繁體中文 strings
Missing translation269 strings
51–100 of 269 stringsPage 2 of 6
Generate more Ultimate charge with this skill.
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Rune.RuneVigor.descMissing translation
Rune of Vigor
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Rune.RuneVigor.nameMissing translation
Increases damage, but reduces attack speed.
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Rune.RuneWeight.descMissing translation
Rune of Weight
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Rune.RuneWeight.nameMissing translation
Bonus hit damage per harmful Status, Curse, or Vulnerable stack, counting at most 20 total stacks. Poison counts once; beneficial effects do not count.
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Stat.afflicted_damage_mod.descMissing translation
Damage per Harmful Stack
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Stat.afflicted_damage_mod.nameMissing translation
Fraction of effective Armor added as bonus damage.
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Stat.armor_damage.descMissing translation
Damage from Armor
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Stat.armor_damage.nameMissing translation
Seconds a half-strength aura copy remains at your Dash's origin. New copies replace old ones.
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Stat.aura_anchor_duration.descMissing translation
Anchored Aura Duration
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Stat.aura_anchor_duration.nameMissing translation
Seconds enemies carry copied auras after a hit. Hits refresh duration; copies cannot spread.
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Stat.aura_attach_duration.descMissing translation
Attached Aura Duration
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Stat.aura_attach_duration.nameMissing translation
Seconds copied auras last at slain enemies. Requires aura contact within the previous second.
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Stat.aura_corpse_duration.descMissing translation
Corpse Aura Duration
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Stat.aura_corpse_duration.nameMissing translation
Seconds a post-Dash aura expansion lasts. Radius grows up to 50%, then shrinks to normal.
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Stat.aura_expand_duration.descMissing translation
Aura Expansion Duration
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Stat.aura_expand_duration.nameMissing translation
Multiplier on aura damage and applied effects.
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Stat.aura_power.descMissing translation
Aura Power
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Stat.aura_power.nameMissing translation
Additional aura radius multiplier, multiplied by Aura Radius.
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Stat.aura_radius_mod.descMissing translation
Aura Reach
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Stat.aura_radius_mod.nameMissing translation
Spell Energy supplied per Health sacrificed when you lack Energy. Bypasses Barrier; leaves at least 1 Health.
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Stat.blood_cast_efficiency.descMissing translation
Spell Energy per Health
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Stat.blood_cast_efficiency.nameMissing translation
Healing per retaliating Blood Shard hit. Enemy hits can release shards even through Barrier.
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Stat.blood_shard_on_hurt.descMissing translation
Retaliating Shard Healing
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Stat.blood_shard_on_hurt.nameMissing translation
Bonus to Burning tick frequency and stack decay, concentrating damage into less time.
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Stat.burning_rate.descMissing translation
Burning Speed Bonus
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Stat.burning_rate.nameMissing translation
Base chance per enemy touched per normal Dash. Frozen increases it up to threefold, capped at 75% after all bonuses. Bosses lose 5% Max Health instead.
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Stat.dash_shatter.descMissing translation
Base Shatter Chance on Dash
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Stat.dash_shatter.nameMissing translation
Hits discharge Electrified immediately, adding this bonus to the discharge's Status Power multiplier.
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Stat.elec_damage.descMissing translation
Electrified Discharge
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Stat.elec_damage.nameMissing translation
Enemy movement and action slowdown, capped at 60%. Excludes allies and damage-over-time clocks.
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Stat.enemy_slow.descMissing translation
Enemy Slow
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Stat.enemy_slow.nameMissing translation
Power of the fatal-damage rescue Ultimate. Requires 100% charge and spends all charge; leaves 1 Health and brief invulnerability.
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Stat.fatal_ultimate_power.descMissing translation
Primordial Cast Power
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Stat.fatal_ultimate_power.nameMissing translation
Frozen stacks per second to nearby enemies, before Aura Power and Status Application.
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Stat.freezing_aura.descMissing translation
Frozen Aura Stacks
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Stat.freezing_aura.nameMissing translation
Fraction of healing, including overhealing, dealt as damage to every living enemy in the level.
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Stat.healing_damage.descMissing translation
Damage from Healing
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Stat.healing_damage.nameMissing translation
Fraction of healing also restored as Barrier, including overhealing, limited by Max Barrier.
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Stat.healing_to_barrier.descMissing translation
Barrier from Healing
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Stat.healing_to_barrier.nameMissing translation
Health restored per Essence collected from pickups, excluding sales and other rewards.
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Stat.health_per_essence.descMissing translation
Health per Essence
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Stat.health_per_essence.nameMissing translation
Bonus damage while above 75% Health.
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Stat.healthy_damage_mod.descMissing translation
Damage while Healthy
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Stat.healthy_damage_mod.nameMissing translation
Additional hit, block, and parry reactions. Fractions round down; echoes cannot echo themselves.
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Stat.hit_echo_count.descMissing translation
Hit Reaction Echoes
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Stat.hit_echo_count.nameMissing translation
Echoed reaction strength. 100% repeats the full effect.
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Stat.hit_echo_effect.descMissing translation
Hit Echo Strength
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Stat.hit_echo_effect.nameMissing translation
Bonus damage against enemies above 75% Health.
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Stat.opening_damage_mod.descMissing translation
Damage against Healthy
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Stat.opening_damage_mod.nameMissing translation
51–100 of 269 stringsPage 2 of 6
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