Русский strings

All strings2054 strings
Spirits on Kill
Освобождение духов
Stat.kill_spirit_release.nameReviewed
Electrified stacks applied per hit, shared across split attacks.
Количество электризации, наносимой при каждом ударе по врагам.
Stat.lightning_strike.descReviewed
Electrified on Hit
Молниевый удар
Stat.lightning_strike.nameReviewed
Barrier capacity relative to Max Health, using at least 100 Health as its basis.
Максимальное количество щита, которое вы можете иметь, в процентах от вашего здоровья.
Stat.max_barrier.descReviewed
Max Barrier
Максимум щита
Stat.max_barrier.nameReviewed
Lightning arc damage relative to the triggering melee hit. Arcs are Secondary Attacks with guaranteed Crits.
No translation
Stat.melee_arcs.descMissing translation
Melee Lightning Arc Damage
No translation
Stat.melee_arcs.nameMissing translation
Damage multiplier against enemies less than 60 units away.
Сколько дополнительного урона вы наносите ближайшим врагам.
Stat.nearby_damage_mod.descReviewed
Nearby Damage
Урон вблизи
Stat.nearby_damage_mod.nameReviewed
Extra Armor below 10% Health, before Armor caps.
Защита применяется, когда вы находитесь на грани смерти (менее 10% здоровья).
Stat.near_death_defense.descReviewed
Near Death Armor
Предсмертная броня
Stat.near_death_defense.nameReviewed
Bonus damage against enemies above 75% Health.
No translation
Stat.opening_damage_mod.descMissing translation
Damage against Healthy
No translation
Stat.opening_damage_mod.nameMissing translation
Number of orbiting Holy Hammers. Each deals 5 base damage per hit, modified by your damage and Aura Power. Attack Speed increases orbit speed; Attack Range and Aura Radius increase orbit distance. Summoned groups share the hammer budget.
Сколько священных молотов вращается вокруг тебя.
Stat.orbit_divine_count.descNeeds updating
Orbiting Holy Hammers
Орбитальные священные молоты
Stat.orbit_divine_count.nameReviewed
At 120%, each enemy pierced adds 20% of the attack's starting damage.
Сколько дополнительного урона наносит ваша атака каждому пронзенному врагу.
Stat.pierce_damage_mod.descReviewed
Pierce Damage
Пронзительный урон
Stat.pierce_damage_mod.nameReviewed
Poisoned stacks per second to nearby enemies, before Aura Power and Status Application.
No translation
Stat.poisoned_aura.descMissing translation
Poisoned Aura Stacks
No translation
Stat.poisoned_aura.nameMissing translation
Homing Vespa released at max Poisoned. Consumes Poisoned; excess application increases swarm size.
No translation
Stat.poisoned_max_seekers.descMissing translation
Poisoned Swarm Count
No translation
Stat.poisoned_max_seekers.nameMissing translation
Maximum Poisoned stacks per target, also raising the threshold for maximum-stack effects.
No translation
Stat.poisoned_stack_limit.descMissing translation
Poisoned Stack Limit
No translation
Stat.poisoned_stack_limit.nameMissing translation
Poisoned stacks applied per hit, shared across split attacks.
Количество отравления, наносимого врагам при каждом ударе.
Stat.poison_strike.descReviewed
Poisoned on Hit
Ядовитый удар
Stat.poison_strike.nameReviewed
Lifetime multiplier for projectiles, defensive fields, and timed skill effects.
Как долго существуют ваши снаряды.
Stat.proj_duration.descNeeds updating
Effect Duration
Длительность снарядов
Stat.proj_duration.nameNeeds updating
Damage retained by each of two forks when a projectile expires or hits terrain. Forks cannot fork.
No translation
Stat.proj_fork_damage.descMissing translation
Fork Damage Retained
No translation
Stat.proj_fork_damage.nameMissing translation
Projectile returns after it would end. Positive fractions allow another return.
Количество отскоков снаряда.
Stat.proj_rebound.descNeeds updating
Projectile Rebounds
Отскок снаряда
Stat.proj_rebound.nameReviewed
Projectile bounces off terrain before expiring. Each bounce restores 25% of starting lifespan, up to the starting lifespan. Fractions round down.
No translation
Stat.proj_ricochet_count.descMissing translation
Wall Bounces
No translation
Stat.proj_ricochet_count.nameMissing translation
Damage added per wall bounce, as a percentage of starting damage. Bonuses add rather than multiply.
No translation
Stat.proj_ricochet_damage.descMissing translation
Damage per Wall Bounce
No translation
Stat.proj_ricochet_damage.nameMissing translation
Projectile steering strength toward its chosen target.
Сила стремящегося снаряда.
Stat.proj_seeking.descReviewed
Projectile Homing
Стремление снаряда
Stat.proj_seeking.nameReviewed
Strength of curved projectile movement.
Насколько быстро будет вращаться снаряд.
Stat.proj_spiraling.descReviewed
Projectile Spiraling
Спираль снаряда
Stat.proj_spiraling.nameReviewed
Strength of random changes in projectile direction.
Насколько сильно ваш снаряд будет отклоняться от траектории.
Stat.proj_wandering.descReviewed
Projectile Wandering
Странствие снаряда
Stat.proj_wandering.nameReviewed
How long resurrected Servants and their offspring last after rising. Each point adds 2 seconds. Servants retain 50% Health and damage. Maximum three; new Servants replace the oldest.
No translation
Stat.raise_dead_duration.descMissing translation
Servant Lifetime (seconds)
No translation
Stat.raise_dead_duration.nameMissing translation
Random Curse stacks applied per hit, shared across split attacks.
No translation
Stat.random_curse_on_hit.descMissing translation
Random Curse Stacks on Hit
No translation
Stat.random_curse_on_hit.nameMissing translation
Chance to reflect incoming projectiles, avoiding their hits. Subject to Reflection caps.
Вероятность того, что снаряд будет отражен.
Stat.reflection_chance.descReviewed
Reflection Chance
Шанс отражения
Stat.reflection_chance.nameReviewed
Damage multiplier against enemies that have hit you.
Сколько дополнительного урона вы наносите врагам, которые вас ударили.
Stat.retaliation_damage_mod.descReviewed
Retaliation Damage
Ответный урон
Stat.retaliation_damage_mod.nameReviewed
Retribution stacks per second to nearby enemies, before Aura Power.
No translation
Stat.retribution_aura.descMissing translation
About translation statuses
Missing translation
No translated text yet.
Needs updating
Check the translation against the updated English or context.
Needs review
Saved and ready for an optional second check.
Reviewed
This saved version has been approved.