Polski strings

Needs work808 strings
Melee Lightning Arc Damage
No translation
Stat.melee_arcs.nameMissing translation
Bonus damage against enemies above 75% Health.
No translation
Stat.opening_damage_mod.descMissing translation
Damage against Healthy
No translation
Stat.opening_damage_mod.nameMissing translation
Number of orbiting Holy Hammers. Each deals 5 base damage per hit, modified by your damage and Aura Power. Attack Speed increases orbit speed; Attack Range and Aura Radius increase orbit distance. Summoned groups share the hammer budget.
Liczba orbitujących Świętych młotów.
Stat.orbit_divine_count.descNeeds updating
Poisoned stacks per second to nearby enemies, before Aura Power and Status Application.
No translation
Stat.poisoned_aura.descMissing translation
Poisoned Aura Stacks
No translation
Stat.poisoned_aura.nameMissing translation
Homing Vespa released at max Poisoned. Consumes Poisoned; excess application increases swarm size.
No translation
Stat.poisoned_max_seekers.descMissing translation
Poisoned Swarm Count
No translation
Stat.poisoned_max_seekers.nameMissing translation
Maximum Poisoned stacks per target, also raising the threshold for maximum-stack effects.
No translation
Stat.poisoned_stack_limit.descMissing translation
Poisoned Stack Limit
No translation
Stat.poisoned_stack_limit.nameMissing translation
Lifetime multiplier for projectiles, defensive fields, and timed skill effects.
Jak długo utrzymują się twoje pociski.
Stat.proj_duration.descNeeds updating
Effect Duration
Czas trwania pocisków
Stat.proj_duration.nameNeeds updating
Damage retained by each of two forks when a projectile expires or hits terrain. Forks cannot fork.
No translation
Stat.proj_fork_damage.descMissing translation
Fork Damage Retained
No translation
Stat.proj_fork_damage.nameMissing translation
Projectile returns after it would end. Positive fractions allow another return.
Liczba odbić pocisków.
Stat.proj_rebound.descNeeds updating
Projectile bounces off terrain before expiring. Each bounce restores 25% of starting lifespan, up to the starting lifespan. Fractions round down.
No translation
Stat.proj_ricochet_count.descMissing translation
Wall Bounces
No translation
Stat.proj_ricochet_count.nameMissing translation
Damage added per wall bounce, as a percentage of starting damage. Bonuses add rather than multiply.
No translation
Stat.proj_ricochet_damage.descMissing translation
Damage per Wall Bounce
No translation
Stat.proj_ricochet_damage.nameMissing translation
Strength of curved projectile movement.
Skala spirali pocisków.
Stat.proj_spiraling.descNeeds updating
How long resurrected Servants and their offspring last after rising. Each point adds 2 seconds. Servants retain 50% Health and damage. Maximum three; new Servants replace the oldest.
No translation
Stat.raise_dead_duration.descMissing translation
Servant Lifetime (seconds)
No translation
Stat.raise_dead_duration.nameMissing translation
Random Curse stacks applied per hit, shared across split attacks.
No translation
Stat.random_curse_on_hit.descMissing translation
Random Curse Stacks on Hit
No translation
Stat.random_curse_on_hit.nameMissing translation
Retribution stacks per second to nearby enemies, before Aura Power.
No translation
Stat.retribution_aura.descMissing translation
Retribution Aura Stacks
No translation
Stat.retribution_aura.nameMissing translation
Rune drop chance multiplier, rather than a direct drop chance.
Szansa na upuszczenie runy przez zabitego wroga.
Stat.rune_drop_rate.descNeeds updating
Damage multiplier for Secondary Attacks from chains, emissions, trails, orbits, Cores, and combat triggers.
No translation
Stat.secondary_damage_mod.descMissing translation
Secondary Attack Damage
No translation
Stat.secondary_damage_mod.nameMissing translation
After a failed Evasion roll, rolls again using this fraction of raw Evasion, before caps.
No translation
Stat.second_evasion.descMissing translation
Second Evasion Strength
No translation
Stat.second_evasion.nameMissing translation
Damage bonus per extra parallel attack merged by Singularity. Area gains half; repeats remain unchanged.
No translation
Stat.singularity_power.descMissing translation
Singularity Power
No translation
Stat.singularity_power.nameMissing translation
Amplifies this skill's bonuses and penalties, including socketed and fused Runes. Excludes shared character stats.
No translation
Stat.skill_effect.descMissing translation
Skill Bonus Power
No translation
Stat.skill_effect.nameMissing translation
Spark damage when hitting Electrified enemies, increased by Electrified stacks.
No translation
Stat.sparks_on_hit.descMissing translation
Sparks on Electrified Hit
No translation
Stat.sparks_on_hit.nameMissing translation
Extra Armor built over half a second while stationary. Moving removes it; Armor caps apply.
No translation
Stat.standing_armor.descMissing translation
Standing Armor
No translation
Stat.standing_armor.nameMissing translation
Bonus hit damage per elemental Status stack, consuming all elemental stacks afterward.
No translation
Stat.status_consume_damage.descMissing translation
Status Consumption Damage
No translation
Stat.status_consume_damage.nameMissing translation
Converts applied Statuses and Curses to Bleeding at 100% plus this bonus.
No translation
Stat.status_conversion_bleeding.descMissing translation
Bleeding Conversion Bonus
No translation
Stat.status_conversion_bleeding.nameMissing translation
Multiplier on newly applied Burning, Frozen, Electrified, and Poisoned stacks.
Modyfikator czasu trwania nałożonych przez ciebie statusów.
Stat.status_duration_mod.descNeeds updating
Status Application
Czas trwania statusów
Stat.status_duration_mod.nameNeeds updating
Increases Burning and Electrified damage, Poisoned tick frequency, and Frozen slowdown.
No translation
Stat.status_effect.descMissing translation
Status Power
No translation
Stat.status_effect.nameMissing translation
Burning, Frozen, and Electrified stacks applied per Crit, before Status Application.
No translation
Stat.statuses_on_crit.descMissing translation
Elemental Stacks on Crit
No translation
Stat.statuses_on_crit.nameMissing translation
Damage multiplier for all Weapons.
Dodatkowe obrażenia zadawane przez twój miecz.
Stat.sword_damage.descNeeds updating
About translation statuses
Missing translation
No translated text yet.
Needs updating
Check the translation against the updated English or context.
Needs review
Saved and ready for an optional second check.
Reviewed
This saved version has been approved.