Glossary · Français

Glossary118 glossary strings
Damaging patches along an attack's path. Trail Rate Multiplier controls patch frequency. Deals Secondary Attack damage.
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Term.Trail.descMissing translation
Trail;Trails;Fire Trail;Fire Trails;Frost Trail;Frost Trails;Fungal Trail;Fungal Trails;Shadow Trail;Shadow Trails
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Term.Trail.nameMissing translation
Gained from dealing damage. Casting at 100% or more normally spends all charge; excess adds equal effectiveness.
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Term.UltimateCharge.descMissing translation
Ultimate Charge;Ultimate Charges;Ultimate Overcharge
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Term.UltimateCharge.nameMissing translation
A powerful skill available at 100% Ultimate Charge, normally spending all stored charge.
Les ultimes sont des compétences qui se rechargent lentement grâce à tous les dégâts que vous infligez.
Term.Ultimate.descReviewed
Ultimate;Ultimates
Ultime;Ultimes;Compétence ultime;Compétences ultimes
Term.Ultimate.nameReviewed
Guarantees incoming Crits, spending one stack per hit. Unused stacks fade.
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Term.Vulnerable.descMissing translation
Vulnerable;Vulnerability
Vulnérable;Vulnérables;Vulnérabilité
Term.Vulnerable.nameReviewed
A projectile bouncing off terrain. Each bounce restores 25% of starting lifespan, up to the starting lifespan. Wall Bounces limits bounces; Damage per Wall Bounce strengthens each bounce.
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Term.WallBounce.descMissing translation
Wall Bounce;Wall Bounces;Wall Bounce Damage;Ricochet;Ricochets;Ricocheting;Terrain Bounce;Terrain Bounces
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Term.WallBounce.nameMissing translation
Normally one Ward use. Refills when combat begins; some effects restore charges during combat, up to capacity.
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Term.WardCharge.descMissing translation
Ward Charge;Ward Charges
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Term.WardCharge.nameMissing translation
A defensive skill normally costing one Ward Charge per use.
Les égides sont des compétences axées sur la défense dont le nombre d'utilisations par niveau est limité.
Term.Ward.descReviewed
Ward;Wards
Égide;Égides;Charge d’égide;Charges d’égide;Charge d'égide;Charges d'égide
Term.Ward.nameReviewed
Your basic attack skill. Hits generate Energy; repeated uses can advance combos. Most Weapons have a post-Dash Lunge.
Les armes sont des compétences qui génèrent de l'énergie. Les armes disposent souvent d'un combo et d'une attaque spéciale après une ruée.
Term.Weapon.descReviewed
Weapon;Weapons
Arme;Armes
Term.Weapon.nameReviewed
Normally 50% Max Health or less for offensive bonuses. Wounded Armor requires strictly below that threshold.
Un personnage est blessé lorsque sa Santé passe en dessous de 50 %.
Term.Wounded.descNeeds updating
Wounded
Blessé;Blessés;Blessée;Blessées
Term.Wounded.nameReviewed
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