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Reviewed1241 strings
401–450 of 1241 stringsPage 9 of 25
Spirits on Kill
Liberación Espiritual
Stat.kill_spirit_release.nameReviewed
Electrified stacks applied per hit, shared across split attacks.
La cantidad de Electrocución que infligen cada uno de tus golpes.
Stat.lightning_strike.descReviewed
Electrified on Hit
Electrimpacto
Stat.lightning_strike.nameReviewed
Barrier capacity relative to Max Health, using at least 100 Health as its basis.
La Barrera máxima que puedes tener activa, como porcentaje de tu Salud.
Stat.max_barrier.descReviewed
Max Barrier
Barrera Máxima
Stat.max_barrier.nameReviewed
Damage multiplier against enemies less than 60 units away.
Cuánto daño adicional infliges a enemigos cercanos.
Stat.nearby_damage_mod.descReviewed
Nearby Damage
Daño Cercano
Stat.nearby_damage_mod.nameReviewed
Extra Armor below 10% Health, before Armor caps.
La Defensa que recibes al estar Casi Muerto (menos de 10% Salud).
Stat.near_death_defense.descReviewed
Near Death Armor
Armadura del Casi Muerto
Stat.near_death_defense.nameReviewed
Orbiting Holy Hammers
Martillos Sagrados en Órbita
Stat.orbit_divine_count.nameReviewed
At 120%, each enemy pierced adds 20% of the attack's starting damage.
Cuánto daño adicional inflige un ataque por cada enemigo que penetre.
Stat.pierce_damage_mod.descReviewed
Pierce Damage
Daño Penetrante
Stat.pierce_damage_mod.nameReviewed
Poisoned stacks applied per hit, shared across split attacks.
La cantidad de Envenenamiento que infligen cada uno de tus golpes.
Stat.poison_strike.descReviewed
Poisoned on Hit
Toximpacto
Stat.poison_strike.nameReviewed
Projectile Rebounds
Rebote de Proyectiles
Stat.proj_rebound.nameReviewed
Projectile steering strength toward its chosen target.
Qué tanto tus proyectiles perseguirán a enemigos.
Stat.proj_seeking.descReviewed
Projectile Homing
Búsqueda de Proyectiles
Stat.proj_seeking.nameReviewed
Projectile Spiraling
Espiral de Proyectiles
Stat.proj_spiraling.nameReviewed
Strength of random changes in projectile direction.
Qué tanto tus proyectiles merodearán.
Stat.proj_wandering.descReviewed
Projectile Wandering
Merodeo de Proyectiles
Stat.proj_wandering.nameReviewed
Chance to reflect incoming projectiles, avoiding their hits. Subject to Reflection caps.
La probabilidad de que un proyectil sea reflejado.
Stat.reflection_chance.descReviewed
Reflection Chance
Chance de Reflejo
Stat.reflection_chance.nameReviewed
Damage multiplier against enemies that have hit you.
Cuánto daño adicional infliges a enemigos que te hayan golpeado.
Stat.retaliation_damage_mod.descReviewed
Retaliation Damage
Daño de Retribución
Stat.retaliation_damage_mod.nameReviewed
Retribution stacks applied per hit, shared across split attacks.
La cantidad de Retribución que infligen cada uno de tus golpes.
Stat.retribution_strike.descReviewed
Retribution on Hit
Retribuchoque
Stat.retribution_strike.nameReviewed
Rune Drop Rate
Frecuencia de Runas
Stat.rune_drop_rate.nameReviewed
Extra Crit Chance during and briefly after a Dash, subject to Crit Chance caps.
Aumenta tu probabilidad de Crítico durante un corto tiempo al desplazarte.
Stat.shadow_dash.descReviewed
Crit Chance after Dash
Desplazamiento Oscuro
Stat.shadow_dash.nameReviewed
Blind stacks applied per hit, shared across split attacks.
La cantidad de Ceguera que infligen cada uno de tus golpes.
Stat.shadow_strike.descReviewed
Blind on Hit
Sombrimpacto
Stat.shadow_strike.nameReviewed
Shatter chance on Crit, increased by Frozen. Kills non-bosses; bosses lose 5% Max Health.
Hay probabilidad de que tus golpes Críticos destruyan un enemigo. Aumenta si el enemigo está Congelado.
Stat.shatter_chance.descReviewed
Shatter Chance on Crit
Probabilidad de Destrucción
Stat.shatter_chance.nameReviewed
Base movement speed multiplier, before temporary effects.
Qué tan rápido (o lento) te mueves comparado a tu velocidad base.
Stat.speed_mod.descReviewed
Move Speed
Velocidad de Movimiento
Stat.speed_mod.nameReviewed
Spiders on Kill
Arañas por Asesinato
Stat.spider_on_kill.nameReviewed
Bonus hit damage per distinct elemental Status on the target, regardless of stack count.
Cuánto daño adicional infliges por cada efecto de estado adicional en un enemigo (Quemado, Congelado, Electrocutado, y Envenenado).
Stat.status_damage_mod.descReviewed
Damage per Status Type
Daño de Estado
Stat.status_damage_mod.nameReviewed
Fire trail strength. Increases patch frequency and fire's share of mixed trails; attacks supply patch damage.
Agrega un rastro de fuego a tus ataques.
Stat.trail_fire_damage.descReviewed
Frost trail strength. Increases patch frequency and frost's share of mixed trails; attacks supply patch damage.
Agrega un rastro de hielo a tus ataques.
Stat.trail_frost_damage.descReviewed
Trail patch frequency multiplier. Actual frequency also depends on combined trail strength.
Qué tan rápido dejas rastros
Stat.trail_rate.descReviewed
Trail Rate Multiplier
Frecuencia de Rastro
Stat.trail_rate.nameReviewed
Shadow trail strength. Increases patch frequency and shadow's share of mixed trails; attacks supply patch damage.
Agrega un rastro de sombras a tus ataques.
Stat.trail_shadow_damage.descReviewed
Bonus Ultimate Charge from eligible hits. Most Secondary Attacks and all Ultimate attacks generate none.
Qué tan rápido un objeto genera Definitivas.
Stat.ultimate_generation.descReviewed
Ultimate Charge Gain
Generación de Definitiva
Stat.ultimate_generation.nameReviewed
Ward Charge capacity. Wards normally spend one charge; charges refill when combat begins.
Las Cargas de Amparo se recuperan en cada nivel.
Stat.ward_charges.descReviewed
Ward Charge Capacity
Cargas de Amparo
Stat.ward_charges.nameReviewed
Added Ward duration scaling, alongside Effect Duration bonuses.
Cuánto dura tu Amparo.
Stat.ward_duration.descReviewed
Ward Duration Bonus
Duración de Amparo
Stat.ward_duration.nameReviewed
Ward Charge chance per hit, shared across split attacks and limited by capacity.
La probabilidad de que golpear un enemigo genere otra Carga de Amparo.
Stat.ward_generation.descReviewed
401–450 of 1241 stringsPage 9 of 25
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