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Chain Poison Pool Damage
Ciąg kałuż trucizny
Stat.chain_poison.nameReviewed
Starburst damage relative to the triggering attack, distributed across its projectiles.
Liczba gwiezdnych wybuchów dodawanych do twojego ciągu ataków.
Stat.chain_starburst.descNeeds updating
Chain Starburst Damage
Ciąg gwiezdnych wybuchów
Stat.chain_starburst.nameReviewed
Chain Whirlwind damage as a percentage of the triggering attack's damage.
Liczba huraganów dodawanych do twojego ciągu ataków.
Stat.chain_whirlwind.descNeeds updating
Chain Whirlwind Damage
Ciąg huraganów
Stat.chain_whirlwind.nameReviewed
Damage multiplier for attacks released while Concealed.
No translation
Stat.concealed_damage.descMissing translation
Concealed Damage
No translation
Stat.concealed_damage.nameMissing translation
Concealed stacks gained per Spell cast.
Liczba nałożeń ukrycia uzyskiwanych przy każdym rzuceniu zaklęcia.
Stat.conceal_per_cast.descReviewed
Concealed per Spell Cast
Ukrycie za zaklęcia
Stat.conceal_per_cast.nameReviewed
Concealed stacks gained per Crit.
Liczba nałożeń ukrycia uzyskiwanych przy każdym trafieniu krytycznym.
Stat.conceal_per_crit.descReviewed
Concealed per Crit
Ukrycie za trafienia krytyczne
Stat.conceal_per_crit.nameReviewed
Extra Armor. Damage reaching Health also adds this fraction of the damage as Health Corruption.
Otrzymywane obrażenia są bardzo zmniejszone, ale otrzymujesz je jako zbrukanie.
Stat.corruption_armor.descNeeds updating
Corruption Armor
Pancerz zbrukania
Stat.corruption_armor.nameReviewed
Flat Health Corruption change per kill. Negative removes Corruption.
Zbrukane zdrowie usuwane za zabicie wroga.
Stat.corruption_per_kill.descNeeds updating
Corruption Change per Kill
Zbrukanie za zabicia
Stat.corruption_per_kill.nameReviewed
Crit chance per hit, shared across split attacks.
Szansa na zadanie trafienia krytycznego.
Stat.crit_chance.descReviewed
Crit Chance
Szansa na trafienie krytyczne
Stat.crit_chance.nameReviewed
Extra Crit Chance per Curse stack on the target, subject to Crit Chance caps.
Zwiększona szansa na trafienie krytyczne wobec przeklętych wrogów za każdą nałożoną klątwę.
Stat.crit_curse_bonus.descReviewed
Crit per Curse Stack
Bonus trafień krytycznych za klątwę
Stat.crit_curse_bonus.nameReviewed
Crit damage multiplier. 200% means double damage.
Mnożnik obrażeń trafienia krytycznego.
Stat.crit_multiplier.descReviewed
Crit Damage
Obrażenia krytyczne
Stat.crit_multiplier.nameReviewed
Bonus hit damage per Curse stack on the target.
Dodatkowe obrażenia zadawane za każdą nałożoną klątwę na wroga (potępienie, oślepienie, krwawienie, zatrucie).
Stat.curse_damage_mod.descReviewed
Damage per Curse Stack
Obrażenia od klątw
Stat.curse_damage_mod.nameReviewed
Hit damage reduction per Curse stack on the attacker, with separate caps alongside Armor.
No translation
Stat.curse_defense.descMissing translation
Defense per Curse Stack
No translation
Stat.curse_defense.nameMissing translation
Percentage growth of existing Curse stacks per hit, shared across split attacks.
No translation
Stat.curse_multiply_on_hit.descMissing translation
Curse Growth on Hit
No translation
Stat.curse_multiply_on_hit.nameMissing translation
Percentage of remaining Curse stacks spread from a slain enemy to every nearby enemy.
No translation
Stat.curse_transfer.descMissing translation
Curse Spread on Kill
No translation
Stat.curse_transfer.nameMissing translation
Damage a shield can absorb before breaking, separate from Barrier.
Ilość pochłanianych obrażeń.
Stat.damage_absorbtion.descReviewed
Shield Absorption Capacity
Pochłanianie obrażeń
Stat.damage_absorbtion.nameReviewed
Attack damage multiplier. 150% means 1.5 times damage before other modifiers.
Ilość zadawanych dodatkowych obrażeń.
Stat.damage_mod.descNeeds updating
Damage Multiplier
Modyfikator ataku
Stat.damage_mod.nameReviewed
Immediate damage per Poisoned stack actually added. Adds no damage for stacks blocked by the cap.
No translation
Stat.damage_per_poisoned.descMissing translation
Poison Application Damage
No translation
Stat.damage_per_poisoned.nameMissing translation
Homing Spirit damage as a percentage of Health lost. Damage fully absorbed by Barrier grants none.
Obrażenia duchów utworzonych przy otrzymaniu obrażeń jako procent tych obrażeń.
Stat.damage_retribution.descNeeds updating
Retaliation Spirit Damage
Obrażenia odwetowe
Stat.damage_retribution.nameReviewed
Incoming hit damage change. Negative reduces damage; positive increases it.
Ilość otrzymywanych dodatkowych obrażeń.
Stat.damage_taken.descReviewed
Damage Taken Change
Otrzymywane obrażenia
Stat.damage_taken.nameReviewed
Dash Charge capacity, including partial charges. Each Dash spends one full charge.
Ile ładunków zrywu możesz przechować.
Stat.dash_charges.descReviewed
Dash Charge Capacity
Ładunki zrywu
Stat.dash_charges.nameReviewed
Dash Charge recovery modifier. Lower is faster; charges refill while not dashing.
Czas, który musi minąć od jednego zrywu, by móc wykonać kolejny.
Stat.dash_cooldown.descReviewed
Dash Recovery Modifier
Odnowienie zrywu
Stat.dash_cooldown.nameReviewed
Dash duration in seconds, including its automatic Evasion window.
Odległość pokonywana przy zrywie.
Stat.dash_length.descNeeds updating
Dash Duration
Długość zrywu
Stat.dash_length.nameNeeds updating
Mortars released per normal Dash. Fractions round down.
Liczba bomb uwalnianych przy zrywie.
Stat.dash_mortars.descReviewed
Mortars on Dash
Bomby zrywu
Stat.dash_mortars.nameReviewed
Base chance per enemy touched per normal Dash. Frozen increases it up to threefold, capped at 75% after all bonuses. Bosses lose 5% Max Health instead.
No translation
Stat.dash_shatter.descMissing translation
Base Shatter Chance on Dash
No translation
Stat.dash_shatter.nameMissing translation
Fraction of incoming hit damage blocked. Conditional bonuses apply before Armor caps.
Procent zniwelowanych obrażeń przy otrzymaniu trafienia.
Stat.defense.descReviewed
About translation statuses
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Check the translation against the updated English or context.
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Reviewed
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