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551–600 of 2054 stringsPage 12 of 42
Armor
Pancerz
Stat.defense.nameReviewed
Damage bonus grows beyond 60 units, reaching the listed bonus at 240 units and continuing farther.
Dodatkowe obrażenia zadawane odległym wrogom.
Stat.distant_damage_mod.descReviewed
Distant Damage
Odległe obrażenia
Stat.distant_damage_mod.nameReviewed
Condemnation and Retribution stacks applied per hit, shared across split attacks.
Liczba potępień, które nakłada każde trafienie we wroga.
Stat.divine_strike.descNeeds updating
Divine Curses on Hit
Boski cios
Stat.divine_strike.nameReviewed
Hits discharge Electrified immediately, adding this bonus to the discharge's Status Power multiplier.
No translation
Stat.elec_damage.descMissing translation
Electrified Discharge
No translation
Stat.elec_damage.nameMissing translation
Electrified stacks per second to nearby enemies, before Aura Power and Status Application.
Liczba nałożeń efektu naelektryzowania na pobliskich wrogów w ciągu sekundy.
Stat.electrified_aura.descReviewed
Electrified Aura Stacks
Aura elektryczności
Stat.electrified_aura.nameReviewed
Bonus hit damage per Electrified stack on the target.
Dodatkowe obrażenia zadawane naelektryzowanym wrogom za każde nałożenie statusu.
Stat.electrified_damage.descReviewed
Damage per Electrified
Obrażenia elektryczne
Stat.electrified_damage.nameReviewed
Storm damage per bolt at max Electrified. Consumes Electrified; scales with Status Power and excess application.
No translation
Stat.electrified_max_storm.descMissing translation
Electrified Storm Damage
No translation
Stat.electrified_max_storm.nameMissing translation
Electrified stacks applied to attackers you Evade, before Status Application.
No translation
Stat.electrified_per_evade.descMissing translation
Electrified on Evade
No translation
Stat.electrified_per_evade.nameMissing translation
Maximum Electrified stacks per target, also raising the threshold for maximum-stack effects.
No translation
Stat.electrified_stack_limit.descMissing translation
Electrified Stack Limit
No translation
Stat.electrified_stack_limit.nameMissing translation
Holy Dagger emission strength. Increases output and shared emission duration, rather than fixed projectile count.
No translation
Stat.emit_dagger_count.descMissing translation
Holy Dagger Emissions
No translation
Stat.emit_dagger_count.nameMissing translation
Fire Bolt emission strength. Increases output and shared emission duration, rather than fixed projectile count.
Liczba przyzwanych ognistych kul.
Stat.emit_fire_count.descNeeds updating
Fire Bolt Emissions
Ognista emisja
Stat.emit_fire_count.nameReviewed
Ice Shard emission strength. Increases output and shared emission duration, rather than fixed projectile count.
Liczba przyzwanych lodowych sopli.
Stat.emit_ice_count.descNeeds updating
Ice Shard Emissions
Lodowa emisja
Stat.emit_ice_count.nameReviewed
Lightning Jolt emission strength. Increases output and shared emission duration, rather than fixed projectile count.
No translation
Stat.emit_lightning_count.descMissing translation
Lightning Emissions
No translation
Stat.emit_lightning_count.nameMissing translation
Enemy movement and action slowdown, capped at 60%. Excludes allies and damage-over-time clocks.
No translation
Stat.enemy_slow.descMissing translation
Enemy Slow
No translation
Stat.enemy_slow.nameMissing translation
Energy capacity for casting Spells. Weapon hits replenish Energy.
Energię gromadzi się bronią i zużywa na zaklęcia.
Stat.energy.descNeeds updating
Increases Energy from direct Weapon hits and draining effects, and healing from draining auras.
Szybkość generowania energii przez przedmiot.
Stat.energy_generation.descNeeds updating
Energy Gain Bonus
Generowanie energii
Stat.energy_generation.nameReviewed
Max Energy
Energia
Stat.energy.nameReviewed
Extra Energy gained per Crit.
Ilość energii uzyskiwanej przy zadaniu trafienia krytycznego.
Stat.energy_on_crit.descReviewed
Energy per Crit
Energia za trafienie krytyczne
Stat.energy_on_crit.nameReviewed
Energy per direct Weapon hit before Energy Gain Bonus, shared across split attacks.
Ilość uzyskiwanej energii przy trafieniu.
Stat.energy_per_hit.descReviewed
Energy per Weapon Hit
Energia za trafienia
Stat.energy_per_hit.nameReviewed
Essence drop chance multiplier. Enemies with more Max Health get more rolls.
Szansa na upuszczenie esencji przez zabitego wroga.
Stat.essence_drop_rate.descNeeds updating
Essence Drop Rate
Szansa na upuszczenie esencji
Stat.essence_drop_rate.nameReviewed
Chance to Evade incoming attacks.
Szansa na uniknięcie ataku.
Stat.evasion.descReviewed
Evasion Chance
Unik
Stat.evasion.nameReviewed
Projectile return strength on Evade. Whole points set copies, minimum one; the full value multiplies each copy's damage.
Uniknięcie pocisku odbija jego kopie w stronę atakującego.
Stat.evasion_reflection.descReviewed
Evade Reflection Power
Unik odbijający
Stat.evasion_reflection.nameReviewed
Fraction of Evasion added to Armor before caps. Evasion is retained.
No translation
Stat.evasion_to_armor.descMissing translation
Armor from Evasion
No translation
Stat.evasion_to_armor.nameMissing translation
On-kill explosion damage, increased by Burning on the slain enemy.
Zabicie wroga spowoduje jego eksplozję. Zwiększona obrażenia przy podpaleniu.
Stat.explode_on_kill.descReviewed
Kill Explosion Damage
Eksplozja przy zabiciu
Stat.explode_on_kill.nameReviewed
Power of the fatal-damage rescue Ultimate. Requires 100% charge and spends all charge; leaves 1 Health and brief invulnerability.
No translation
Stat.fatal_ultimate_power.descMissing translation
Primordial Cast Power
No translation
Stat.fatal_ultimate_power.nameMissing translation
Burning stacks applied per hit, shared across split attacks.
Liczba podpaleń, które nakłada każde trafienie we wroga.
Stat.fire_strike.descReviewed
Burning on Hit
Ogniste uderzenie
Stat.fire_strike.nameReviewed
Spreading flame damage when hitting Burning enemies, increased by Burning stacks.
No translation
Stat.firetrails_on_hit.descMissing translation
551–600 of 2054 stringsPage 12 of 42
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