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Reviewed1241 strings
Electrified stacks per second to nearby enemies, before Aura Power and Status Application.
Cuánto se puede acumular el estado de Electrocutado en enemigos cercanos por segundo.
Stat.electrified_aura.descReviewed
Electrified Aura Stacks
Aura Eléctrica
Stat.electrified_aura.nameReviewed
Bonus hit damage per Electrified stack on the target.
Cuánto daño adicional infliges a enemigos Electrocutados, por cada acumulación del estado.
Stat.electrified_damage.descReviewed
Damage per Electrified
Daño de Electrocución
Stat.electrified_damage.nameReviewed
Fire Bolt Emissions
Emisión de Fuego
Stat.emit_fire_count.nameReviewed
Ice Shard Emissions
Emisión de Hielo
Stat.emit_ice_count.nameReviewed
Energy Gain Bonus
Generación de Energía
Stat.energy_generation.nameReviewed
Max Energy
Energía
Stat.energy.nameReviewed
Extra Energy gained per Crit.
Cuánta Energía recibes al hacer un golpe Crítico.
Stat.energy_on_crit.descReviewed
Energy per Crit
Energía por Crítico
Stat.energy_on_crit.nameReviewed
Energy per direct Weapon hit before Energy Gain Bonus, shared across split attacks.
Cuánta Energía recibes por golpe.
Stat.energy_per_hit.descReviewed
Energy per Weapon Hit
Energía por Golpe
Stat.energy_per_hit.nameReviewed
Essence Drop Rate
Frecuencia de Esencia
Stat.essence_drop_rate.nameReviewed
Chance to Evade incoming attacks.
La probabilidad de Evadir un ataque.
Stat.evasion.descReviewed
Evasion Chance
Evasión
Stat.evasion.nameReviewed
Projectile return strength on Evade. Whole points set copies, minimum one; the full value multiplies each copy's damage.
Al evadir un proyectil, una copia es reflejada al enemigo.
Stat.evasion_reflection.descReviewed
Evade Reflection Power
Reflección de Evasión
Stat.evasion_reflection.nameReviewed
On-kill explosion damage, increased by Burning on the slain enemy.
Enemigos explotan al morir. El daño de la explosión aumenta si fueron previamente Quemados.
Stat.explode_on_kill.descReviewed
Kill Explosion Damage
Explosión por Asesinato
Stat.explode_on_kill.nameReviewed
Burning stacks applied per hit, shared across split attacks.
La cantidad de Quemadura que infligen cada uno de tus golpes.
Stat.fire_strike.descReviewed
Burning on Hit
Incendimpacto
Stat.fire_strike.nameReviewed
Consecutive Hit Damage
Continuación de Daño
Stat.follow_damage_mod.nameReviewed
Divine Sword damage when hitting an enemy that was at full Health.
El daño de una espada divina lanzada a enemigos con salud máxima.
Stat.full_health_sword.descReviewed
Divine Sword Damage
Espadas Divinas
Stat.full_health_sword.nameReviewed
Hardening Armor
Endurecimiento
Stat.hardening.nameReviewed
Haste stacks gained per Spell cast.
Cuánta Aceleración recibes al lanzar un Hechizo
Stat.haste_on_cast.descReviewed
Haste on Spell Cast
Aceleración por Hechizo
Stat.haste_on_cast.nameReviewed
Fraction of Max Health made unavailable, blocking healing above the remaining cap.
Cuánto de tu Salud Máxima se vuelve inutilizable.
Stat.health_corruption.descReviewed
Health Corruption
Corrupción de Salud
Stat.health_corruption.nameReviewed
Missing Health Damage
Daño en Baja Salud
Stat.health_damage_mod.nameReviewed
Health Drop Rate
Frecuencia de Salud
Stat.health_drop_rate.nameReviewed
Base Health multiplier, before Health Corruption.
Modifica tu Salud base.
Stat.health_mod.descReviewed
Max Health Multiplier
Modificador de Salud
Stat.health_mod.nameReviewed
Health restored per cleared encounter, limited by your Health cap.
Cuánta Salud recibes cuando completas un nivel.
Stat.health_per_clear.descReviewed
Health per Room Clear
Salud por Nivel Completo
Stat.health_per_clear.nameReviewed
Health restored per Evade, limited by your Health cap.
La cantidad de Salud que recibes al Evadir un ataque.
Stat.health_per_evade.descReviewed
Health per Evade
Curación de Evasión
Stat.health_per_evade.nameReviewed
Health restored per eligible kill, including kills by summoned allies.
Cuánta Salud recibes al matar un enemigo.
Stat.health_per_kill.descReviewed
Health per Kill
Curación por Asesinato
Stat.health_per_kill.nameReviewed
Healing as a percentage of hit damage dealt.
Cuánto daño infligido se convierte en Salud.
Stat.health_steal.descReviewed
Healing from Hit Damage
Robo de Salud
Stat.health_steal.nameReviewed
Ice Spike damage against enemies that hit you.
El daño de los Picos de Hielo creados al ser golpeado.
Stat.ice_retribution.descReviewed
Retaliation Ice Damage
Retribución de Hielo
Stat.ice_retribution.nameReviewed
Frozen stacks applied per hit, shared across split attacks.
La cantidad de Congelación que infligen cada uno de tus golpes.
Stat.ice_strike.descReviewed
Frozen on Hit
Gelimpacto
Stat.ice_strike.nameReviewed
Bleeding stacks applied per hit, shared across split attacks.
La cantidad de Sangrado que infligen cada uno de tus golpes.
Stat.ichor_strike.descReviewed
Bleeding on Hit
Icorimpacto
Stat.ichor_strike.nameReviewed
Extra Poisoned stacks from on-kill clouds, further increased by Poisoned on the slain enemy.
Al matar a un enemigo, largan una Nube de Veneno.
Stat.kill_poison_cloud.descReviewed
Death Cloud Poison
Nubes de Veneno Mortal
Stat.kill_poison_cloud.nameReviewed
Spirits released per attack kill. Fractions round down.
La cantidad de Espíritus liberados por enemigos muertos.
Stat.kill_spirit_release.descReviewed
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