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Needs updating85 strings
Multiplier on newly applied Burning, Frozen, Electrified, and Poisoned stacks.
你施加的狀態效果的持續時間修正。
Stat.status_duration_mod.descNeeds updating
Status Application
狀態持續
Stat.status_duration_mod.nameNeeds updating
Damage multiplier for all Weapons.
你的劍能造成的額外傷害。
Stat.sword_damage.descNeeds updating
Weapon Damage
劍刃傷害
Stat.sword_damage.nameNeeds updating
Fire Trail Generation
火焰痕跡傷害
Stat.trail_fire_damage.nameNeeds updating
Frost Trail Generation
冰霜痕跡傷害
Stat.trail_frost_damage.nameNeeds updating
Fungal Trail Generation
毒菌痕跡傷害
Stat.trail_fungal_damage.nameNeeds updating
Shadow Trail Generation
暗影痕跡傷害
Stat.trail_shadow_damage.nameNeeds updating
Damage multiplier against Wounded targets, normally at 50% Health or less.
對受傷敵人(生命值低於一半)造成的額外傷害。
Stat.wounded_damage_mod.descNeeds updating
After losing health, your Armor is increased for 5 seconds
受到傷害後,護甲提升,持續3秒。
Talisman.BeetleShell.descNeeds updating
Weapon hits can cast your Spell for free.
用劍擊中敵人時,有機率無消耗釋放法術。
Talisman.Chalice.descNeeds updating
At max Blind, kill non-bosses; bosses lose at least 5% Max Health. Consumes all Blind.
敵人的致盲達到最大層數時,立即將其擊殺。
Talisman.InfiniteVoidCore.descNeeds updating
Release a vengeful spirit after losing Health to an enemy.
受到傷害時釋放復仇之魂。
Talisman.Thumbscrew.descNeeds updating
Increases Weapon Damage.
劍造成的傷害提升。
Talisman.Whetstone.descNeeds updating
A fire Status dealing repeated damage. More stacks increase damage; stacks fade over time. Burning enemies ignite other enemies in near contact; walls block the spread.
火焰狀態效果,會使目標持續流失生命值。
Term.Burning.descNeeds updating
Grants automatic Evasion until using a skill. Evading removes up to one stack, leaving at least one; stacks also fade.
狀態效果,在你攻擊或施放法術前必定閃避所有攻擊。
Term.Concealed.descNeeds updating
Reduces the target's next landed hit's damage, consuming all stacks. More stacks strengthen reduction; unused stacks fade.
神聖詛咒,會削弱敵人的攻擊。
Term.Condemnation.descNeeds updating
Harm dealt by attacks or effects, modified by damage bonuses, Armor, and other effects.
一次攻擊或效果在其他修正生效前所造成的傷害。
Term.Damage.descNeeds updating
Below 10% Max Health, activating bonuses such as Near Death Armor.
角色生命值低於或等於 10% 時,即處於瀕死狀態。
Term.NearDeath.descNeeds updating
Makes the target hurt itself on its next landed hit, consuming all stacks. More stacks increase self-damage; the victim still takes damage.
詛咒效果,能使敵人造成的傷害反噬自己。
Term.Retribution.descNeeds updating
A skill cast by spending Energy.
法術是你的主要進攻手段,消耗能量可釋放各種傷害效果。
Term.Spell.descNeeds updating
Normally 50% Max Health or less for offensive bonuses. Wounded Armor requires strictly below that threshold.
角色生命值低於一半時,即處於受傷狀態。
Term.Wounded.descNeeds updating
Release piercing, rebounding blood blades that inflict Bleeding.
釋放血刃橫掃,在地面刻下詛咒軌跡。
Ultimate.BloodScar.descNeeds updating
Drop a holy relic lasting 15 seconds. Its aura empowers you and strikes enemies, inheriting your Burning, Frozen, Electrified, Poisoned, and Retribution auras.
召喚一件巨大的神聖遺物轟然砸下。其光輝會強化你並攻擊周圍的敵人,同時繼承你當前擁有的光環效果。
Ultimate.Inspirare.descNeeds updating
Orbiting Divine blades apply Condemnation and Retribution on hit.
神聖利刃環繞於你,天譴所有被其擊中的敵人。
Ward.BladesJudgement.descNeeds updating
Summon a Corpseflower to fight for you.
屍花從附近的一具屍體中綻放而出。
Ward.CorpseBloom.descNeeds updating
Each ice crystal blocks one hit, releasing a freezing wave. Attack Count and Sequence Count add crystals.
在自身周圍形成一道厚重的冰之屏障。屏障可抵擋的攻擊次數等同於你周圍的水晶數量,並在受到攻擊時釋放冰霜波進行反擊。
Ward.CrystalShield.descNeeds updating
Briefly absorb incoming hits, then heal for absorbed damage and release a damaging pulse.
下次受到傷害時,將其轉化為治療效果。
Ward.FortunesFavor.descNeeds updating
Increases Hardening Armor. Release scales that gain damage from Hardening Armor and grant Harden on hit.
你的身體被緻密鱗片覆蓋,被動獲得硬化效果。使用時會釋放大量鱗片,使自身硬化,並基於你的硬化程度造成額外傷害。
Ward.ScaledNova.descNeeds updating
Blind enemies with smoke and gain 5 Concealed stacks.
製造一片煙霧,致盲任何進入其中的敵人,並獲得 5 層「隱匿」。
Ward.Smokescreen.descNeeds updating
Absorb incoming hits with a shield, then release absorbed damage as a starburst.
在自身周圍形成屏障,吸收傷害後向外爆發。
Ward.StarSphere.descNeeds updating
Knock enemies back and gain Barrier on hit. The final strike spends Barrier for damage; lunges grant extra Barrier.
威力強大的攻擊,可將敵人擊退。衝刺攻擊尤其強力,且會生成屏障。
Weapon.ChargingStars.descNeeds updating
Rapid, wild swipes generate Energy on hit. Lunges deal extra damage based on your current Energy.
發動迅猛狂亂的連續揮砍,大量竊取敵人的能量。衝刺攻擊更加強力,且會根據你當前的能量造成額外傷害。
Weapon.SappingFlurry.descNeeds updating
Landing a lunge while not Concealed grants Concealed. Attacking while Concealed delivers a deadlier strike.
暗影帷幕籠罩劍身,使用此武器進行衝刺攻擊會獲得隱匿。隱匿狀態下用它發動攻擊,會造成更加致命的傷害。
Weapon.UnseenEdge.descNeeds updating
The road is perilous, and I'd rather not have you wandering it blindly, so I shall mark it upon your map.
道路險惡,我可不願你盲目遊蕩其間,就讓我把它標在地圖上吧。
cartographer_intro.1Needs updating
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