Glossary · Русский

Glossary118 glossary strings
Damaging patches along an attack's path. Trail Rate Multiplier controls patch frequency. Deals Secondary Attack damage.
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Term.Trail.descMissing translation
Trail;Trails;Fire Trail;Fire Trails;Frost Trail;Frost Trails;Fungal Trail;Fungal Trails;Shadow Trail;Shadow Trails
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Term.Trail.nameMissing translation
Gained from dealing damage. Casting at 100% or more normally spends all charge; excess adds equal effectiveness.
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Term.UltimateCharge.descMissing translation
Ultimate Charge;Ultimate Charges;Ultimate Overcharge
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Term.UltimateCharge.nameMissing translation
A powerful skill available at 100% Ultimate Charge, normally spending all stored charge.
Ультимейты — это умения, заряд которых постепенно пополняется за счет всего наносимого вами урона.
Term.Ultimate.descReviewed
Ultimate;Ultimates
Ультимейт;Ультимейты;Ультимейта;Ультимейтов;Ультимейтом
Term.Ultimate.nameReviewed
Guarantees incoming Crits, spending one stack per hit. Unused stacks fade.
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Term.Vulnerable.descMissing translation
Vulnerable;Vulnerability
Уязвимый;Уязвимая;Уязвимые;Уязвимым;Уязвимых;Уязвимость;Уязвимости
Term.Vulnerable.nameReviewed
A projectile bouncing off terrain. Each bounce restores 25% of starting lifespan, up to the starting lifespan. Wall Bounces limits bounces; Damage per Wall Bounce strengthens each bounce.
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Term.WallBounce.descMissing translation
Wall Bounce;Wall Bounces;Wall Bounce Damage;Ricochet;Ricochets;Ricocheting;Terrain Bounce;Terrain Bounces
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Term.WallBounce.nameMissing translation
Normally one Ward use. Refills when combat begins; some effects restore charges during combat, up to capacity.
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Term.WardCharge.descMissing translation
Ward Charge;Ward Charges
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Term.WardCharge.nameMissing translation
A defensive skill normally costing one Ward Charge per use.
Барьеры — это умения, ориентированные на защиту, количество применений которых ограничено на каждом уровне.
Term.Ward.descReviewed
Ward;Wards
Заряды барьера;Заряд барьера;Зарядов барьера;Заряда барьера;Зарядами барьера
Term.Ward.nameNeeds updating
Your basic attack skill. Hits generate Energy; repeated uses can advance combos. Most Weapons have a post-Dash Lunge.
Оружие — это умения, которые генерируют энергию. Оружие часто имеет серию атак и специальную атаку после рывка.
Term.Weapon.descReviewed
Weapon;Weapons
Оружие;Оружия;Оружием;Оружии
Term.Weapon.nameReviewed
Normally 50% Max Health or less for offensive bonuses. Wounded Armor requires strictly below that threshold.
Персонаж считается раненым, если его здоровье опустилось ниже половины.
Term.Wounded.descNeeds updating
Wounded
Раненый;Раненые;Раненым;Раненых;Раненая;Раненого;Ранен;Ранена;Ранены;Ранений;Ранении
Term.Wounded.nameReviewed
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