Glossary · Español
Glossary118 glossary strings
101–118 of 118 stringsPage 3 of 3
Damaging patches along an attack's path. Trail Rate Multiplier controls patch frequency. Deals Secondary Attack damage.
No translation
Term.Trail.descMissing translation
Trail;Trails;Fire Trail;Fire Trails;Frost Trail;Frost Trails;Fungal Trail;Fungal Trails;Shadow Trail;Shadow Trails
No translation
Term.Trail.nameMissing translation
Gained from dealing damage. Casting at 100% or more normally spends all charge; excess adds equal effectiveness.
No translation
Term.UltimateCharge.descMissing translation
Ultimate Charge;Ultimate Charges;Ultimate Overcharge
No translation
Term.UltimateCharge.nameMissing translation
A powerful skill available at 100% Ultimate Charge, normally spending all stored charge.
Las Definitivas son habilidades que se cargan lentamente basadas en el otro daño que infliges.
Term.Ultimate.descReviewed
Ultimate;Ultimates
Definitiva;Definitivas;Ultimate;Ultimates
Term.Ultimate.nameReviewed
Guarantees incoming Crits, spending one stack per hit. Unused stacks fade.
No translation
Term.Vulnerable.descMissing translation
Vulnerable;Vulnerability
Vulnerable;Vulnerables;Vulnerabilidad
Term.Vulnerable.nameReviewed
A projectile bouncing off terrain. Each bounce restores 25% of starting lifespan, up to the starting lifespan. Wall Bounces limits bounces; Damage per Wall Bounce strengthens each bounce.
No translation
Term.WallBounce.descMissing translation
Wall Bounce;Wall Bounces;Wall Bounce Damage;Ricochet;Ricochets;Ricocheting;Terrain Bounce;Terrain Bounces
No translation
Term.WallBounce.nameMissing translation
Normally one Ward use. Refills when combat begins; some effects restore charges during combat, up to capacity.
No translation
Term.WardCharge.descMissing translation
Ward Charge;Ward Charges
No translation
Term.WardCharge.nameMissing translation
A defensive skill normally costing one Ward Charge per use.
Los Amparos son habilidades enfocadas en defensa, con usos limitados por nivel.
Term.Ward.descReviewed
Ward;Wards
Amparo;Amparos;Carga de Amparo;Cargas de Amparo
Term.Ward.nameReviewed
Your basic attack skill. Hits generate Energy; repeated uses can advance combos. Most Weapons have a post-Dash Lunge.
Las Armas son habilidades que generan energía. Suelen tener una serie de ataque y un ataque especial luego de desplazarte.
Term.Weapon.descReviewed
Weapon;Weapons
Arma;Armas
Term.Weapon.nameReviewed
Normally 50% Max Health or less for offensive bonuses. Wounded Armor requires strictly below that threshold.
Un personaje está Herido cuando su Salud está por debajo de la mitad.
Term.Wounded.descNeeds updating
Wounded
Herido;Heridos;Herida;Heridas
Term.Wounded.nameReviewed
101–118 of 118 stringsPage 3 of 3
About translation statuses
- Missing translation
- No translated text yet.
- Needs updating
- Check the translation against the updated English or context.
- Needs review
- Saved and ready for an optional second check.
- Reviewed
- This saved version has been approved.