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Needs work809 strings
Dash duration in seconds, including its automatic Evasion window.
Distance parcourue lors d'une ruée.
Stat.dash_length.descNeeds updating
Dash Duration
Portée de la ruée
Stat.dash_length.nameNeeds updating
Base chance per enemy touched per normal Dash. Frozen increases it up to threefold, capped at 75% after all bonuses. Bosses lose 5% Max Health instead.
No translation
Stat.dash_shatter.descMissing translation
Base Shatter Chance on Dash
No translation
Stat.dash_shatter.nameMissing translation
Condemnation and Retribution stacks applied per hit, shared across split attacks.
Quantité de Condamnation infligée aux ennemis à chaque coup.
Stat.divine_strike.descNeeds updating
Hits discharge Electrified immediately, adding this bonus to the discharge's Status Power multiplier.
No translation
Stat.elec_damage.descMissing translation
Electrified Discharge
No translation
Stat.elec_damage.nameMissing translation
Storm damage per bolt at max Electrified. Consumes Electrified; scales with Status Power and excess application.
No translation
Stat.electrified_max_storm.descMissing translation
Electrified Storm Damage
No translation
Stat.electrified_max_storm.nameMissing translation
Electrified stacks applied to attackers you Evade, before Status Application.
No translation
Stat.electrified_per_evade.descMissing translation
Electrified on Evade
No translation
Stat.electrified_per_evade.nameMissing translation
Maximum Electrified stacks per target, also raising the threshold for maximum-stack effects.
No translation
Stat.electrified_stack_limit.descMissing translation
Electrified Stack Limit
No translation
Stat.electrified_stack_limit.nameMissing translation
Holy Dagger emission strength. Increases output and shared emission duration, rather than fixed projectile count.
No translation
Stat.emit_dagger_count.descMissing translation
Holy Dagger Emissions
No translation
Stat.emit_dagger_count.nameMissing translation
Fire Bolt emission strength. Increases output and shared emission duration, rather than fixed projectile count.
Quantité de boules de feu émises.
Stat.emit_fire_count.descNeeds updating
Ice Shard emission strength. Increases output and shared emission duration, rather than fixed projectile count.
Quantité d'éclats de glace émis.
Stat.emit_ice_count.descNeeds updating
Lightning Jolt emission strength. Increases output and shared emission duration, rather than fixed projectile count.
No translation
Stat.emit_lightning_count.descMissing translation
Lightning Emissions
No translation
Stat.emit_lightning_count.nameMissing translation
Enemy movement and action slowdown, capped at 60%. Excludes allies and damage-over-time clocks.
No translation
Stat.enemy_slow.descMissing translation
Enemy Slow
No translation
Stat.enemy_slow.nameMissing translation
Energy capacity for casting Spells. Weapon hits replenish Energy.
Accumulez de l'énergie grâce à votre arme, puis dépensez-la pour lancer des sorts
Stat.energy.descNeeds updating
Increases Energy from direct Weapon hits and draining effects, and healing from draining auras.
Vitesse à laquelle un objet génère de l'énergie.
Stat.energy_generation.descNeeds updating
Essence drop chance multiplier. Enemies with more Max Health get more rolls.
Probabilité qu'un ennemi laisse tomber une Essence en mourant.
Stat.essence_drop_rate.descNeeds updating
Fraction of Evasion added to Armor before caps. Evasion is retained.
No translation
Stat.evasion_to_armor.descMissing translation
Armor from Evasion
No translation
Stat.evasion_to_armor.nameMissing translation
Power of the fatal-damage rescue Ultimate. Requires 100% charge and spends all charge; leaves 1 Health and brief invulnerability.
No translation
Stat.fatal_ultimate_power.descMissing translation
Primordial Cast Power
No translation
Stat.fatal_ultimate_power.nameMissing translation
Spreading flame damage when hitting Burning enemies, increased by Burning stacks.
No translation
Stat.firetrails_on_hit.descMissing translation
Flames on Burning Hit
No translation
Stat.firetrails_on_hit.nameMissing translation
Bonus damage per previous hit on the same enemy. Resets after one second without a hit; split attacks share buildup.
Dégâts supplémentaires que vous infligez à un ennemi que vous avez déjà blessé.
Stat.follow_damage_mod.descNeeds updating
Frozen stacks per second to nearby enemies, before Aura Power and Status Application.
No translation
Stat.freezing_aura.descMissing translation
Frozen Aura Stacks
No translation
Stat.freezing_aura.nameMissing translation
Amplifies bonuses and penalties from Runes fused into this item.
No translation
Stat.fused_effect.descMissing translation
Fused Rune Bonus Power
No translation
Stat.fused_effect.nameMissing translation
Extra Armor for five seconds after losing Health or gaining Harden, before Armor caps.
Quantité d'Armure supplémentaire que vous gagnez après avoir subi un coup.
Stat.hardening.descNeeds updating
Fraction of healing, including overhealing, dealt as damage to every living enemy in the level.
No translation
Stat.healing_damage.descMissing translation
Damage from Healing
No translation
Stat.healing_damage.nameMissing translation
Fraction of healing also restored as Barrier, including overhealing, limited by Max Barrier.
No translation
Stat.healing_to_barrier.descMissing translation
Barrier from Healing
No translation
Stat.healing_to_barrier.nameMissing translation
Health pickup drop chance multiplier.
Probabilité qu'un ennemi laisse tomber de la Santé en mourant.
Stat.health_drop_rate.descNeeds updating
Health restored per Essence collected from pickups, excluding sales and other rewards.
No translation
Stat.health_per_essence.descMissing translation
Health per Essence
No translation
Stat.health_per_essence.nameMissing translation
Bonus damage while above 75% Health.
No translation
Stat.healthy_damage_mod.descMissing translation
Damage while Healthy
No translation
Stat.healthy_damage_mod.nameMissing translation
Additional hit, block, and parry reactions. Fractions round down; echoes cannot echo themselves.
No translation
Stat.hit_echo_count.descMissing translation
Hit Reaction Echoes
No translation
Stat.hit_echo_count.nameMissing translation
Echoed reaction strength. 100% repeats the full effect.
No translation
Stat.hit_echo_effect.descMissing translation
Hit Echo Strength
No translation
Stat.hit_echo_effect.nameMissing translation
Lightning arc damage relative to the triggering melee hit. Arcs are Secondary Attacks with guaranteed Crits.
No translation
Stat.melee_arcs.descMissing translation
About translation statuses
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