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Needs work809 strings
Aura Reach
No translation
Stat.aura_radius_mod.nameMissing translation
Aura radius multiplier, multiplied separately by Aura Reach.
No translation
Stat.aura_size.descMissing translation
Aura Radius
No translation
Stat.aura_size.nameMissing translation
Damage or shield absorption capacity added per Barrier point consumed. Using this skill spends all available Barrier.
Les dégâts ajoutés pour chaque point de Barrière consommé.
Stat.barrier_consume_damage.descNeeds updating
Barrier gained after Health damage, as a percentage of Health lost, limited by Max Barrier.
No translation
Stat.barrier_per_damage.descMissing translation
Barrier from Health Damage
No translation
Stat.barrier_per_damage.nameMissing translation
Any positive value removes Bleeding's stack limit.
No translation
Stat.bleeding_unlimited.descMissing translation
Unlimited Bleeding
No translation
Stat.bleeding_unlimited.nameMissing translation
Bleeding stacks applied to enemies that hit you.
No translation
Stat.bleed_on_hurt.descMissing translation
Bleeding on Being Hit
No translation
Stat.bleed_on_hurt.nameMissing translation
Enables instant kills at max Blind. Bosses lose 5% Max Health, increased by excess application. Consumes Blind.
No translation
Stat.blinded_max_void.descMissing translation
Void at Max Blind
No translation
Stat.blinded_max_void.nameMissing translation
Spell Energy supplied per Health sacrificed when you lack Energy. Bypasses Barrier; leaves at least 1 Health.
No translation
Stat.blood_cast_efficiency.descMissing translation
Spell Energy per Health
No translation
Stat.blood_cast_efficiency.nameMissing translation
Healing per retaliating Blood Shard hit. Enemy hits can release shards even through Barrier.
No translation
Stat.blood_shard_on_hurt.descMissing translation
Retaliating Shard Healing
No translation
Stat.blood_shard_on_hurt.nameMissing translation
Direct chance for slain enemies to drop a Botyl.
Modificateur de la fréquence à laquelle les Élixirs apparaissent.
Stat.botyl_drop_rate.descNeeds updating
Explosion damage at max Burning. Consumes Burning; scales with Status Power and excess application.
No translation
Stat.burning_max_explosion.descMissing translation
Burning Explosion Damage
No translation
Stat.burning_max_explosion.nameMissing translation
Bonus to Burning tick frequency and stack decay, concentrating damage into less time.
No translation
Stat.burning_rate.descMissing translation
Burning Speed Bonus
No translation
Stat.burning_rate.nameMissing translation
Maximum Burning stacks per target, also raising the threshold for maximum-stack effects.
No translation
Stat.burning_stack_limit.descMissing translation
Burning Stack Limit
No translation
Stat.burning_stack_limit.nameMissing translation
Free Spell chance per direct Weapon hit, shared across split attacks.
La probabilité de lancer votre sort gratuitement lorsque vous touchez un ennemi.
Stat.cast_on_hit.descNeeds updating
Damage per chained Magic Arrow relative to the triggering attack, before inherited-effect reductions.
Nombre de flèches célestes ajoutées à votre séquence d'attaques.
Stat.chain_arrow.descNeeds updating
Chain Blizzard damage as a percentage of the triggering attack's damage.
Le nombre de blizzards ajoutés à votre séquence d'attaques.
Stat.chain_blizzard.descNeeds updating
Chain Blood Spirit damage as a percentage of the triggering attack's damage.
Le nombre de chasseurs d'ombres ajoutés à votre séquence d'attaques.
Stat.chain_chaser.descNeeds updating
Chain explosion damage as a percentage of the triggering attack's damage.
Le nombre d'explosions ajoutées à votre séquence d'attaques.
Stat.chain_explosion.descNeeds updating
Chain Firebomb damage as a percentage of the triggering attack's damage.
Nombre de bombes incendiaires ajoutées à votre séquence d'attaques.
Stat.chain_firebomb.descNeeds updating
Chain Ice Pillar damage as a percentage of the triggering attack's damage.
Nombre de piliers de glace ajoutés à votre séquence d'attaques.
Stat.chain_ice_pillar.descNeeds updating
Chain lightning damage as a percentage of the triggering attack's damage.
Nombre d'éclairs ajoutés à votre séquence d'attaques.
Stat.chain_lightning.descNeeds updating
Chain Meteor damage as a percentage of the triggering attack's damage.
Nombre de météores ajoutés à votre séquence d'attaques.
Stat.chain_meteor.descNeeds updating
Chain Poison Pool damage as a percentage of the triggering attack's damage.
Nombre de flaques de poison ajoutées à votre séquence d'attaques.
Stat.chain_poison.descNeeds updating
Starburst damage relative to the triggering attack, distributed across its projectiles.
Nombre d'explosions stellaires ajoutées à votre séquence d'attaques.
Stat.chain_starburst.descNeeds updating
Chain Whirlwind damage as a percentage of the triggering attack's damage.
Nombre d'ouragans ajoutés à votre séquence d'attaques.
Stat.chain_whirlwind.descNeeds updating
Damage multiplier for attacks released while Concealed.
No translation
Stat.concealed_damage.descMissing translation
Concealed Damage
No translation
Stat.concealed_damage.nameMissing translation
Extra Armor. Damage reaching Health also adds this fraction of the damage as Health Corruption.
Les dégâts subis sont considérablement réduits, mais infligés sous forme de Corruption.
Stat.corruption_armor.descNeeds updating
Flat Health Corruption change per kill. Negative removes Corruption.
Chaque ennemi tué vous rend beaucoup plus de votre Santé max corrompue.
Stat.corruption_per_kill.descNeeds updating
Bonus hit damage per Curse stack on the target.
Quantité de dégâts supplémentaires que vous infligez pour chaque effet de malédiction affectant un ennemi (condamnation, aveuglement, saignement, empoisonnement).
Stat.curse_damage_mod.descNeeds updating
Hit damage reduction per Curse stack on the attacker, with separate caps alongside Armor.
No translation
Stat.curse_defense.descMissing translation
Defense per Curse Stack
No translation
Stat.curse_defense.nameMissing translation
Percentage growth of existing Curse stacks per hit, shared across split attacks.
No translation
Stat.curse_multiply_on_hit.descMissing translation
Curse Growth on Hit
No translation
Stat.curse_multiply_on_hit.nameMissing translation
Percentage of remaining Curse stacks spread from a slain enemy to every nearby enemy.
No translation
Stat.curse_transfer.descMissing translation
Curse Spread on Kill
No translation
Stat.curse_transfer.nameMissing translation
Attack damage multiplier. 150% means 1.5 times damage before other modifiers.
Les dégâts supplémentaires que vous infligez.
Stat.damage_mod.descNeeds updating
Immediate damage per Poisoned stack actually added. Adds no damage for stacks blocked by the cap.
No translation
Stat.damage_per_poisoned.descMissing translation
Poison Application Damage
No translation
Stat.damage_per_poisoned.nameMissing translation
Homing Spirit damage as a percentage of Health lost. Damage fully absorbed by Barrier grants none.
Dégâts infligés par les esprits matérialisés lorsque vous subissez des dégâts, exprimés en pourcentage des dégâts.
Stat.damage_retribution.descNeeds updating
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