Polski strings

Reviewed1246 strings
Divine Curses on Hit
Boski cios
Stat.divine_strike.nameReviewed
Electrified stacks per second to nearby enemies, before Aura Power and Status Application.
Liczba nałożeń efektu naelektryzowania na pobliskich wrogów w ciągu sekundy.
Stat.electrified_aura.descReviewed
Electrified Aura Stacks
Aura elektryczności
Stat.electrified_aura.nameReviewed
Bonus hit damage per Electrified stack on the target.
Dodatkowe obrażenia zadawane naelektryzowanym wrogom za każde nałożenie statusu.
Stat.electrified_damage.descReviewed
Damage per Electrified
Obrażenia elektryczne
Stat.electrified_damage.nameReviewed
Fire Bolt Emissions
Ognista emisja
Stat.emit_fire_count.nameReviewed
Ice Shard Emissions
Lodowa emisja
Stat.emit_ice_count.nameReviewed
Energy Gain Bonus
Generowanie energii
Stat.energy_generation.nameReviewed
Max Energy
Energia
Stat.energy.nameReviewed
Extra Energy gained per Crit.
Ilość energii uzyskiwanej przy zadaniu trafienia krytycznego.
Stat.energy_on_crit.descReviewed
Energy per Crit
Energia za trafienie krytyczne
Stat.energy_on_crit.nameReviewed
Energy per direct Weapon hit before Energy Gain Bonus, shared across split attacks.
Ilość uzyskiwanej energii przy trafieniu.
Stat.energy_per_hit.descReviewed
Energy per Weapon Hit
Energia za trafienia
Stat.energy_per_hit.nameReviewed
Essence Drop Rate
Szansa na upuszczenie esencji
Stat.essence_drop_rate.nameReviewed
Chance to Evade incoming attacks.
Szansa na uniknięcie ataku.
Stat.evasion.descReviewed
Evasion Chance
Unik
Stat.evasion.nameReviewed
Projectile return strength on Evade. Whole points set copies, minimum one; the full value multiplies each copy's damage.
Uniknięcie pocisku odbija jego kopie w stronę atakującego.
Stat.evasion_reflection.descReviewed
Evade Reflection Power
Unik odbijający
Stat.evasion_reflection.nameReviewed
On-kill explosion damage, increased by Burning on the slain enemy.
Zabicie wroga spowoduje jego eksplozję. Zwiększona obrażenia przy podpaleniu.
Stat.explode_on_kill.descReviewed
Kill Explosion Damage
Eksplozja przy zabiciu
Stat.explode_on_kill.nameReviewed
Burning stacks applied per hit, shared across split attacks.
Liczba podpaleń, które nakłada każde trafienie we wroga.
Stat.fire_strike.descReviewed
Burning on Hit
Ogniste uderzenie
Stat.fire_strike.nameReviewed
Consecutive Hit Damage
Obrażenia następcze
Stat.follow_damage_mod.nameReviewed
Divine Sword damage when hitting an enemy that was at full Health.
Obrażenia boskiego miecza upuszczonego na wrogów o pełnym zdrowiu.
Stat.full_health_sword.descReviewed
Divine Sword Damage
Boskie miecze
Stat.full_health_sword.nameReviewed
Hardening Armor
Twardość
Stat.hardening.nameReviewed
Haste stacks gained per Spell cast.
Liczba nałożeń pośpiechu otrzymywana przy rzuceniu zaklęcia.
Stat.haste_on_cast.descReviewed
Haste on Spell Cast
Pośpiech przy rzuceniu zaklęcia
Stat.haste_on_cast.nameReviewed
Fraction of Max Health made unavailable, blocking healing above the remaining cap.
Ilość maksymalnego zdrowia, która będzie bezużyteczna.
Stat.health_corruption.descReviewed
Health Corruption
Zbrukanie zdrowia
Stat.health_corruption.nameReviewed
Missing Health Damage
Obrażenia niskiego zdrowia
Stat.health_damage_mod.nameReviewed
Health Drop Rate
Szansa na upuszczenie zdrowia
Stat.health_drop_rate.nameReviewed
Base Health multiplier, before Health Corruption.
Modyfikator podstawowego zdrowia.
Stat.health_mod.descReviewed
Max Health Multiplier
Modyfikator zdrowia
Stat.health_mod.nameReviewed
Health restored per cleared encounter, limited by your Health cap.
Zdrowie uzyskiwane za oczyszczenie obszaru.
Stat.health_per_clear.descReviewed
Health per Room Clear
Zdrowie przy oczyszczeniu obszaru
Stat.health_per_clear.nameReviewed
Health restored per Evade, limited by your Health cap.
Liczba pkt zdrowia otrzymywana przy uniknięciu ataku.
Stat.health_per_evade.descReviewed
Health per Evade
Unik leczący
Stat.health_per_evade.nameReviewed
Health restored per eligible kill, including kills by summoned allies.
Zdrowie uzyskiwane za zabicie wroga.
Stat.health_per_kill.descReviewed
Health per Kill
Zdrowie przy zabiciu
Stat.health_per_kill.nameReviewed
Healing as a percentage of hit damage dealt.
Obrażenia zamieniane na zdrowie.
Stat.health_steal.descReviewed
Healing from Hit Damage
Kradzież zdrowia
Stat.health_steal.nameReviewed
Ice Spike damage against enemies that hit you.
Obrażenia zadawane lodowymi kolcami przy otrzymaniu trafienia.
Stat.ice_retribution.descReviewed
Retaliation Ice Damage
Lodowy odwet
Stat.ice_retribution.nameReviewed
Frozen stacks applied per hit, shared across split attacks.
Liczba zamrożeń, którą nakłada każde trafienie we wroga.
Stat.ice_strike.descReviewed
Frozen on Hit
Lodowe uderzenie
Stat.ice_strike.nameReviewed
Bleeding stacks applied per hit, shared across split attacks.
Liczba krwawień, które nakłada każde trafienie we wroga.
Stat.ichor_strike.descReviewed
Bleeding on Hit
Krwawe uderzenie
Stat.ichor_strike.nameReviewed
Extra Poisoned stacks from on-kill clouds, further increased by Poisoned on the slain enemy.
Zabity wróg pozostawia po sobie obłok trucizny.
Stat.kill_poison_cloud.descReviewed
Death Cloud Poison
Pośmiertne obłoki trucizny
Stat.kill_poison_cloud.nameReviewed
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