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Armor
Armure
Stat.defense.nameReviewed
Damage bonus grows beyond 60 units, reaching the listed bonus at 240 units and continuing farther.
Bonus de dégâts infligés aux ennemis éloignés.
Stat.distant_damage_mod.descReviewed
Distant Damage
Dégâts à distance
Stat.distant_damage_mod.nameReviewed
Condemnation and Retribution stacks applied per hit, shared across split attacks.
Quantité de Condamnation infligée aux ennemis à chaque coup.
Stat.divine_strike.descNeeds updating
Divine Curses on Hit
Frappe divine
Stat.divine_strike.nameReviewed
Hits discharge Electrified immediately, adding this bonus to the discharge's Status Power multiplier.
No translation
Stat.elec_damage.descMissing translation
Electrified Discharge
No translation
Stat.elec_damage.nameMissing translation
Electrified stacks per second to nearby enemies, before Aura Power and Status Application.
Nombre de charges d'électrocution infligées aux ennemis proches par seconde.
Stat.electrified_aura.descReviewed
Electrified Aura Stacks
Aura d'électrocution
Stat.electrified_aura.nameReviewed
Bonus hit damage per Electrified stack on the target.
Les dégâts supplémentaires par cumul que vous infligez aux ennemis électrocutés.
Stat.electrified_damage.descReviewed
Damage per Electrified
Dégâts d'électrocution
Stat.electrified_damage.nameReviewed
Storm damage per bolt at max Electrified. Consumes Electrified; scales with Status Power and excess application.
No translation
Stat.electrified_max_storm.descMissing translation
Electrified Storm Damage
No translation
Stat.electrified_max_storm.nameMissing translation
Electrified stacks applied to attackers you Evade, before Status Application.
No translation
Stat.electrified_per_evade.descMissing translation
Electrified on Evade
No translation
Stat.electrified_per_evade.nameMissing translation
Maximum Electrified stacks per target, also raising the threshold for maximum-stack effects.
No translation
Stat.electrified_stack_limit.descMissing translation
Electrified Stack Limit
No translation
Stat.electrified_stack_limit.nameMissing translation
Holy Dagger emission strength. Increases output and shared emission duration, rather than fixed projectile count.
No translation
Stat.emit_dagger_count.descMissing translation
Holy Dagger Emissions
No translation
Stat.emit_dagger_count.nameMissing translation
Fire Bolt emission strength. Increases output and shared emission duration, rather than fixed projectile count.
Quantité de boules de feu émises.
Stat.emit_fire_count.descNeeds updating
Fire Bolt Emissions
Boules de feu
Stat.emit_fire_count.nameReviewed
Ice Shard emission strength. Increases output and shared emission duration, rather than fixed projectile count.
Quantité d'éclats de glace émis.
Stat.emit_ice_count.descNeeds updating
Ice Shard Emissions
Éclats de glace
Stat.emit_ice_count.nameReviewed
Lightning Jolt emission strength. Increases output and shared emission duration, rather than fixed projectile count.
No translation
Stat.emit_lightning_count.descMissing translation
Lightning Emissions
No translation
Stat.emit_lightning_count.nameMissing translation
Enemy movement and action slowdown, capped at 60%. Excludes allies and damage-over-time clocks.
No translation
Stat.enemy_slow.descMissing translation
Enemy Slow
No translation
Stat.enemy_slow.nameMissing translation
Energy capacity for casting Spells. Weapon hits replenish Energy.
Accumulez de l'énergie grâce à votre arme, puis dépensez-la pour lancer des sorts
Stat.energy.descNeeds updating
Increases Energy from direct Weapon hits and draining effects, and healing from draining auras.
Vitesse à laquelle un objet génère de l'énergie.
Stat.energy_generation.descNeeds updating
Energy Gain Bonus
Génération d'énergie
Stat.energy_generation.nameReviewed
Max Energy
Énergie
Stat.energy.nameReviewed
Extra Energy gained per Crit.
La quantité d'énergie que vous gagnez lorsque vous infligez un coup critique.
Stat.energy_on_crit.descReviewed
Energy per Crit
Coup critique : énergie
Stat.energy_on_crit.nameReviewed
Energy per direct Weapon hit before Energy Gain Bonus, shared across split attacks.
La quantité d'Énergie que vous gagnez par coup.
Stat.energy_per_hit.descReviewed
Energy per Weapon Hit
Énergie par coup
Stat.energy_per_hit.nameReviewed
Essence drop chance multiplier. Enemies with more Max Health get more rolls.
Probabilité qu'un ennemi laisse tomber une Essence en mourant.
Stat.essence_drop_rate.descNeeds updating
Essence Drop Rate
Taux d'obtention d'Essence
Stat.essence_drop_rate.nameReviewed
Chance to Evade incoming attacks.
Probabilité d'esquiver une attaque.
Stat.evasion.descReviewed
Evasion Chance
Esquive
Stat.evasion.nameReviewed
Projectile return strength on Evade. Whole points set copies, minimum one; the full value multiplies each copy's damage.
Esquiver un projectile renvoie des copies de celui-ci vers votre assaillant.
Stat.evasion_reflection.descReviewed
Evade Reflection Power
Esquive punitive
Stat.evasion_reflection.nameReviewed
Fraction of Evasion added to Armor before caps. Evasion is retained.
No translation
Stat.evasion_to_armor.descMissing translation
Armor from Evasion
No translation
Stat.evasion_to_armor.nameMissing translation
On-kill explosion damage, increased by Burning on the slain enemy.
Tuer un ennemi le fera exploser. Dégâts proportionnels au nombre d'effets de Brûlure.
Stat.explode_on_kill.descReviewed
Kill Explosion Damage
Élimination : explosion
Stat.explode_on_kill.nameReviewed
Power of the fatal-damage rescue Ultimate. Requires 100% charge and spends all charge; leaves 1 Health and brief invulnerability.
No translation
Stat.fatal_ultimate_power.descMissing translation
Primordial Cast Power
No translation
Stat.fatal_ultimate_power.nameMissing translation
Burning stacks applied per hit, shared across split attacks.
Quantité de Brûlure infligée aux ennemis à chaque coup.
Stat.fire_strike.descReviewed
Burning on Hit
Frappe de feu
Stat.fire_strike.nameReviewed
Spreading flame damage when hitting Burning enemies, increased by Burning stacks.
No translation
Stat.firetrails_on_hit.descMissing translation
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