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Trail Rate Multiplier
Taux de traînée
Stat.trail_rate.nameReviewed
Shadow trail strength. Increases patch frequency and shadow's share of mixed trails; attacks supply patch damage.
Ajoute une traînée d'ombre à vos attaques.
Stat.trail_shadow_damage.descReviewed
Shadow Trail Generation
Dégâts de traînée d'ombre
Stat.trail_shadow_damage.nameNeeds updating
Extra Ultimate capacity above 100%. Casting spends all charge; excess charge adds equal effectiveness.
No translation
Stat.ultimate_capacity.descMissing translation
Extra Ultimate Capacity
No translation
Stat.ultimate_capacity.nameMissing translation
Bonus Ultimate Charge from eligible hits. Most Secondary Attacks and all Ultimate attacks generate none.
Vitesse à laquelle un objet génère un ultime.
Stat.ultimate_generation.descReviewed
Ultimate Charge Gain
Génération d'ultime
Stat.ultimate_generation.nameReviewed
Extra terrain-impact damage after this skill pushes an enemy, relative to the pushing hit.
No translation
Stat.wall_impact_damage.descMissing translation
Wall Impact Damage
No translation
Stat.wall_impact_damage.nameMissing translation
Ward Charge capacity. Wards normally spend one charge; charges refill when combat begins.
Lorsque vous entrez dans un nouveau niveau, vos charges d'égide sont entièrement restaurées
Stat.ward_charges.descReviewed
Ward Charge Capacity
Charges d'égide
Stat.ward_charges.nameReviewed
Added Ward duration scaling, alongside Effect Duration bonuses.
Combien de temps dure votre égide.
Stat.ward_duration.descReviewed
Ward Duration Bonus
Durée de l'égide
Stat.ward_duration.nameReviewed
Ward Charge chance per hit, shared across split attacks and limited by capacity.
Probabilité de générer une charge d'égide supplémentaire lorsque vous touchez un ennemi.
Stat.ward_generation.descReviewed
Ward Charge Chance on Hit
Génération d'égide
Stat.ward_generation.nameReviewed
Ward Charge chance when hit or when a shielding Ward first blocks damage. Later blocks grant no roll.
Probabilité de générer une charge d'égide lorsqu'un ennemi vous touche.
Stat.ward_on_hit.descNeeds updating
Ward Charge on Defense
Égide à l'impact
Stat.ward_on_hit.nameReviewed
Damage multiplier against Wounded targets, normally at 50% Health or less.
Dégâts supplémentaires que vous infligez aux ennemis blessés (moins de 50 % de Santé).
Stat.wounded_damage_mod.descNeeds updating
Wounded Target Damage
Dégâts d'exécution
Stat.wounded_damage_mod.nameReviewed
Extra Armor while Wounded, normally below 50% Health, before Armor caps.
Pourcentage de dégâts atténués lorsque vous êtes blessé (moins de 50 % de Santé).
Stat.wounded_defense.descReviewed
Wounded Armor
Armure si blessé
Stat.wounded_defense.nameReviewed
Lightning bursts per hit on Wounded enemies, normally at 50% Health or less. Fractions round down.
Lancez des éclairs lorsque vous touchez un ennemi blessé.
Stat.wounded_lightning_burst.descReviewed
Bursts on Wounded Hit
Éclairs
Stat.wounded_lightning_burst.nameReviewed
Dashing leaves one half-strength aura copy. New copies replace old ones.
No translation
Talisman.AnchorStone.descMissing translation
Anchor Stone
No translation
Talisman.AnchorStone.nameMissing translation
Bleeding no longer has a maximum number of stacks
No translation
Talisman.AorticCore.descMissing translation
Aortic Core
No translation
Talisman.AorticCore.nameMissing translation
Apply Electrified to nearby enemies
Électrocute les ennemis proches
Talisman.AutomatonHeart.descReviewed
Heart of the Automaton
No translation
Talisman.AutomatonHeart.nameMissing translation
After losing health, your Armor is increased for 5 seconds
Votre armure augmente pendant 3 secondes lorsque vous subissez des dégâts
Talisman.BeetleShell.descNeeds updating
Beetle Shell
Carapace de scarabée
Talisman.BeetleShell.nameReviewed
Your Max Health is multiplied
Applique un multiplicateur à votre Santé max
Talisman.BloodiedHide.descReviewed
Bloodied Hide
Peau de bête ensanglantée
Talisman.BloodiedHide.nameReviewed
Increases Attack Speed.
Votre vitesse d'attaque augmente
Talisman.BoarTusk.descReviewed
Boar Tusk
Défense de sanglier
Talisman.BoarTusk.nameReviewed
Healing damages all enemies, even at full Health.
No translation
Talisman.BookDarkPrayers.descMissing translation
Book of Dark Prayers
No translation
Talisman.BookDarkPrayers.nameMissing translation
Dashing through enemies can Shatter them. Frozen increases the chance, up to a 75% maximum.
No translation
Talisman.BookEternalNight.descMissing translation
Book of Eternal Night
No translation
Talisman.BookEternalNight.nameMissing translation
Spells consume Health when you lack enough Energy.
No translation
Talisman.BookInnocentBlood.descMissing translation
Book of Innocent Blood
No translation
Talisman.BookInnocentBlood.nameMissing translation
Non-boss enemies you kill briefly rise as servants, inheriting your on-hit Status and Curse effects.
No translation
Talisman.BookMortalFright.descMissing translation
Book of Mortal Fright
No translation
Talisman.BookMortalFright.nameMissing translation
With full Ultimate Charge, fatal damage instead triggers an empowered Ultimate and brief invulnerability.
No translation
Talisman.BookPrimordialSpark.descMissing translation
Book of Primordial Spark
No translation
Talisman.BookPrimordialSpark.nameMissing translation
Slows enemy movement and actions.
No translation
Talisman.BookRelativity.descMissing translation
Book of Relativity
No translation
Talisman.BookRelativity.nameMissing translation
Your Burning is shared by every enemy.
No translation
Talisman.BookWorldPyre.descMissing translation
Book of the World Pyre
No translation
Talisman.BookWorldPyre.nameMissing translation
Your Botyls are more potent
Vos Élixirs sont plus efficaces
Talisman.BrokenCup.descReviewed
About translation statuses
Missing translation
No translated text yet.
Needs updating
Check the translation against the updated English or context.
Needs review
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Reviewed
This saved version has been approved.