繁體中文 strings

Needs updating85 strings
Ildru, Starcaller Hexapede
星裔六足獸
Boss.StarspawnHexapede.nameNeeds updating
Store 10% more Ultimate Charge per level. Casting spends all charge; excess above 100% adds equal effectiveness.
每個區域使你額外儲存10%的終極技充能。施放終極技會消耗100%的充能。
Blessing.BlessingIce.descNeeds updating
Attacks gain damage as they pierce through enemies.
每擊中一個敵人,傷害都會提升。
Rune.RuneAvalanche.descNeeds updating
Repeated hits on the same enemy build damage, resetting after one second without a hit. Reduces base damage.
連續命中時傷害提升。
Rune.RuneBarrage.descNeeds updating
Using this skill spends all Barrier to add damage or shield absorption capacity.
攻擊時消耗所有屏障,每消耗1點屏障便會造成額外傷害。
Rune.RuneBitterness.descNeeds updating
Curses enemies with Condemnation and Retribution.
詛咒敵人,使其受到「天譴」。
Rune.RuneJudgement.descNeeds updating
Greatly reduces hit damage, but inflicts massive Burning.
不造成傷害,但施加大量灼燒層數。
Rune.RuneMadness.descNeeds updating
Increase damage for each Electrified stack on your target.
對「觸電」敵人的傷害提升。
Rune.RuneOverstimulation.descNeeds updating
Enemies explode when killed. Damage increases when the enemy is Burning.
擊殺敵人時發生爆炸。對「灼燒」狀態的敵人傷害提升。
Rune.TindersoulRune.descNeeds updating
Call down a Divine Sword applying Condemnation and Retribution.
召喚一柄神聖之劍從天而降,並對敵人施加天譴。
Spell.Castigladius.descNeeds updating
Exchange daggers with a shadowy clone. The returning dagger tracks you.
投擲一把暗影浸染的匕首。它會持續追蹤目標,每次穿透目標都會使其陷入致盲狀態。
Spell.Foras.descNeeds updating
Astral Tear drop chance multiplier for elite enemies.
敵人死亡時掉落星空淚滴的機率。
Stat.astral_tear_drop_rate.descNeeds updating
Aim precision. Higher values reduce random deviation and tighten attack spread.
攻擊命中目標的機率。
Stat.attack_accuracy.descNeeds updating
Movement speed supplied by moving attacks, separate from normal Dashes.
衝刺後突刺攻擊的速度。
Stat.attack_dash.descNeeds updating
Attack Movement Speed
衝刺攻擊
Stat.attack_dash.nameNeeds updating
Speed multiplier for attacks, skill reuse, and moving projectiles. Faster Weapon attacks have proportionally weaker on-hit effects and Energy gains.
攻擊速度修正。
Stat.attack_speed.descNeeds updating
Damage or shield absorption capacity added per Barrier point consumed. Using this skill spends all available Barrier.
每消耗一點屏障所附加的傷害值。
Stat.barrier_consume_damage.descNeeds updating
Enables instant kills at max Blind. Bosses lose 5% Max Health, increased by excess application. Consumes Blind.
致盲達到最大層數時,立即擊敗非首領敵人,並移除首領 10% 的生命值。
Stat.blinded_max_void.descNeeds updating
Direct chance for slain enemies to drop a Botyl.
藥瓶掉落頻率修正。
Stat.botyl_drop_rate.descNeeds updating
Free Spell chance per direct Weapon hit, shared across split attacks.
攻擊命中時有機率免費釋放法術。
Stat.cast_on_hit.descNeeds updating
Chain Blood Spirit damage as a percentage of the triggering attack's damage.
加入連鎖攻擊的爆炸傷害。
Stat.chain_chaser.descNeeds updating
Extra Armor. Damage reaching Health also adds this fraction of the damage as Health Corruption.
傷害大幅降低,但轉化為腐蝕值。
Stat.corruption_armor.descNeeds updating
Flat Health Corruption change per kill. Negative removes Corruption.
每次擊殺祛除大量生命腐蝕。
Stat.corruption_per_kill.descNeeds updating
Corruption Change per Kill
擊殺淨化
Stat.corruption_per_kill.nameNeeds updating
Attack damage multiplier. 150% means 1.5 times damage before other modifiers.
額外造成的傷害。
Stat.damage_mod.descNeeds updating
Damage Multiplier
傷害加成
Stat.damage_mod.nameNeeds updating
Immediate damage per Poisoned stack actually added. Adds no damage for stacks blocked by the cap.
每層中毒造成的傷害。
Stat.damage_per_poisoned.descNeeds updating
Poison Application Damage
每層中毒傷害
Stat.damage_per_poisoned.nameNeeds updating
Homing Spirit damage as a percentage of Health lost. Damage fully absorbed by Barrier grants none.
受到傷害時生成的靈魂造成的反擊傷害(基於所受傷害的百分比)。
Stat.damage_retribution.descNeeds updating
Dash duration in seconds, including its automatic Evasion window.
衝刺移動距離。
Stat.dash_length.descNeeds updating
Dash Duration
衝刺距離
Stat.dash_length.nameNeeds updating
Condemnation and Retribution stacks applied per hit, shared across split attacks.
每次攻擊造成的天譴層數。
Stat.divine_strike.descNeeds updating
Electrified stacks per second to nearby enemies, before Aura Power and Status Application.
周圍觸電的敵人每秒獲得的電擊層數。
Stat.electrified_aura.descNeeds updating
Holy Dagger emission strength. Increases output and shared emission duration, rather than fixed projectile count.
發射的聖光匕首數量。
Stat.emit_dagger_count.descNeeds updating
Fire Bolt emission strength. Increases output and shared emission duration, rather than fixed projectile count.
發射火球的數量。
Stat.emit_fire_count.descNeeds updating
Ice Shard emission strength. Increases output and shared emission duration, rather than fixed projectile count.
發射冰晶的數量。
Stat.emit_ice_count.descNeeds updating
Lightning Jolt emission strength. Increases output and shared emission duration, rather than fixed projectile count.
發射的閃電數量。
Stat.emit_lightning_count.descNeeds updating
Energy capacity for casting Spells. Weapon hits replenish Energy.
能量透過武器攻擊積攢,用於釋放法術。
Stat.energy.descNeeds updating
Increases Energy from direct Weapon hits and draining effects, and healing from draining auras.
物品生成能量的速度。
Stat.energy_generation.descNeeds updating
Essence drop chance multiplier. Enemies with more Max Health get more rolls.
敵人死亡時掉落精華的機率。
Stat.essence_drop_rate.descNeeds updating
Bonus damage per previous hit on the same enemy. Resets after one second without a hit; split attacks share buildup.
對已命中敵人造成的額外傷害。
Stat.follow_damage_mod.descNeeds updating
Extra Armor for five seconds after losing Health or gaining Harden, before Armor caps.
受到攻擊後獲得的額外護甲。
Stat.hardening.descNeeds updating
Damage bonus scaling with missing Health. At half Health, half the listed bonus applies.
低血量時的傷害加成(僅剩1%血量時獲得100%加成)。
Stat.health_damage_mod.descNeeds updating
Health pickup drop chance multiplier.
敵人死亡時掉落回血物品的機率。
Stat.health_drop_rate.descNeeds updating
Number of orbiting Holy Hammers. Each deals 5 base damage per hit, modified by your damage and Aura Power. Attack Speed increases orbit speed; Attack Range and Aura Radius increase orbit distance. Summoned groups share the hammer budget.
環繞自身的聖錘數量。
Stat.orbit_divine_count.descNeeds updating
Lifetime multiplier for projectiles, defensive fields, and timed skill effects.
射彈能持續的時間。
Stat.proj_duration.descNeeds updating
Effect Duration
射彈持續時間
Stat.proj_duration.nameNeeds updating
Projectile returns after it would end. Positive fractions allow another return.
射彈可彈射的次數。
Stat.proj_rebound.descNeeds updating
Rune drop chance multiplier, rather than a direct drop chance.
敵人死亡時掉落符文的機率。
Stat.rune_drop_rate.descNeeds updating
Converts applied Statuses and Curses to Bleeding at 100% plus this bonus.
將所有施加的狀態效果和詛咒轉化為流血。
Stat.status_conversion_bleeding.descNeeds updating
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