Glossary · Polski
Glossary118 glossary strings
101–118 of 118 stringsPage 3 of 3
Damaging patches along an attack's path. Trail Rate Multiplier controls patch frequency. Deals Secondary Attack damage.
No translation
Term.Trail.descMissing translation
Trail;Trails;Fire Trail;Fire Trails;Frost Trail;Frost Trails;Fungal Trail;Fungal Trails;Shadow Trail;Shadow Trails
No translation
Term.Trail.nameMissing translation
Gained from dealing damage. Casting at 100% or more normally spends all charge; excess adds equal effectiveness.
No translation
Term.UltimateCharge.descMissing translation
Ultimate Charge;Ultimate Charges;Ultimate Overcharge
No translation
Term.UltimateCharge.nameMissing translation
A powerful skill available at 100% Ultimate Charge, normally spending all stored charge.
Superumiejętności ładują się powoli dzięki zadawanym przez ciebie obrażeniom z innych źródeł.
Term.Ultimate.descReviewed
Ultimate;Ultimates
Superumiejętność;Superumiejętności;Superumiejętnością;Superzdolność;Superzdolności;Supeumiejętności
Term.Ultimate.nameReviewed
Guarantees incoming Crits, spending one stack per hit. Unused stacks fade.
No translation
Term.Vulnerable.descMissing translation
Vulnerable;Vulnerability
Podatny na trafienie krytyczne;Podatna na trafienie krytyczne;Podatni na trafienie krytyczne;Podatność na trafienie krytyczne
Term.Vulnerable.nameReviewed
A projectile bouncing off terrain. Each bounce restores 25% of starting lifespan, up to the starting lifespan. Wall Bounces limits bounces; Damage per Wall Bounce strengthens each bounce.
No translation
Term.WallBounce.descMissing translation
Wall Bounce;Wall Bounces;Wall Bounce Damage;Ricochet;Ricochets;Ricocheting;Terrain Bounce;Terrain Bounces
No translation
Term.WallBounce.nameMissing translation
Normally one Ward use. Refills when combat begins; some effects restore charges during combat, up to capacity.
No translation
Term.WardCharge.descMissing translation
Ward Charge;Ward Charges
No translation
Term.WardCharge.nameMissing translation
A defensive skill normally costing one Ward Charge per use.
Aury to umiejętności defensywne, których można użyć ograniczoną liczbę razy na obszar.
Term.Ward.descReviewed
Ward;Wards
Aura;Ładunki aury;Ładunków aury;Aur;Aury;Ładunku aury;Aurę;Aurą;Aurze;Aurami
Term.Ward.nameReviewed
Your basic attack skill. Hits generate Energy; repeated uses can advance combos. Most Weapons have a post-Dash Lunge.
Broń do zdolności generujące energię. Często oferują serie ataków i mają specjalny atak po zrywie.
Term.Weapon.descReviewed
Weapon;Weapons
Broń;Bronią;Broni;Bronie
Term.Weapon.nameReviewed
Normally 50% Max Health or less for offensive bonuses. Wounded Armor requires strictly below that threshold.
Postać jest ranna, gdy ma mniej niż połowę zdrowia.
Term.Wounded.descNeeds updating
Wounded
Ranny;Ranni;Ranna;Ran;Rannym;Rannych;Rannego;Rannej
Term.Wounded.nameReviewed
101–118 of 118 stringsPage 3 of 3
About translation statuses
- Missing translation
- No translated text yet.
- Needs updating
- Check the translation against the updated English or context.
- Needs review
- Saved and ready for an optional second check.
- Reviewed
- This saved version has been approved.