匕首。它会持续追踪目标,每次穿透目标都会使其陷入致盲状态。
Spell.Foras.descNeeds updating
Bonus hit damage per harmful Status, Curse, or Vulnerable stack, counting at most 20 total stacks. Poison counts once; beneficial effects do not count.
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Stat.afflicted_damage_mod.descMissing translation
Damage per Harmful Stack
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Stat.afflicted_damage_mod.nameMissing translation
Fraction of effective Armor added as bonus damage.
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Stat.armor_damage.descMissing translation
Damage from Armor
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Stat.armor_damage.nameMissing translation
Astral Tear drop chance multiplier for elite enemies.
敌人死亡时掉落星空泪滴的概率。
Stat.astral_tear_drop_rate.descNeeds updating
Aim precision. Higher values reduce random deviation and tighten attack spread.
攻击命中目标的概率。
Stat.attack_accuracy.descNeeds updating
Movement speed supplied by moving attacks, separate from normal Dashes.
冲刺后突刺攻击的速度。
Stat.attack_dash.descNeeds updating
Attack Movement Speed
冲刺攻击
Stat.attack_dash.nameNeeds updating
Speed multiplier for attacks, skill reuse, and moving projectiles. Faster Weapon attacks have proportionally weaker on-hit effects and Energy gains.
攻击速度修正。
Stat.attack_speed.descNeeds updating
Seconds a half-strength aura copy remains at your Dash's origin. New copies replace old ones.
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Stat.aura_anchor_duration.descMissing translation
Anchored Aura Duration
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Stat.aura_anchor_duration.nameMissing translation
Seconds enemies carry copied auras after a hit. Hits refresh duration; copies cannot spread.
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Stat.aura_attach_duration.descMissing translation
Attached Aura Duration
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Stat.aura_attach_duration.nameMissing translation
Seconds copied auras last at slain enemies. Requires aura contact within the previous second.
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Stat.aura_corpse_duration.descMissing translation
Corpse Aura Duration
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Stat.aura_corpse_duration.nameMissing translation
Seconds a post-Dash aura expansion lasts. Radius grows up to 50%, then shrinks to normal.
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Stat.aura_expand_duration.descMissing translation
Aura Expansion Duration
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Stat.aura_expand_duration.nameMissing translation
Multiplier on aura damage and applied effects.
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Stat.aura_power.descMissing translation
Aura Power
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Stat.aura_power.nameMissing translation
Additional aura radius multiplier, multiplied by Aura Radius.
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Stat.aura_radius_mod.descMissing translation
Aura Reach
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Stat.aura_radius_mod.nameMissing translation
Damage or shield absorption capacity added per Barrier point consumed. Using this skill spends all available Barrier.
每消耗一点屏障所附加的伤害值。
Stat.barrier_consume_damage.descNeeds updating
Enables instant kills at max Blind. Bosses lose 5% Max Health, increased by excess application. Consumes Blind.
致盲达到最大层数时,立即击败非首领敌人,并移除首领 10% 的生命值。
Stat.blinded_max_void.descNeeds updating
Spell Energy supplied per Health sacrificed when you lack Energy. Bypasses Barrier; leaves at least 1 Health.
No translation
Stat.blood_cast_efficiency.descMissing translation
Spell Energy per Health
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Stat.blood_cast_efficiency.nameMissing translation
Healing per retaliating Blood Shard hit. Enemy hits can release shards even through Barrier.
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Stat.blood_shard_on_hurt.descMissing translation
Retaliating Shard Healing
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Stat.blood_shard_on_hurt.nameMissing translation
Direct chance for slain enemies to drop a Botyl.
药瓶掉落频率修正。
Stat.botyl_drop_rate.descNeeds updating
Bonus to Burning tick frequency and stack decay, concentrating damage into less time.
No translation
Stat.burning_rate.descMissing translation
Burning Speed Bonus
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Stat.burning_rate.nameMissing translation
Free Spell chance per direct Weapon hit, shared across split attacks.
攻击命中时有概率无消耗释放法术。
Stat.cast_on_hit.descNeeds updating
Chain Blood Spirit damage as a percentage of the triggering attack's damage.
加入连锁攻击的爆炸伤害。
Stat.chain_chaser.descNeeds updating
Extra Armor. Damage reaching Health also adds this fraction of the damage as Health Corruption.
伤害大幅降低,但转化为腐蚀值。
Stat.corruption_armor.descNeeds updating
Flat Health Corruption change per kill. Negative removes Corruption.
每次击杀祛除大量生命腐蚀。
Stat.corruption_per_kill.descNeeds updating
Corruption Change per Kill
击杀净化
Stat.corruption_per_kill.nameNeeds updating
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