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Chain Poison Pool Damage
Cadena de Veneno
Stat.chain_poison.nameReviewed
Starburst damage relative to the triggering attack, distributed across its projectiles.
Cuántos Estallidos Estelares son agregados a tu cadena de ataques.
Stat.chain_starburst.descNeeds updating
Chain Starburst Damage
Cadena de Estallido Estelar
Stat.chain_starburst.nameReviewed
Chain Whirlwind damage as a percentage of the triggering attack's damage.
Cuántos Huracanes son agregados a tu cadena de ataques.
Stat.chain_whirlwind.descNeeds updating
Chain Whirlwind Damage
Cadena de Huracán
Stat.chain_whirlwind.nameReviewed
Damage multiplier for attacks released while Concealed.
No translation
Stat.concealed_damage.descMissing translation
Concealed Damage
No translation
Stat.concealed_damage.nameMissing translation
Concealed stacks gained per Spell cast.
La cantidad de Encubrimiento que recibes cada vez que lanzas tu Hechizo.
Stat.conceal_per_cast.descReviewed
Concealed per Spell Cast
Encubrimiento por Hechizo
Stat.conceal_per_cast.nameReviewed
Concealed stacks gained per Crit.
La cantidad de Encubrimiento que recibes cada vez que haces un golpe Crítico.
Stat.conceal_per_crit.descReviewed
Concealed per Crit
Encubrimiento por Crítico
Stat.conceal_per_crit.nameReviewed
Extra Armor. Damage reaching Health also adds this fraction of the damage as Health Corruption.
El daño recibido es mucho menor, pero se convierte en Corrupción.
Stat.corruption_armor.descNeeds updating
Corruption Armor
Armadura de Corrupción
Stat.corruption_armor.nameReviewed
Flat Health Corruption change per kill. Negative removes Corruption.
Cuánta Corrupción de Salud se remueve por cada enemigo que mates.
Stat.corruption_per_kill.descNeeds updating
Corruption Change per Kill
Corrupción por Asesinato
Stat.corruption_per_kill.nameReviewed
Crit chance per hit, shared across split attacks.
La probabilidad de hacer un golpe Crítico.
Stat.crit_chance.descReviewed
Crit Chance
Probabilidad de Crítico
Stat.crit_chance.nameReviewed
Extra Crit Chance per Curse stack on the target, subject to Crit Chance caps.
Aumenta la probabilidad de infligir un golpe Crítico en enemigos Malditos, por cada acumulación del estado.
Stat.crit_curse_bonus.descReviewed
Crit per Curse Stack
Crítico Adicional en Malditos
Stat.crit_curse_bonus.nameReviewed
Crit damage multiplier. 200% means double damage.
La multiplicación de daño al hacer un golpe crítico.
Stat.crit_multiplier.descReviewed
Crit Damage
Daño de Crítico
Stat.crit_multiplier.nameReviewed
Bonus hit damage per Curse stack on the target.
Cuánto daño adicional infliges por cada efecto de Maldición presente en el enemigo (Condenado, Ciego, Sangrado, Envenenado).
Stat.curse_damage_mod.descNeeds updating
Damage per Curse Stack
Daño de Maldición
Stat.curse_damage_mod.nameReviewed
Hit damage reduction per Curse stack on the attacker, with separate caps alongside Armor.
No translation
Stat.curse_defense.descMissing translation
Defense per Curse Stack
No translation
Stat.curse_defense.nameMissing translation
Percentage growth of existing Curse stacks per hit, shared across split attacks.
No translation
Stat.curse_multiply_on_hit.descMissing translation
Curse Growth on Hit
No translation
Stat.curse_multiply_on_hit.nameMissing translation
Percentage of remaining Curse stacks spread from a slain enemy to every nearby enemy.
No translation
Stat.curse_transfer.descMissing translation
Curse Spread on Kill
No translation
Stat.curse_transfer.nameMissing translation
Damage a shield can absorb before breaking, separate from Barrier.
Cuánto daño será absorbido.
Stat.damage_absorbtion.descReviewed
Shield Absorption Capacity
Absorción de Daño
Stat.damage_absorbtion.nameReviewed
Attack damage multiplier. 150% means 1.5 times damage before other modifiers.
El daño adicional que infliges.
Stat.damage_mod.descNeeds updating
Damage Multiplier
Modificador de Daño
Stat.damage_mod.nameReviewed
Immediate damage per Poisoned stack actually added. Adds no damage for stacks blocked by the cap.
No translation
Stat.damage_per_poisoned.descMissing translation
Poison Application Damage
No translation
Stat.damage_per_poisoned.nameMissing translation
Homing Spirit damage as a percentage of Health lost. Damage fully absorbed by Barrier grants none.
El daño de Espíritus creados al recibir daño, según un porcentaje del daño recibido.
Stat.damage_retribution.descNeeds updating
Retaliation Spirit Damage
Retribución de Daño
Stat.damage_retribution.nameReviewed
Incoming hit damage change. Negative reduces damage; positive increases it.
El daño adicional que recibes.
Stat.damage_taken.descReviewed
Damage Taken Change
Daño Recibido
Stat.damage_taken.nameReviewed
Dash Charge capacity, including partial charges. Each Dash spends one full charge.
Cuántas Cargas de Desplazamiento puedes almacenar.
Stat.dash_charges.descReviewed
Dash Charge Capacity
Cargas de Desplazamiento
Stat.dash_charges.nameReviewed
Dash Charge recovery modifier. Lower is faster; charges refill while not dashing.
Cuánto tardas en volver a poder desplazarte.
Stat.dash_cooldown.descReviewed
Dash Recovery Modifier
Enfriamiento de Desplazamiento
Stat.dash_cooldown.nameReviewed
Dash duration in seconds, including its automatic Evasion window.
Qué tan lejos puedes desplazarte.
Stat.dash_length.descNeeds updating
Dash Duration
Distancia de Desplazamiento
Stat.dash_length.nameNeeds updating
Mortars released per normal Dash. Fractions round down.
Cuántos Morteros lanzas al desplazarte.
Stat.dash_mortars.descReviewed
Mortars on Dash
Morteros por Desplazamiento
Stat.dash_mortars.nameReviewed
Base chance per enemy touched per normal Dash. Frozen increases it up to threefold, capped at 75% after all bonuses. Bosses lose 5% Max Health instead.
No translation
Stat.dash_shatter.descMissing translation
Base Shatter Chance on Dash
No translation
Stat.dash_shatter.nameMissing translation
Fraction of incoming hit damage blocked. Conditional bonuses apply before Armor caps.
El porcentaje de daño que ignoras al ser golpeado.
Stat.defense.descReviewed
About translation statuses
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Reviewed
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