简体中文 strings
Reviewed1699 strings
351–400 of 1699 stringsPage 8 of 34
Reach multiplier for projectiles, melee attacks, and orbits.
攻击射程修正。
Stat.attack_range.descReviewed
Attack Range
攻击射程
Stat.attack_range.nameReviewed
Consecutive releases per skill action, each using Attack Count. Fractions round to nearest whole.
单次动作打出的连续攻击的数量。
Stat.attack_sequence.descReviewed
Sequence Count
连续攻击数量
Stat.attack_sequence.nameReviewed
Hitbox area multiplier, with a 100% minimum. Double area gives about 1.41 times the width.
攻击体积修正。
Stat.attack_size.descReviewed
Attack Area
攻击体积
Stat.attack_size.nameReviewed
Attack Speed
攻击速度
Stat.attack_speed.nameReviewed
Aura radius multiplier, multiplied separately by Aura Reach.
光环的作用范围。
Stat.aura_size.descReviewed
Aura Radius
光环范围
Stat.aura_size.nameReviewed
Damage per Barrier Spent
屏障消耗伤害
Stat.barrier_consume_damage.nameReviewed
Barrier gained per eligible kill, limited by Max Barrier.
每次击杀敌人时获得的屏障值。
Stat.barrier_on_kill.descReviewed
Barrier per Kill
击杀屏障
Stat.barrier_on_kill.nameReviewed
Barrier gained per Spell cast, limited by Max Barrier.
每次释放法术获得的屏障值。
Stat.barrier_per_cast.descReviewed
Barrier per Spell Cast
施法屏障
Stat.barrier_per_cast.nameReviewed
Barrier gained after Health damage, as a percentage of Health lost, limited by Max Barrier.
将损失生命值转化为屏障的百分比。
Stat.barrier_per_damage.descReviewed
Barrier from Health Damage
受伤屏障
Stat.barrier_per_damage.nameReviewed
Barrier gained per Evade, limited by Max Barrier.
每次闪避攻击获得的屏障值。
Stat.barrier_per_evade.descReviewed
Barrier per Evade
闪避屏障
Stat.barrier_per_evade.nameReviewed
Barrier per eligible hit, shared across split attacks and limited by Max Barrier.
每次命中获得的屏障值。
Stat.barrier_per_hit.descReviewed
Barrier per Hit
命中屏障
Stat.barrier_per_hit.nameReviewed
Any positive value removes Bleeding's stack limit.
流血不再有层数上限。
Stat.bleeding_unlimited.descReviewed
Unlimited Bleeding
无限流血
Stat.bleeding_unlimited.nameReviewed
Bleeding stacks applied to enemies that hit you.
敌人命中你时,你对其施加的流血层数。
Stat.bleed_on_hurt.descReviewed
Bleeding on Being Hit
受伤施加流血
Stat.bleed_on_hurt.nameReviewed
Void at Max Blind
致盲虚空
Stat.blinded_max_void.nameReviewed
Maximum Botyls you can carry.
携带药瓶总数。
Stat.botyl_count.descReviewed
Botyl Capacity
药瓶数量
Stat.botyl_count.nameReviewed
Botyl Drop Chance
药瓶掉落率
Stat.botyl_drop_rate.nameReviewed
Health restored per Botyl, limited by your Health cap.
每瓶药水回复的生命值。
Stat.botyl_heal.descReviewed
Health per Botyl
药水治疗
Stat.botyl_heal.nameReviewed
Burning stacks per second to nearby enemies, before Aura Power and Status Application.
附近敌人每秒叠加的“灼烧”层数。
Stat.burning_aura.descReviewed
Burning Aura Stacks
灼烧光环
Stat.burning_aura.nameReviewed
Explosion damage at max Burning. Consumes Burning; scales with Status Power and excess application.
灼烧达到最大层数时造成的爆炸伤害。
Stat.burning_max_explosion.descReviewed
Burning Explosion Damage
灼烧爆炸
Stat.burning_max_explosion.nameReviewed
Maximum Burning stacks per target, also raising the threshold for maximum-stack effects.
可施加的灼烧层数上限。
Stat.burning_stack_limit.descReviewed
Burning Stack Limit
灼烧层数上限
Stat.burning_stack_limit.nameReviewed
Free Spell Chance on Hit
命中施法
Stat.cast_on_hit.nameReviewed
Damage per chained Magic Arrow relative to the triggering attack, before inherited-effect reductions.
加入连锁攻击的飞箭伤害。
Stat.chain_arrow.descReviewed
Chain Arrow Damage
连锁飞箭伤害
Stat.chain_arrow.nameReviewed
Chain Blizzard damage as a percentage of the triggering attack's damage.
加入连锁攻击的暴雪伤害。
Stat.chain_blizzard.descReviewed
Chain Blizzard Damage
连锁暴雪伤害
Stat.chain_blizzard.nameReviewed
Chain Spirit Damage
连锁追击伤害
Stat.chain_chaser.nameReviewed
Chain explosion damage as a percentage of the triggering attack's damage.
加入连锁攻击的爆炸伤害。
Stat.chain_explosion.descReviewed
Chain Explosion Damage
连锁爆炸伤害
Stat.chain_explosion.nameReviewed
Chain Firebomb damage as a percentage of the triggering attack's damage.
加入连锁攻击的燃烧弹伤害。
Stat.chain_firebomb.descReviewed
Chain Firebomb Damage
连锁燃烧弹伤害
Stat.chain_firebomb.nameReviewed
Chain Ice Pillar damage as a percentage of the triggering attack's damage.
加入连锁攻击的冰柱伤害。
Stat.chain_ice_pillar.descReviewed
Chain Ice Pillar Damage
连锁冰柱伤害
Stat.chain_ice_pillar.nameReviewed
Chain lightning damage as a percentage of the triggering attack's damage.
加入连锁攻击的闪电伤害。
Stat.chain_lightning.descReviewed
Chain Lightning Damage
连锁闪电伤害
Stat.chain_lightning.nameReviewed
351–400 of 1699 stringsPage 8 of 34
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