繁體中文 strings

All strings2054 strings
Barrier per Spell Cast
施法屏障
Stat.barrier_per_cast.nameReviewed
Barrier gained after Health damage, as a percentage of Health lost, limited by Max Barrier.
將損失生命值轉化為屏障的百分比。
Stat.barrier_per_damage.descReviewed
Barrier from Health Damage
受傷屏障
Stat.barrier_per_damage.nameReviewed
Barrier gained per Evade, limited by Max Barrier.
每次閃避攻擊獲得的屏障值。
Stat.barrier_per_evade.descReviewed
Barrier per Evade
閃避屏障
Stat.barrier_per_evade.nameReviewed
Barrier per eligible hit, shared across split attacks and limited by Max Barrier.
每次命中獲得的屏障值。
Stat.barrier_per_hit.descReviewed
Barrier per Hit
命中屏障
Stat.barrier_per_hit.nameReviewed
Any positive value removes Bleeding's stack limit.
流血不再有層數上限。
Stat.bleeding_unlimited.descReviewed
Unlimited Bleeding
無限流血
Stat.bleeding_unlimited.nameReviewed
Bleeding stacks applied to enemies that hit you.
敵人命中你時,你對其施加的流血層數。
Stat.bleed_on_hurt.descReviewed
Bleeding on Being Hit
受傷施加流血
Stat.bleed_on_hurt.nameReviewed
Enables instant kills at max Blind. Bosses lose 5% Max Health, increased by excess application. Consumes Blind.
致盲達到最大層數時,立即擊敗非首領敵人,並移除首領 10% 的生命值。
Stat.blinded_max_void.descNeeds updating
Void at Max Blind
致盲虛空
Stat.blinded_max_void.nameReviewed
Spell Energy supplied per Health sacrificed when you lack Energy. Bypasses Barrier; leaves at least 1 Health.
No translation
Stat.blood_cast_efficiency.descMissing translation
Spell Energy per Health
No translation
Stat.blood_cast_efficiency.nameMissing translation
Healing per retaliating Blood Shard hit. Enemy hits can release shards even through Barrier.
No translation
Stat.blood_shard_on_hurt.descMissing translation
Retaliating Shard Healing
No translation
Stat.blood_shard_on_hurt.nameMissing translation
Maximum Botyls you can carry.
攜帶藥瓶總數。
Stat.botyl_count.descReviewed
Botyl Capacity
藥瓶數量
Stat.botyl_count.nameReviewed
Direct chance for slain enemies to drop a Botyl.
藥瓶掉落頻率修正。
Stat.botyl_drop_rate.descNeeds updating
Botyl Drop Chance
藥瓶掉落率
Stat.botyl_drop_rate.nameReviewed
Health restored per Botyl, limited by your Health cap.
每瓶藥水回復的生命值。
Stat.botyl_heal.descReviewed
Health per Botyl
藥水治療
Stat.botyl_heal.nameReviewed
Burning stacks per second to nearby enemies, before Aura Power and Status Application.
附近敵人每秒疊加的「灼燒」層數。
Stat.burning_aura.descReviewed
Burning Aura Stacks
灼燒光環
Stat.burning_aura.nameReviewed
Explosion damage at max Burning. Consumes Burning; scales with Status Power and excess application.
灼燒達到最大層數時造成的爆炸傷害。
Stat.burning_max_explosion.descReviewed
Burning Explosion Damage
灼燒爆炸
Stat.burning_max_explosion.nameReviewed
Bonus to Burning tick frequency and stack decay, concentrating damage into less time.
No translation
Stat.burning_rate.descMissing translation
Burning Speed Bonus
No translation
Stat.burning_rate.nameMissing translation
Maximum Burning stacks per target, also raising the threshold for maximum-stack effects.
可施加的灼燒層數上限。
Stat.burning_stack_limit.descReviewed
Burning Stack Limit
灼燒層數上限
Stat.burning_stack_limit.nameReviewed
Free Spell chance per direct Weapon hit, shared across split attacks.
攻擊命中時有機率免費釋放法術。
Stat.cast_on_hit.descNeeds updating
Free Spell Chance on Hit
命中施法
Stat.cast_on_hit.nameReviewed
Damage per chained Magic Arrow relative to the triggering attack, before inherited-effect reductions.
加入連鎖攻擊的飛箭傷害。
Stat.chain_arrow.descReviewed
Chain Arrow Damage
連鎖飛箭傷害
Stat.chain_arrow.nameReviewed
Chain Blizzard damage as a percentage of the triggering attack's damage.
加入連鎖攻擊的暴雪傷害。
Stat.chain_blizzard.descReviewed
Chain Blizzard Damage
連鎖暴雪傷害
Stat.chain_blizzard.nameReviewed
Chain Blood Spirit damage as a percentage of the triggering attack's damage.
加入連鎖攻擊的爆炸傷害。
Stat.chain_chaser.descNeeds updating
Chain Spirit Damage
連鎖追擊傷害
Stat.chain_chaser.nameReviewed
Chain explosion damage as a percentage of the triggering attack's damage.
加入連鎖攻擊的爆炸傷害。
Stat.chain_explosion.descReviewed
Chain Explosion Damage
連鎖爆炸傷害
Stat.chain_explosion.nameReviewed
Chain Firebomb damage as a percentage of the triggering attack's damage.
加入連鎖攻擊的燃燒彈傷害。
Stat.chain_firebomb.descReviewed
Chain Firebomb Damage
連鎖燃燒彈傷害
Stat.chain_firebomb.nameReviewed
Chain Ice Pillar damage as a percentage of the triggering attack's damage.
加入連鎖攻擊的冰柱傷害。
Stat.chain_ice_pillar.descReviewed
Chain Ice Pillar Damage
連鎖冰柱傷害
Stat.chain_ice_pillar.nameReviewed
Chain lightning damage as a percentage of the triggering attack's damage.
加入連鎖攻擊的閃電傷害。
Stat.chain_lightning.descReviewed
Chain Lightning Damage
連鎖閃電傷害
Stat.chain_lightning.nameReviewed
Chain Meteor damage as a percentage of the triggering attack's damage.
加入連鎖攻擊的隕石傷害。
Stat.chain_meteor.descReviewed
Chain Meteor Damage
連鎖隕石傷害
Stat.chain_meteor.nameReviewed
Chain Poison Pool damage as a percentage of the triggering attack's damage.
加入連鎖攻擊的毒液傷害。
Stat.chain_poison.descReviewed
About translation statuses
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Needs updating
Check the translation against the updated English or context.
Needs review
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Reviewed
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