Glossary · 简体中文
Glossary118 glossary strings
1–50 of 118 stringsPage 1 of 3
Affected by any harmful Status, Curse, or Vulnerable. Damage per Harmful Stack counts up to 20 total stacks, counting Poison once.
No translation
Term.Afflicted.descMissing translation
Afflicted
No translation
Term.Afflicted.nameMissing translation
Percentage of incoming hit damage prevented. 50% Armor halves hit damage.
受到攻击时减少所承受的伤害。
Term.Armor.descReviewed
Armor;Armour
护甲
Term.Armor.nameReviewed
Rare currency for clearing world Corruption, certain gates, shrine and crafting upgrades, and Talisman shop rerolls.
稀有的永久强化资源。
Term.AstralTear.descReviewed
Astral Tear;Astral Tears
星空泪滴
Term.AstralTear.nameReviewed
Attacks released together per skill action. Attack Count 2 releases two at once.
No translation
Term.AttackCount.descMissing translation
Attack Count;Parallel Attack;Parallel Attacks;Simultaneous Attack;Simultaneous Attacks
No translation
Term.AttackCount.nameMissing translation
Spent with the Priestess to unlock skills.
No translation
Term.AttunementSigil.descMissing translation
Attunement Sigil;Attunement Sigils
No translation
Term.AttunementSigil.nameMissing translation
An ongoing area effect that damages, weakens, or supports nearby characters. May follow a character or remain in place.
光环是在你周围持续生效的范围效果。
Term.Aura.descReviewed
Aura;Auras;Aura Size;Burning Aura;Freezing Aura;Electrifying Aura;Electrified Aura;Poisoned Aura;Retribution Aura;Aura of Decay;Aura Radius;Aura Reach;Aura Power;Frozen Aura
光环
Term.Aura.nameReviewed
Protection depleted before Health when absorbing damage, limited by Max Barrier.
临时护盾,会优先吸收伤害而非消耗生命值。
Term.Barrier.descReviewed
Barrier;Barriers
屏障;护盾
Term.Barrier.nameReviewed
A Curse increasing damage taken. More stacks increase the bonus; stacks fade over time.
诅咒效果,使敌人受到所有来源的伤害提高。
Term.Bleeding.descReviewed
Bleeding;Bleed;Bleeds
流血
Term.Bleeding.nameReviewed
A Curse increasing the chance to miss attacks. More stacks strengthen it; stacks fade quickly.
暗影诅咒,使目标的攻击更容易落空。
Term.Blind.descReviewed
Blind;Blinded;Blinding;Blinds;Blindness
致盲;致盲状态
Term.Blind.nameReviewed
A healing bottle consumed to restore Health. Pickups replenish your supply up to capacity.
药瓶是重要的救命资源,数量有限,可随时使用以恢复生命值。
Term.Botyl.descReviewed
Botyl;Botyls
药瓶
Term.Botyl.nameReviewed
A fire Status dealing repeated damage. More stacks increase damage; stacks fade over time. Burning enemies ignite other enemies in near contact; walls block the spread.
火焰状态效果,会使目标持续流失生命值。
Term.Burning.descNeeds updating
Burning;Burn;Burns;Burned;Burnt
灼烧
Term.Burning.nameReviewed
Follow-up attacks created when an attack hits or ends. Later steps can inherit weaker bonuses.
No translation
Term.Chain.descMissing translation
Chain;Chains;Chained Attack;Chained Attacks;Attack Chain;Attack Chains
No translation
Term.Chain.nameMissing translation
Grants automatic Evasion until using a skill. Evading removes up to one stack, leaving at least one; stacks also fade.
状态效果,在你攻击或施放法术前必定闪避所有攻击。
Term.Concealed.descNeeds updating
Concealed;Conceal;Conceals;Concealing;Concealment
已隐匿;隐匿;隐匿状态
Term.Concealed.nameReviewed
Reduces the target's next landed hit's damage, consuming all stacks. More stacks strengthen reduction; unused stacks fade.
神圣诅咒,会削弱敌人的攻击。
Term.Condemnation.descNeeds updating
Condemnation;Condemned;Condemning;Condemn;Condemns
天谴;天谴状态;施加天谴
Term.Condemnation.nameReviewed
A hit with multiplied damage, normally double. Crit Chance sets frequency; Crit Damage sets strength.
暴击会基于你的暴击伤害造成额外伤害。
Term.Crit.descReviewed
Crit;Crits;Critical;Critical Hit;Critical Hits
暴击
Term.Crit.nameReviewed
Bleeding, Blind, Condemnation, Retribution, or Poisoned. Normally capped at 40 stacks. Stacks fade; landing a hit consumes Condemnation and Retribution.
由超自然力量施加的负面效果,会削弱受影响的目标。每种诅咒通常最多可叠加 40 层。
Term.Curse.descReviewed
Curse;Curses;Cursed;Cursing
诅咒;诅咒状态;施加诅咒
Term.Curse.nameReviewed
Harm dealt by attacks or effects, modified by damage bonuses, Armor, and other effects.
一次攻击或效果在其他修正生效前所造成的伤害。
Term.Damage.descNeeds updating
Damage;Damages;Damaging;Damaged
伤害
Term.Damage.nameReviewed
Quick movement with automatic Evasion. Costs one Dash Charge, which refills over time.
用于调整位置或闪避攻击的迅速位移。
Term.Dash.descReviewed
Dash;Dashes;Dashing;Dashed
冲刺;冲刺中
Term.Dash.nameReviewed
Discharges for damage 1.5 seconds after the last application, consuming all stacks. Reapplication resets the delay; more stacks increase damage.
雷电状态效果,在效果结束时根据其充能造成伤害。
Term.Electrified.descReviewed
Electrified;Electrical;Electricity;Electrify;Electrifies;Electrifying;Electrification
触电;电系;电击;感电
Term.Electrified.nameReviewed
Extra projectiles released over time by an attack. Emission Rate Multiplier controls frequency. Deals Secondary Attack damage.
No translation
Term.Emission.descMissing translation
Emission;Emissions;Emitted Projectile;Emitted Projectiles
No translation
Term.Emission.nameMissing translation
Generated by Weapon hits and spent on Spells, up to your Energy capacity.
通过武器攻击获得,用于施放法术的资源。
Term.Energy.descReviewed
Energy
能量
Term.Energy.nameReviewed
Enemy-dropped currency for purchases and upgrades, including Talismans and Forge Overcharges.
由敌人掉落的制作和强化资源。
Term.Essence.descReviewed
Essence
精华
Term.Essence.nameReviewed
Your chance to avoid an incoming attack.
躲避敌人攻击的概率。
Term.Evasion.descReviewed
Evasion;Evade;Evades;Evading;Evaded
闪避
Term.Evasion.nameReviewed
Automatically consumed for one extra Rune or Talisman upgrade level, within the forge's level limit.
No translation
Term.ForgeOvercharge.descMissing translation
Forge Overcharge;Forge Overcharges;Forge Charge;Forge Charges
No translation
Term.ForgeOvercharge.nameMissing translation
An ice Status slowing movement and attacks. More stacks strengthen slowdown; stacks fade over time.
冰霜状态效果,会降低移动速度和攻击速度。
Term.Frozen.descReviewed
Frozen;Freeze;Freezes;Freezing;Frost
冻结;冰冻;冰霜
Term.Frozen.nameReviewed
1–50 of 118 stringsPage 1 of 3
About translation statuses
- Missing translation
- No translated text yet.
- Needs updating
- Check the translation against the updated English or context.
- Needs review
- Saved and ready for an optional second check.
- Reviewed
- This saved version has been approved.