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Needs updating95 strings
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Increases Botyl capacity.
Aumenta tu cantidad de Boteyas
Blessing.BlessingBotyl.descNeeds updating
Your weapon does more damage.
Tu espada inflige daño adicional.
Blessing.BlessingEdge.descNeeds updating
Deal increased damage for each Curse stack on your target.
Inflige daño adicional por cada maldición en el objetivo
Rune.RanklingRune.descNeeds updating
Attacks gain damage as they pierce through enemies.
Infliges daño adicional por cada enemigo que golpeas
Rune.RuneAvalanche.descNeeds updating
Repeated hits on the same enemy build damage, resetting after one second without a hit. Reduces base damage.
Golpes consecutivos infligen más daño
Rune.RuneBarrage.descNeeds updating
Curses enemies with Condemnation and Retribution.
Maldice a los enemigos con Condena
Rune.RuneJudgement.descNeeds updating
Increase damage for each Electrified stack on your target.
Aumenta el daño contra enemigos Electrocutados
Rune.RuneOverstimulation.descNeeds updating
Hitting enemies at full Health calls down a Divine Sword.
Enemigos con salud máxima serán golpeados
Rune.RuneTruth.descNeeds updating
Call down a Divine Sword applying Condemnation and Retribution.
Invoca una Espada Sagrada y maldice enemigos con Condena.
Spell.Castigladius.descNeeds updating
Astral Tear drop chance multiplier for elite enemies.
La probabilidad de que enemigos liberen una Lágrima Astral al morir.
Stat.astral_tear_drop_rate.descNeeds updating
Speed multiplier for attacks, skill reuse, and moving projectiles. Faster Weapon attacks have proportionally weaker on-hit effects and Energy gains.
Modifica la velocidad de tus ataques.
Stat.attack_speed.descNeeds updating
Damage or shield absorption capacity added per Barrier point consumed. Using this skill spends all available Barrier.
El daño adicional por cada punto de Barrera consumido
Stat.barrier_consume_damage.descNeeds updating
Direct chance for slain enemies to drop a Botyl.
Modifica cuántas Boteyas encontrarás.
Stat.botyl_drop_rate.descNeeds updating
Free Spell chance per direct Weapon hit, shared across split attacks.
La probabilidad de lanzar tu hechizo gratis al golpear un enemigo.
Stat.cast_on_hit.descNeeds updating
Damage per chained Magic Arrow relative to the triggering attack, before inherited-effect reductions.
Cuántas Flechas Celestiales se agregan a tu cadena de ataques.
Stat.chain_arrow.descNeeds updating
Chain Blizzard damage as a percentage of the triggering attack's damage.
Cuántas Ventiscas son agregadas a tu cadena de ataques.
Stat.chain_blizzard.descNeeds updating
Chain Blood Spirit damage as a percentage of the triggering attack's damage.
Cuántos Cazadores de Sombras son agregados a tu cadena de ataques.
Stat.chain_chaser.descNeeds updating
Chain explosion damage as a percentage of the triggering attack's damage.
Cuántas explosiones son agregadas a tu cadena de ataques.
Stat.chain_explosion.descNeeds updating
Chain Firebomb damage as a percentage of the triggering attack's damage.
Cuántas Bombas de Fuego son agregadas a tu cadena de ataques.
Stat.chain_firebomb.descNeeds updating
Chain Ice Pillar damage as a percentage of the triggering attack's damage.
Cuántos Pilares de Hielo son agregado a tu cadena de ataques.
Stat.chain_ice_pillar.descNeeds updating
Chain lightning damage as a percentage of the triggering attack's damage.
Cuántos Rayos son agregadaos a tu cadena de ataques.
Stat.chain_lightning.descNeeds updating
Chain Meteor damage as a percentage of the triggering attack's damage.
Cuántos Meteoros son agregados a tu cadena de ataques.
Stat.chain_meteor.descNeeds updating
Chain Poison Pool damage as a percentage of the triggering attack's damage.
Cuántos Charcos Venenosos son agregados a tu cadena de ataques.
Stat.chain_poison.descNeeds updating
Starburst damage relative to the triggering attack, distributed across its projectiles.
Cuántos Estallidos Estelares son agregados a tu cadena de ataques.
Stat.chain_starburst.descNeeds updating
Chain Whirlwind damage as a percentage of the triggering attack's damage.
Cuántos Huracanes son agregados a tu cadena de ataques.
Stat.chain_whirlwind.descNeeds updating
Extra Armor. Damage reaching Health also adds this fraction of the damage as Health Corruption.
El daño recibido es mucho menor, pero se convierte en Corrupción.
Stat.corruption_armor.descNeeds updating
Flat Health Corruption change per kill. Negative removes Corruption.
Cuánta Corrupción de Salud se remueve por cada enemigo que mates.
Stat.corruption_per_kill.descNeeds updating
Bonus hit damage per Curse stack on the target.
Cuánto daño adicional infliges por cada efecto de Maldición presente en el enemigo (Condenado, Ciego, Sangrado, Envenenado).
Stat.curse_damage_mod.descNeeds updating
Attack damage multiplier. 150% means 1.5 times damage before other modifiers.
El daño adicional que infliges.
Stat.damage_mod.descNeeds updating
Homing Spirit damage as a percentage of Health lost. Damage fully absorbed by Barrier grants none.
El daño de Espíritus creados al recibir daño, según un porcentaje del daño recibido.
Stat.damage_retribution.descNeeds updating
Dash duration in seconds, including its automatic Evasion window.
Qué tan lejos puedes desplazarte.
Stat.dash_length.descNeeds updating
Dash Duration
Distancia de Desplazamiento
Stat.dash_length.nameNeeds updating
Condemnation and Retribution stacks applied per hit, shared across split attacks.
La cantidad de Condena que infligen cada uno de tus golpes.
Stat.divine_strike.descNeeds updating
Fire Bolt emission strength. Increases output and shared emission duration, rather than fixed projectile count.
La cantidad de Rayos de Fuego emitidos.
Stat.emit_fire_count.descNeeds updating
Ice Shard emission strength. Increases output and shared emission duration, rather than fixed projectile count.
La cantidad de Astillas de Hielo emitidas.
Stat.emit_ice_count.descNeeds updating
Energy capacity for casting Spells. Weapon hits replenish Energy.
Acumulas Energía con tu Arma y la usas en Hechizos.
Stat.energy.descNeeds updating
Increases Energy from direct Weapon hits and draining effects, and healing from draining auras.
Qué tan rápido un objeto genera Energía.
Stat.energy_generation.descNeeds updating
Essence drop chance multiplier. Enemies with more Max Health get more rolls.
La probabilidad de que un enemigo libere Esencia al morir.
Stat.essence_drop_rate.descNeeds updating
Bonus damage per previous hit on the same enemy. Resets after one second without a hit; split attacks share buildup.
Cuánto más daño infliges a un enemigo que ya hayas golpeado.
Stat.follow_damage_mod.descNeeds updating
Extra Armor for five seconds after losing Health or gaining Harden, before Armor caps.
La cantidad de armadura adicional que recibes al ser golpeado.
Stat.hardening.descNeeds updating
Damage bonus scaling with missing Health. At half Health, half the listed bonus applies.
El daño adicional que infliges al tener poca Salud. A 1% de Salud, obtendrás 100% de daño adicional.
Stat.health_damage_mod.descNeeds updating
Health pickup drop chance multiplier.
La probabilidad de que un enemigo libere Salud al morir.
Stat.health_drop_rate.descNeeds updating
Number of orbiting Holy Hammers. Each deals 5 base damage per hit, modified by your damage and Aura Power. Attack Speed increases orbit speed; Attack Range and Aura Radius increase orbit distance. Summoned groups share the hammer budget.
Cuántos Martillos Sagrados giran a tu alrededor.
Stat.orbit_divine_count.descNeeds updating
Lifetime multiplier for projectiles, defensive fields, and timed skill effects.
Cuánto duran tus proyectiles.
Stat.proj_duration.descNeeds updating
Effect Duration
Duración de Proyectiles
Stat.proj_duration.nameNeeds updating
Projectile returns after it would end. Positive fractions allow another return.
La cantidad de veces que un proyectil rebotará.
Stat.proj_rebound.descNeeds updating
Strength of curved projectile movement.
Qué tanto un proyectil se moverá en espiral.
Stat.proj_spiraling.descNeeds updating
Rune drop chance multiplier, rather than a direct drop chance.
La probabilidad de que un enemigo libere una Runa al morir.
Stat.rune_drop_rate.descNeeds updating
Spiders spawned per kill. Damage increases with Poisoned on the slain enemy. Fractions round down.
Los enemigos liberan Esbirros Arácnidos al morir. El daño que infligen aumenta contra enemigos Envenenados.
Stat.spider_on_kill.descNeeds updating
Multiplier on newly applied Burning, Frozen, Electrified, and Poisoned stacks.
Modifica cuánto duran los efectos de estado.
Stat.status_duration_mod.descNeeds updating
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