繁體中文 strings

All strings2054 strings
Chain Poison Pool Damage
連鎖毒液傷害
Stat.chain_poison.nameReviewed
Starburst damage relative to the triggering attack, distributed across its projectiles.
加入連鎖攻擊的星爆傷害。
Stat.chain_starburst.descReviewed
Chain Starburst Damage
連鎖星爆傷害
Stat.chain_starburst.nameReviewed
Chain Whirlwind damage as a percentage of the triggering attack's damage.
加入連鎖攻擊的颶風傷害。
Stat.chain_whirlwind.descReviewed
Chain Whirlwind Damage
連鎖颶風傷害
Stat.chain_whirlwind.nameReviewed
Damage multiplier for attacks released while Concealed.
隱匿狀態下造成的額外傷害。
Stat.concealed_damage.descReviewed
Concealed Damage
隱匿傷害
Stat.concealed_damage.nameReviewed
Concealed stacks gained per Spell cast.
每次施放法術時獲得的隱匿值。
Stat.conceal_per_cast.descReviewed
Concealed per Spell Cast
施法隱匿
Stat.conceal_per_cast.nameReviewed
Concealed stacks gained per Crit.
每次暴擊時獲得的隱匿值。
Stat.conceal_per_crit.descReviewed
Concealed per Crit
暴擊隱匿
Stat.conceal_per_crit.nameReviewed
Extra Armor. Damage reaching Health also adds this fraction of the damage as Health Corruption.
傷害大幅降低,但轉化為腐蝕值。
Stat.corruption_armor.descNeeds updating
Corruption Armor
腐蝕護甲
Stat.corruption_armor.nameReviewed
Flat Health Corruption change per kill. Negative removes Corruption.
每次擊殺祛除大量生命腐蝕。
Stat.corruption_per_kill.descNeeds updating
Corruption Change per Kill
擊殺淨化
Stat.corruption_per_kill.nameNeeds updating
Crit chance per hit, shared across split attacks.
造成暴擊的機率。
Stat.crit_chance.descReviewed
Crit Chance
暴擊率
Stat.crit_chance.nameReviewed
Extra Crit Chance per Curse stack on the target, subject to Crit Chance caps.
每層詛咒所提升的對被詛咒敵人的暴擊率。
Stat.crit_curse_bonus.descReviewed
Crit per Curse Stack
詛咒暴擊加成
Stat.crit_curse_bonus.nameReviewed
Crit damage multiplier. 200% means double damage.
造成暴擊時的傷害倍率。
Stat.crit_multiplier.descReviewed
Crit Damage
暴擊傷害
Stat.crit_multiplier.nameReviewed
Bonus hit damage per Curse stack on the target.
目標身上的每層詛咒可讓你造成的額外傷害。
Stat.curse_damage_mod.descReviewed
Damage per Curse Stack
詛咒傷害
Stat.curse_damage_mod.nameReviewed
Hit damage reduction per Curse stack on the attacker, with separate caps alongside Armor.
敵人身上每層詛咒可為你提供的傷害減免量。
Stat.curse_defense.descReviewed
Defense per Curse Stack
詛咒防禦
Stat.curse_defense.nameReviewed
Percentage growth of existing Curse stacks per hit, shared across split attacks.
命中敵人後,所有詛咒層數增加的百分比。
Stat.curse_multiply_on_hit.descReviewed
Curse Growth on Hit
命中詛咒倍率
Stat.curse_multiply_on_hit.nameReviewed
Percentage of remaining Curse stacks spread from a slain enemy to every nearby enemy.
被詛咒的敵人死亡時,詛咒的轉移比例。
Stat.curse_transfer.descReviewed
Curse Spread on Kill
詛咒轉移
Stat.curse_transfer.nameReviewed
Damage a shield can absorb before breaking, separate from Barrier.
吸收的傷害。
Stat.damage_absorbtion.descReviewed
Shield Absorption Capacity
傷害吸收
Stat.damage_absorbtion.nameReviewed
Attack damage multiplier. 150% means 1.5 times damage before other modifiers.
額外造成的傷害。
Stat.damage_mod.descNeeds updating
Damage Multiplier
傷害加成
Stat.damage_mod.nameNeeds updating
Immediate damage per Poisoned stack actually added. Adds no damage for stacks blocked by the cap.
每層中毒造成的傷害。
Stat.damage_per_poisoned.descNeeds updating
Poison Application Damage
每層中毒傷害
Stat.damage_per_poisoned.nameNeeds updating
Homing Spirit damage as a percentage of Health lost. Damage fully absorbed by Barrier grants none.
受到傷害時生成的靈魂造成的反擊傷害(基於所受傷害的百分比)。
Stat.damage_retribution.descNeeds updating
Retaliation Spirit Damage
傷害反撲
Stat.damage_retribution.nameReviewed
Incoming hit damage change. Negative reduces damage; positive increases it.
承受的額外傷害。
Stat.damage_taken.descReviewed
Damage Taken Change
承受傷害
Stat.damage_taken.nameReviewed
Dash Charge capacity, including partial charges. Each Dash spends one full charge.
可儲存的衝刺充能數量。
Stat.dash_charges.descReviewed
Dash Charge Capacity
衝刺充能
Stat.dash_charges.nameReviewed
Dash Charge recovery modifier. Lower is faster; charges refill while not dashing.
衝刺後再次衝刺所需時間。
Stat.dash_cooldown.descReviewed
Dash Recovery Modifier
衝刺冷卻
Stat.dash_cooldown.nameReviewed
Dash duration in seconds, including its automatic Evasion window.
衝刺移動距離。
Stat.dash_length.descNeeds updating
Dash Duration
衝刺距離
Stat.dash_length.nameNeeds updating
Mortars released per normal Dash. Fractions round down.
衝刺釋放的炮彈數量。
Stat.dash_mortars.descReviewed
Mortars on Dash
衝刺炮彈
Stat.dash_mortars.nameReviewed
Base chance per enemy touched per normal Dash. Frozen increases it up to threefold, capped at 75% after all bonuses. Bosses lose 5% Max Health instead.
No translation
Stat.dash_shatter.descMissing translation
Base Shatter Chance on Dash
No translation
Stat.dash_shatter.nameMissing translation
Fraction of incoming hit damage blocked. Conditional bonuses apply before Armor caps.
被擊中時減少的傷害的百分比。
Stat.defense.descReviewed
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