Polski strings

Reviewed1246 strings
Spirits released per attack kill. Fractions round down.
Liczba duchów uwolnionych z pokonanych wrogów.
Stat.kill_spirit_release.descReviewed
Spirits on Kill
Niespokojne duchy
Stat.kill_spirit_release.nameReviewed
Electrified stacks applied per hit, shared across split attacks.
Liczba naelektryzowań, które nakłada każde trafienie we wroga.
Stat.lightning_strike.descReviewed
Electrified on Hit
Piorunowe uderzenie
Stat.lightning_strike.nameReviewed
Barrier capacity relative to Max Health, using at least 100 Health as its basis.
Maksymalna liczba punktów bariery jako procent punktów zdrowia.
Stat.max_barrier.descReviewed
Max Barrier
Maksymalna bariera
Stat.max_barrier.nameReviewed
Damage multiplier against enemies less than 60 units away.
Dodatkowe obrażenia zadawane pobliskim wrogom.
Stat.nearby_damage_mod.descReviewed
Nearby Damage
Bliskie obrażenia
Stat.nearby_damage_mod.nameReviewed
Extra Armor below 10% Health, before Armor caps.
Otrzymana obrona przy stanie bliskim śmierci (mniej niż 10% zdrowia).
Stat.near_death_defense.descReviewed
Near Death Armor
Pancerz bliskiej śmierci
Stat.near_death_defense.nameReviewed
Orbiting Holy Hammers
Orbitujące Święte młoty
Stat.orbit_divine_count.nameReviewed
At 120%, each enemy pierced adds 20% of the attack's starting damage.
Dodatkowe obrażenia zadawane przez twój atak za każdego przebitego wroga.
Stat.pierce_damage_mod.descReviewed
Pierce Damage
Przebijające obrażenia
Stat.pierce_damage_mod.nameReviewed
Poisoned stacks applied per hit, shared across split attacks.
Liczba nałożeń trucizny na wrogów przy trafieniu.
Stat.poison_strike.descReviewed
Poisoned on Hit
Trujące uderzenie
Stat.poison_strike.nameReviewed
Projectile Rebounds
Odbicia pocisku
Stat.proj_rebound.nameReviewed
Projectile steering strength toward its chosen target.
Siła namierzania pocisków.
Stat.proj_seeking.descReviewed
Projectile Homing
Namierzanie pocisków
Stat.proj_seeking.nameReviewed
Projectile Spiraling
Spirala pocisków
Stat.proj_spiraling.nameReviewed
Strength of random changes in projectile direction.
Jak bardzo twój pocisk będzie błądził.
Stat.proj_wandering.descReviewed
Projectile Wandering
Błądzenie pocisków
Stat.proj_wandering.nameReviewed
Chance to reflect incoming projectiles, avoiding their hits. Subject to Reflection caps.
Szansa na odbicie pocisku.
Stat.reflection_chance.descReviewed
Reflection Chance
Szansa na odbicie
Stat.reflection_chance.nameReviewed
Damage multiplier against enemies that have hit you.
Dodatkowe obrażenia zadawane wrogom, którzy cię trafili.
Stat.retaliation_damage_mod.descReviewed
Retaliation Damage
Obrażenia zemsty
Stat.retaliation_damage_mod.nameReviewed
Retribution stacks applied per hit, shared across split attacks.
Liczba odwetów, które nakłada każde trafienie we wroga.
Stat.retribution_strike.descReviewed
Retribution on Hit
Uderzenie odwetowe
Stat.retribution_strike.nameReviewed
Rune Drop Rate
Szansa na upuszczenie runy
Stat.rune_drop_rate.nameReviewed
Extra Crit Chance during and briefly after a Dash, subject to Crit Chance caps.
Zwiększenie szansy na trafienie krytyczne chwilę po zakończeniu zrywu.
Stat.shadow_dash.descReviewed
Crit Chance after Dash
Mroczny zryw
Stat.shadow_dash.nameReviewed
Blind stacks applied per hit, shared across split attacks.
Liczba nałożeń oślepienia na wrogów przy trafieniu.
Stat.shadow_strike.descReviewed
Blind on Hit
Cieniste uderzenie
Stat.shadow_strike.nameReviewed
Shatter chance on Crit, increased by Frozen. Kills non-bosses; bosses lose 5% Max Health.
Trafienia krytyczne mają szansę na natychmiastowe roztrzaskanie wroga. Szansa jest większa dla zamrożonych wrogów.
Stat.shatter_chance.descReviewed
Shatter Chance on Crit
Szansa na roztrzaskanie
Stat.shatter_chance.nameReviewed
Base movement speed multiplier, before temporary effects.
O ile szybciej (lub wolniej) poruszasz się w porównaniu do szybkości podstawowej.
Stat.speed_mod.descReviewed
Move Speed
Szybkość ruchu
Stat.speed_mod.nameReviewed
Spiders spawned per kill. Damage increases with Poisoned on the slain enemy. Fractions round down.
Zabicie wroga uwalnia Pajęczych siepaczy. Zatrucie zwiększa obrażenia.
Stat.spider_on_kill.descReviewed
Spiders on Kill
Pająki przy zabiciu
Stat.spider_on_kill.nameReviewed
Bonus hit damage per distinct elemental Status on the target, regardless of stack count.
Dodatkowe obrażenia zadawane za każdy nałożony status na wroga (podpalenie, zamrożenie, naelektryzowanie, zatrucie).
Stat.status_damage_mod.descReviewed
Damage per Status Type
Obrażenia statusu
Stat.status_damage_mod.nameReviewed
Fire trail strength. Increases patch frequency and fire's share of mixed trails; attacks supply patch damage.
Dodaje ślad ognia do twoich ataków.
Stat.trail_fire_damage.descReviewed
Frost trail strength. Increases patch frequency and frost's share of mixed trails; attacks supply patch damage.
Dodaje ślad zimna do twoich ataków.
Stat.trail_frost_damage.descReviewed
Trail patch frequency multiplier. Actual frequency also depends on combined trail strength.
Jak często zostawiasz ślady.
Stat.trail_rate.descReviewed
Trail Rate Multiplier
Częstotliwość śladów
Stat.trail_rate.nameReviewed
Shadow trail strength. Increases patch frequency and shadow's share of mixed trails; attacks supply patch damage.
Dodaje ślad cienia do twoich ataków.
Stat.trail_shadow_damage.descReviewed
Bonus Ultimate Charge from eligible hits. Most Secondary Attacks and all Ultimate attacks generate none.
Jak szybko przedmiot ładuje superumiejętność.
Stat.ultimate_generation.descReviewed
Ultimate Charge Gain
Generowanie superumiejętności
Stat.ultimate_generation.nameReviewed
Ward Charge capacity. Wards normally spend one charge; charges refill when combat begins.
Ładunki aury otrzymuje się na każdej mapie i wykorzystuje do aktywacji aur.
Stat.ward_charges.descReviewed
Ward Charge Capacity
Ładunki aury
Stat.ward_charges.nameReviewed
Added Ward duration scaling, alongside Effect Duration bonuses.
Jak długo trwa twoja aura.
Stat.ward_duration.descReviewed
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