Glossary · 简体中文
Glossary118 glossary strings
51–100 of 118 stringsPage 2 of 3
A Rune combined into another Rune or Talisman at a smelter, adding bonuses without another socket. Fused Rune Bonus Power strengthens them.
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Term.FusedRune.descMissing translation
Fused Rune;Fused Runes;Fusion;Fuse;Fuses;Fused;Fusing
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Term.FusedRune.nameMissing translation
Temporary Armor set by Hardening Armor, normally lasting five seconds after Health loss. Some skills also grant it.
状态效果,会暂时提供额外护甲。
Term.Harden.descReviewed
Harden;Hardening;Hardens;Hardened
硬化;硬化中
Term.Harden.nameReviewed
Temporary attack and movement speed. More stacks strengthen it; stacks fade over time.
短时间内获得额外的技能速度与移动速度,通常在施放技能后获得。
Term.Haste.descReviewed
Haste
急速
Term.Haste.nameReviewed
Makes part of Max Health unavailable, blocking healing above the remaining cap.
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Term.HealthCorruption.descMissing translation
Health Corruption;Corrupted Health
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Term.HealthCorruption.nameMissing translation
Your life total. At 0, you die.
你的生命值总量。降至0时,你会死亡。
Term.Health.descReviewed
Health
生命值;生命
Term.Health.nameReviewed
Above 75% Max Health.
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Term.Healthy.descMissing translation
Healthy
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Term.Healthy.nameMissing translation
Repeats hit, block, or parry reactions at Hit Echo Strength. Echoes cannot create more echoes.
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Term.HitReactionEcho.descMissing translation
Hit Reaction Echo;Hit Reaction Echoes;Hit Echo;Hit Echoes;Echoed Reaction;Echoed Reactions
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Term.HitReactionEcho.nameMissing translation
A special attack most Weapons perform when used immediately after a Dash.
冲刺攻击是大多数武器在冲刺后可立即施展的特殊攻击。
Term.Lunge.descReviewed
Lunge;Lunges;Lunging;Lunged
冲刺攻击;冲刺攻击中
Term.Lunge.nameReviewed
Below 10% Max Health, activating bonuses such as Near Death Armor.
角色生命值低于或等于 10% 时,即处于濒死状态。
Term.NearDeath.descNeeds updating
Near Death;Near-Death
濒死;濒死状态
Term.NearDeath.nameReviewed
Healing beyond your Health cap. Grants no Health, but can power effects that explicitly include overhealing.
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Term.Overhealing.descMissing translation
Overhealing;Overheal;Overheals;Overhealed
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Term.Overhealing.nameMissing translation
Passing through enemies to hit farther targets. Pierce Damage increases damage per enemy already pierced.
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Term.Pierce.descMissing translation
Pierce;Pierces;Pierced;Piercing;Penetrating
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Term.Pierce.nameMissing translation
Both a Status and Curse. Deals repeated damage, increased by stacks, which fade over time.
同时属于状态和诅咒的剧毒效果,会使目标持续流失生命值。
Term.Poisoned.descReviewed
Poisoned;Poison;Poisons;Poisoning
中毒;毒;剧毒
Term.Poisoned.nameReviewed
How far an attack or effect can reach.
攻击或状态效果所能达到的距离。
Term.Range.descReviewed
Range
射程
Term.Range.nameReviewed
A projectile returning after it would normally end, able to hit enemies again. Projectile Rebounds limits returns.
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Term.Rebound.descMissing translation
Rebound;Rebounds;Rebounding
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Term.Rebound.nameMissing translation
Turns an incoming projectile against its attacker, avoiding its hit.
将敌方射弹反弹给攻击者的概率。
Term.Reflection.descReviewed
Reflection;Reflect;Reflects;Reflecting;Reflected
反射;反射中;已反射;反弹
Term.Reflection.nameReviewed
Makes the target hurt itself on its next landed hit, consuming all stacks. More stacks increase self-damage; the victim still takes damage.
诅咒效果,能使敌人造成的伤害反噬自己。
Term.Retribution.descNeeds updating
Retribution
反击
Term.Retribution.nameReviewed
An item socketed into a skill to modify it.
符文是镶嵌于技能插槽中的物品,可用于改变技能效果。
Term.Rune.descReviewed
Rune;Runes;Runic
符文
Term.Rune.nameReviewed
An extra attack created by chains, emissions, trails, orbits, Cores, or combat triggers. Boosted by Secondary Attack Damage.
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Term.SecondaryAttack.descMissing translation
Secondary Attack;Secondary Attacks;Secondary Attack Damage
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Term.SecondaryAttack.nameMissing translation
Consecutive releases per skill action. Sequence Count 3 releases three times, each using Attack Count.
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Term.SequenceCount.descMissing translation
Sequence Count;Attack Sequence;Attack Sequences;Repeating Attacks;Repeated Attacks
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Term.SequenceCount.nameMissing translation
A non-boss enemy you raise with the Book of Mortal Fright. Keeps attacks and inherits your Status and Curse applications. Servant Power sets Health and damage. Maximum three; new Servants replace the oldest. Their kills cannot raise more.
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Term.Servant.descMissing translation
Servant;Servants;Raised Servant;Raised Servants
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Term.Servant.nameMissing translation
Instantly kills non-bosses; bosses lose 5% Max Health instead. Frozen increases Shatter chance.
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Term.Shatter.descMissing translation
Shatter;Shatters;Shattered;Shattering
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Term.Shatter.nameMissing translation
A skill cast by spending Energy.
法术是你的主要进攻手段,消耗能量可释放各种伤害效果。
Term.Spell.descNeeds updating
Spell;Spells
法术
Term.Spell.nameReviewed
For item bonuses: Burning, Frozen, Electrified, or Poisoned. Normally capped at 40 stacks; more stacks strengthen effects. All fade except Electrified, which discharges.
“状态”是各种元素效果,包括:灼烧、冻结、触电、中毒。每种状态通常最多可叠加 40 层。
Term.Status.descReviewed
Status;Statuses;Status Effect;Status Effects
状态;状态效果
Term.Status.nameReviewed
Temporarily prevents enemies from acting.
暂时阻止敌人行动。
Term.Stun.descReviewed
Stun;Stuns;Stunned;Stunning
眩晕
Term.Stun.nameReviewed
An equipped item granting character and skill bonuses.
护符是装备在特殊槽位中的物品,可修改属性、强化所有技能。
Term.Talisman.descReviewed
Talisman;Talismans
护符
Term.Talisman.nameReviewed
51–100 of 118 stringsPage 2 of 3
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