繁體中文 strings
Reviewed1700 strings
501–550 of 1700 stringsPage 11 of 34
Retaliation Ice Damage
冰霜反擊
Stat.ice_retribution.nameReviewed
Frozen stacks applied per hit, shared across split attacks.
每次攻擊附加的凍結層數。
Stat.ice_strike.descReviewed
Frozen on Hit
寒冰打擊
Stat.ice_strike.nameReviewed
Bleeding stacks applied per hit, shared across split attacks.
每次攻擊附加的流血層數。
Stat.ichor_strike.descReviewed
Bleeding on Hit
膿液打擊
Stat.ichor_strike.nameReviewed
Extra Poisoned stacks from on-kill clouds, further increased by Poisoned on the slain enemy.
擊殺敵人時釋放毒雲。
Stat.kill_poison_cloud.descReviewed
Death Cloud Poison
死亡毒雲
Stat.kill_poison_cloud.nameReviewed
Spirits released per attack kill. Fractions round down.
敵人死亡時釋放的靈魂數量。
Stat.kill_spirit_release.descReviewed
Spirits on Kill
靈魂釋放
Stat.kill_spirit_release.nameReviewed
Electrified stacks applied per hit, shared across split attacks.
每次攻擊附加的觸電層數。
Stat.lightning_strike.descReviewed
Electrified on Hit
閃電打擊
Stat.lightning_strike.nameReviewed
Barrier capacity relative to Max Health, using at least 100 Health as its basis.
你能擁有的最大屏障值,按生命值的百分比計算。
Stat.max_barrier.descReviewed
Max Barrier
最大屏障
Stat.max_barrier.nameReviewed
Lightning arc damage relative to the triggering melee hit. Arcs are Secondary Attacks with guaranteed Crits.
為你的近戰攻擊附加閃電弧。
Stat.melee_arcs.descReviewed
Melee Lightning Arc Damage
電弧傷害
Stat.melee_arcs.nameReviewed
Damage multiplier against enemies less than 60 units away.
對附近敵人的額外傷害。
Stat.nearby_damage_mod.descReviewed
Nearby Damage
近戰傷害
Stat.nearby_damage_mod.nameReviewed
Extra Armor below 10% Health, before Armor caps.
瀕死狀態時獲得的防禦值。
Stat.near_death_defense.descReviewed
Near Death Armor
瀕死護甲
Stat.near_death_defense.nameReviewed
Orbiting Holy Hammers
環繞聖錘
Stat.orbit_divine_count.nameReviewed
At 120%, each enemy pierced adds 20% of the attack's starting damage.
攻擊穿透敵人時造成的額外傷害。
Stat.pierce_damage_mod.descReviewed
Pierce Damage
穿刺傷害
Stat.pierce_damage_mod.nameReviewed
Homing Vespa released at max Poisoned. Consumes Poisoned; excess application increases swarm size.
中毒達到最大層數時釋放的毒蜂數量。
Stat.poisoned_max_seekers.descReviewed
Poisoned Swarm Count
毒蜂戰陣
Stat.poisoned_max_seekers.nameReviewed
Maximum Poisoned stacks per target, also raising the threshold for maximum-stack effects.
可施加的中毒層數上限。
Stat.poisoned_stack_limit.descReviewed
Poisoned Stack Limit
中毒層數上限
Stat.poisoned_stack_limit.nameReviewed
Poisoned stacks applied per hit, shared across split attacks.
每次攻擊附加的中毒層數。
Stat.poison_strike.descReviewed
Poisoned on Hit
毒液打擊
Stat.poison_strike.nameReviewed
Projectile Rebounds
射彈彈射
Stat.proj_rebound.nameReviewed
Projectile steering strength toward its chosen target.
射彈的追蹤強度。
Stat.proj_seeking.descReviewed
Projectile Homing
射彈追蹤
Stat.proj_seeking.nameReviewed
Strength of curved projectile movement.
射彈螺旋飛行的幅度。
Stat.proj_spiraling.descReviewed
Projectile Spiraling
射彈螺旋
Stat.proj_spiraling.nameReviewed
Strength of random changes in projectile direction.
射彈的隨機偏移幅度。
Stat.proj_wandering.descReviewed
Projectile Wandering
射彈偏移
Stat.proj_wandering.nameReviewed
Random Curse stacks applied per hit, shared across split attacks.
每次命中施加的隨機詛咒層數。
Stat.random_curse_on_hit.descReviewed
Random Curse Stacks on Hit
命中隨機詛咒
Stat.random_curse_on_hit.nameReviewed
Chance to reflect incoming projectiles, avoiding their hits. Subject to Reflection caps.
射彈被反彈的機率。
Stat.reflection_chance.descReviewed
Reflection Chance
反彈機率
Stat.reflection_chance.nameReviewed
Damage multiplier against enemies that have hit you.
對擊中過你的敵人造成的額外傷害。
Stat.retaliation_damage_mod.descReviewed
Retaliation Damage
反擊傷害
Stat.retaliation_damage_mod.nameReviewed
Retribution stacks per second to nearby enemies, before Aura Power.
附近敵人每秒獲得的反擊層數。
Stat.retribution_aura.descReviewed
Retribution Aura Stacks
反擊光環
Stat.retribution_aura.nameReviewed
Retribution stacks applied per hit, shared across split attacks.
每次攻擊附加的反擊層數。
Stat.retribution_strike.descReviewed
Retribution on Hit
反擊之力
Stat.retribution_strike.nameReviewed
Rune Drop Rate
符文掉落率
Stat.rune_drop_rate.nameReviewed
Damage multiplier for Secondary Attacks from chains, emissions, trails, orbits, Cores, and combat triggers.
次級攻擊造成的額外傷害。
Stat.secondary_damage_mod.descReviewed
Secondary Attack Damage
次級攻擊傷害
Stat.secondary_damage_mod.nameReviewed
After a failed Evasion roll, rolls again using this fraction of raw Evasion, before caps.
你的總閃避值中用於二次閃避判定的百分比。
Stat.second_evasion.descReviewed
Second Evasion Strength
二次閃避
Stat.second_evasion.nameReviewed
501–550 of 1700 stringsPage 11 of 34
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