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Needs work809 strings
401–450 of 809 stringsPage 9 of 17
Auras have 30% less reach, but deal more damage and apply more stacks.
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Talisman.SteelChoker.descMissing translation
Steel Choker
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Talisman.SteelChoker.nameMissing translation
At max Poisoned, release homing Vespa, consuming all Poisoned.
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Talisman.SyphiliticCore.descMissing translation
Syphilitic Core
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Talisman.SyphiliticCore.nameMissing translation
Release a vengeful spirit after losing Health to an enemy.
Libère un esprit vengeur lorsque vous subissez des dégâts
Talisman.Thumbscrew.descNeeds updating
Healing also restores Barrier, including overhealing. Your Max Barrier is increased.
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Talisman.VesselOfLorania.descMissing translation
Vessel of Lorania
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Talisman.VesselOfLorania.nameMissing translation
Increases Weapon Damage.
Vos dégâts d'épée augmentent
Talisman.Whetstone.descNeeds updating
Affected by any harmful Status, Curse, or Vulnerable. Damage per Harmful Stack counts up to 20 total stacks, counting Poison once.
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Term.Afflicted.descMissing translation
Afflicted
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Term.Afflicted.nameMissing translation
Attacks released together per skill action. Attack Count 2 releases two at once.
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Term.AttackCount.descMissing translation
Attack Count;Parallel Attack;Parallel Attacks;Simultaneous Attack;Simultaneous Attacks
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Term.AttackCount.nameMissing translation
Spent with the Priestess to unlock skills.
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Term.AttunementSigil.descMissing translation
Attunement Sigil;Attunement Sigils
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Term.AttunementSigil.nameMissing translation
An ongoing area effect that damages, weakens, or supports nearby characters. May follow a character or remain in place.
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Term.Aura.descMissing translation
A fire Status dealing repeated damage. More stacks increase damage; stacks fade over time. Burning enemies ignite other enemies in near contact; walls block the spread.
Un effet de statut de feu qui draine la Santé au fil du temps.
Term.Burning.descNeeds updating
Follow-up attacks created when an attack hits or ends. Later steps can inherit weaker bonuses.
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Term.Chain.descMissing translation
Chain;Chains;Chained Attack;Chained Attacks;Attack Chain;Attack Chains
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Term.Chain.nameMissing translation
Grants automatic Evasion until using a skill. Evading removes up to one stack, leaving at least one; stacks also fade.
Un statut qui vous garantit d'esquiver les attaques jusqu'à ce que vous attaquiez ou lanciez un sort.
Term.Concealed.descNeeds updating
Reduces the target's next landed hit's damage, consuming all stacks. More stacks strengthen reduction; unused stacks fade.
Un effet de Malédiction divine qui affaiblit les attaques des ennemis.
Term.Condemnation.descNeeds updating
A hit with multiplied damage, normally double. Crit Chance sets frequency; Crit Damage sets strength.
Un coup critique inflige le double de dégâts.
Term.Crit.descNeeds updating
Harm dealt by attacks or effects, modified by damage bonuses, Armor, and other effects.
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Term.Damage.descMissing translation
Extra projectiles released over time by an attack. Emission Rate Multiplier controls frequency. Deals Secondary Attack damage.
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Term.Emission.descMissing translation
Emission;Emissions;Emitted Projectile;Emitted Projectiles
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Term.Emission.nameMissing translation
Automatically consumed for one extra Rune or Talisman upgrade level, within the forge's level limit.
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Term.ForgeOvercharge.descMissing translation
Forge Overcharge;Forge Overcharges;Forge Charge;Forge Charges
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Term.ForgeOvercharge.nameMissing translation
A Rune combined into another Rune or Talisman at a smelter, adding bonuses without another socket. Fused Rune Bonus Power strengthens them.
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Term.FusedRune.descMissing translation
Fused Rune;Fused Runes;Fusion;Fuse;Fuses;Fused;Fusing
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Term.FusedRune.nameMissing translation
Temporary Armor set by Hardening Armor, normally lasting five seconds after Health loss. Some skills also grant it.
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Term.Harden.descMissing translation
Makes part of Max Health unavailable, blocking healing above the remaining cap.
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Term.HealthCorruption.descMissing translation
Health Corruption;Corrupted Health
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Term.HealthCorruption.nameMissing translation
Your life total. At 0, you die.
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Term.Health.descMissing translation
Above 75% Max Health.
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Term.Healthy.descMissing translation
Healthy
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Term.Healthy.nameMissing translation
Repeats hit, block, or parry reactions at Hit Echo Strength. Echoes cannot create more echoes.
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Term.HitReactionEcho.descMissing translation
Hit Reaction Echo;Hit Reaction Echoes;Hit Echo;Hit Echoes;Echoed Reaction;Echoed Reactions
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Term.HitReactionEcho.nameMissing translation
A special attack most Weapons perform when used immediately after a Dash.
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Term.Lunge.descMissing translation
Below 10% Max Health, activating bonuses such as Near Death Armor.
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Term.NearDeath.descMissing translation
Healing beyond your Health cap. Grants no Health, but can power effects that explicitly include overhealing.
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Term.Overhealing.descMissing translation
Overhealing;Overheal;Overheals;Overhealed
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Term.Overhealing.nameMissing translation
Passing through enemies to hit farther targets. Pierce Damage increases damage per enemy already pierced.
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Term.Pierce.descMissing translation
Pierce;Pierces;Pierced;Piercing;Penetrating
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Term.Pierce.nameMissing translation
A projectile returning after it would normally end, able to hit enemies again. Projectile Rebounds limits returns.
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Term.Rebound.descMissing translation
Rebound;Rebounds;Rebounding
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Term.Rebound.nameMissing translation
Makes the target hurt itself on its next landed hit, consuming all stacks. More stacks increase self-damage; the victim still takes damage.
Une Malédiction qui renvoie les dégâts infligés par un ennemi vers lui-même.
Term.Retribution.descNeeds updating
An extra attack created by chains, emissions, trails, orbits, Cores, or combat triggers. Boosted by Secondary Attack Damage.
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Term.SecondaryAttack.descMissing translation
Secondary Attack;Secondary Attacks;Secondary Attack Damage
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Term.SecondaryAttack.nameMissing translation
Consecutive releases per skill action. Sequence Count 3 releases three times, each using Attack Count.
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Term.SequenceCount.descMissing translation
Sequence Count;Attack Sequence;Attack Sequences;Repeating Attacks;Repeated Attacks
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Term.SequenceCount.nameMissing translation
A non-boss enemy you raise with the Book of Mortal Fright. Keeps attacks and inherits your Status and Curse applications. Servant Power sets Health and damage. Maximum three; new Servants replace the oldest. Their kills cannot raise more.
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Term.Servant.descMissing translation
401–450 of 809 stringsPage 9 of 17
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