繁體中文 strings
Reviewed1700 strings
551–600 of 1700 stringsPage 12 of 34
Extra Crit Chance during and briefly after a Dash, subject to Crit Chance caps.
衝刺後短時間內提升暴擊率。
Stat.shadow_dash.descReviewed
Crit Chance after Dash
影襲衝刺
Stat.shadow_dash.nameReviewed
Blind stacks applied per hit, shared across split attacks.
每次攻擊附加的致盲層數。
Stat.shadow_strike.descReviewed
Blind on Hit
暗影打擊
Stat.shadow_strike.nameReviewed
Shatter chance on Crit, increased by Frozen. Kills non-bosses; bosses lose 5% Max Health.
暴擊有機率瞬間粉碎敵人。對「凍結」敵人機率提升。
Stat.shatter_chance.descReviewed
Shatter Chance on Crit
粉碎機率
Stat.shatter_chance.nameReviewed
Amplifies this skill's bonuses and penalties, including socketed and fused Runes. Excludes shared character stats.
提升技能所有其他屬性的效果。
Stat.skill_effect.descReviewed
Skill Bonus Power
技能效果
Stat.skill_effect.nameReviewed
Spark damage when hitting Electrified enemies, increased by Electrified stacks.
命中觸電狀態敵人時,電火花造成的傷害。
Stat.sparks_on_hit.descReviewed
Sparks on Electrified Hit
電火花傷害
Stat.sparks_on_hit.nameReviewed
Base movement speed multiplier, before temporary effects.
與基礎移動速度相比的移速增益/減益。
Stat.speed_mod.descReviewed
Move Speed
移動速度
Stat.speed_mod.nameReviewed
Spiders spawned per kill. Damage increases with Poisoned on the slain enemy. Fractions round down.
擊殺敵人時釋放小蜘蛛。傷害隨「中毒」層數增加。
Stat.spider_on_kill.descReviewed
Spiders on Kill
擊殺蜘蛛
Stat.spider_on_kill.nameReviewed
Bonus hit damage per elemental Status stack, consuming all elemental stacks afterward.
每消耗一層狀態效果增加的額外傷害。
Stat.status_consume_damage.descReviewed
Status Consumption Damage
狀態消耗傷害
Stat.status_consume_damage.nameReviewed
Bleeding Conversion Bonus
狀態轉化:流血
Stat.status_conversion_bleeding.nameReviewed
Bonus hit damage per distinct elemental Status on the target, regardless of stack count.
敵人身上每存在一種狀態效果(灼燒、凍結、觸電、中毒),便會使你造成的額外傷害。
Stat.status_damage_mod.descReviewed
Damage per Status Type
狀態傷害
Stat.status_damage_mod.nameReviewed
Increases Burning and Electrified damage, Poisoned tick frequency, and Frozen slowdown.
狀態效果強度修正。
Stat.status_effect.descReviewed
Status Power
狀態效果
Stat.status_effect.nameReviewed
Burning, Frozen, and Electrified stacks applied per Crit, before Status Application.
暴擊時施加的灼燒、觸電和凍結層數。
Stat.statuses_on_crit.descReviewed
Elemental Stacks on Crit
暴擊施加狀態
Stat.statuses_on_crit.nameReviewed
Fire trail strength. Increases patch frequency and fire's share of mixed trails; attacks supply patch damage.
你的攻擊留下火焰痕跡。
Stat.trail_fire_damage.descReviewed
Frost trail strength. Increases patch frequency and frost's share of mixed trails; attacks supply patch damage.
你的攻擊留下冰霜痕跡。
Stat.trail_frost_damage.descReviewed
Fungal trail strength. Increases patch frequency and fungus's share of mixed trails; attacks supply patch damage.
你的攻擊留下毒菌痕跡。
Stat.trail_fungal_damage.descReviewed
Trail patch frequency multiplier. Actual frequency also depends on combined trail strength.
生成痕跡的頻率。
Stat.trail_rate.descReviewed
Trail Rate Multiplier
生痕頻率
Stat.trail_rate.nameReviewed
Shadow trail strength. Increases patch frequency and shadow's share of mixed trails; attacks supply patch damage.
你的攻擊留下暗影痕跡。
Stat.trail_shadow_damage.descReviewed
Extra Ultimate capacity above 100%. Casting spends all charge; excess charge adds equal effectiveness.
超過100%施法所需充能後,你還能額外儲存的終極技充能。
Stat.ultimate_capacity.descReviewed
Extra Ultimate Capacity
終極技充能上限
Stat.ultimate_capacity.nameReviewed
Bonus Ultimate Charge from eligible hits. Most Secondary Attacks and all Ultimate attacks generate none.
物品產生終極技的速度。
Stat.ultimate_generation.descReviewed
Ultimate Charge Gain
終極技生成
Stat.ultimate_generation.nameReviewed
Ward Charge capacity. Wards normally spend one charge; charges refill when combat begins.
守護充能於每個房間刷新,用於釋放守護技能。
Stat.ward_charges.descReviewed
Ward Charge Capacity
守護充能
Stat.ward_charges.nameReviewed
Added Ward duration scaling, alongside Effect Duration bonuses.
守護能持續的時間。
Stat.ward_duration.descReviewed
Ward Duration Bonus
守護持續時間
Stat.ward_duration.nameReviewed
Ward Charge chance per hit, shared across split attacks and limited by capacity.
攻擊敵人生成守護充能的機率。
Stat.ward_generation.descReviewed
Ward Charge Chance on Hit
守護生成
Stat.ward_generation.nameReviewed
Ward Charge chance when hit or when a shielding Ward first blocks damage. Later blocks grant no roll.
受到攻擊時或防禦型守護首次抵擋傷害時,恢復1次「守護」使用次數的機率。
Stat.ward_on_hit.descReviewed
Ward Charge on Defense
命中守護
Stat.ward_on_hit.nameReviewed
Wounded Target Damage
受傷傷害
Stat.wounded_damage_mod.nameReviewed
Extra Armor while Wounded, normally below 50% Health, before Armor caps.
當你處於受傷狀態(生命值低於一半)時所減免的傷害百分比。
Stat.wounded_defense.descReviewed
Wounded Armor
受傷護甲
Stat.wounded_defense.nameReviewed
Lightning bursts per hit on Wounded enemies, normally at 50% Health or less. Fractions round down.
攻擊受傷狀態的敵人時,釋放閃電。
Stat.wounded_lightning_burst.descReviewed
Bursts on Wounded Hit
閃電噴發
Stat.wounded_lightning_burst.nameReviewed
Bleeding no longer has a maximum number of stacks
流血不再有層數上限。
Talisman.AorticCore.descReviewed
Aortic Core
動脈核心
Talisman.AorticCore.nameReviewed
Apply Electrified to nearby enemies
對附近敵人施加「觸電」。
Talisman.AutomatonHeart.descReviewed
Beetle Shell
甲蟲外殼
Talisman.BeetleShell.nameReviewed
551–600 of 1700 stringsPage 12 of 34
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