繁體中文 strings
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51–100 of 354 stringsPage 2 of 8
Bonus damage per harmful Status, Curse, or Vulnerable stack on the target, up to 20 total stacks.
No translation
Rune.RunePressure.descMissing translation
Rune of Pressure
No translation
Rune.RunePressure.nameMissing translation
Hits have a chance to restore a Ward charge.
No translation
Rune.RuneProvision.descMissing translation
Rune of Provision
No translation
Rune.RuneProvision.nameMissing translation
Deal increased damage to nearby enemies, less than 60 units away.
No translation
Rune.RuneProximity.descMissing translation
Rune of Proximity
No translation
Rune.RuneProximity.nameMissing translation
Merges extra parallel attacks into one stronger, larger attack. Repeats retain normal timing.
No translation
Rune.RuneSingularity.descMissing translation
Rune of Singularity
No translation
Rune.RuneSingularity.nameMissing translation
Generate more Ultimate charge with this skill.
No translation
Rune.RuneVigor.descMissing translation
Rune of Vigor
No translation
Rune.RuneVigor.nameMissing translation
Increases damage, but reduces attack speed.
No translation
Rune.RuneWeight.descMissing translation
Rune of Weight
No translation
Rune.RuneWeight.nameMissing translation
Enemies explode when killed. Damage increases when the enemy is Burning.
擊殺敵人時發生爆炸。對「灼燒」狀態的敵人傷害提升。
Rune.TindersoulRune.descNeeds updating
Call down a Divine Sword applying Condemnation and Retribution.
召喚一柄神聖之劍從天而降,並對敵人施加天譴。
Spell.Castigladius.descNeeds updating
Exchange daggers with a shadowy clone. The returning dagger tracks you.
投擲一把暗影浸染的匕首。它會持續追蹤目標,每次穿透目標都會使其陷入致盲狀態。
Spell.Foras.descNeeds updating
Bonus hit damage per harmful Status, Curse, or Vulnerable stack, counting at most 20 total stacks. Poison counts once; beneficial effects do not count.
No translation
Stat.afflicted_damage_mod.descMissing translation
Damage per Harmful Stack
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Stat.afflicted_damage_mod.nameMissing translation
Fraction of effective Armor added as bonus damage.
No translation
Stat.armor_damage.descMissing translation
Damage from Armor
No translation
Stat.armor_damage.nameMissing translation
Astral Tear drop chance multiplier for elite enemies.
敵人死亡時掉落星空淚滴的機率。
Stat.astral_tear_drop_rate.descNeeds updating
Aim precision. Higher values reduce random deviation and tighten attack spread.
攻擊命中目標的機率。
Stat.attack_accuracy.descNeeds updating
Movement speed supplied by moving attacks, separate from normal Dashes.
衝刺後突刺攻擊的速度。
Stat.attack_dash.descNeeds updating
Attack Movement Speed
衝刺攻擊
Stat.attack_dash.nameNeeds updating
Speed multiplier for attacks, skill reuse, and moving projectiles. Faster Weapon attacks have proportionally weaker on-hit effects and Energy gains.
攻擊速度修正。
Stat.attack_speed.descNeeds updating
Seconds a half-strength aura copy remains at your Dash's origin. New copies replace old ones.
No translation
Stat.aura_anchor_duration.descMissing translation
Anchored Aura Duration
No translation
Stat.aura_anchor_duration.nameMissing translation
Seconds enemies carry copied auras after a hit. Hits refresh duration; copies cannot spread.
No translation
Stat.aura_attach_duration.descMissing translation
Attached Aura Duration
No translation
Stat.aura_attach_duration.nameMissing translation
Seconds copied auras last at slain enemies. Requires aura contact within the previous second.
No translation
Stat.aura_corpse_duration.descMissing translation
Corpse Aura Duration
No translation
Stat.aura_corpse_duration.nameMissing translation
Seconds a post-Dash aura expansion lasts. Radius grows up to 50%, then shrinks to normal.
No translation
Stat.aura_expand_duration.descMissing translation
Aura Expansion Duration
No translation
Stat.aura_expand_duration.nameMissing translation
Multiplier on aura damage and applied effects.
No translation
Stat.aura_power.descMissing translation
Aura Power
No translation
Stat.aura_power.nameMissing translation
Additional aura radius multiplier, multiplied by Aura Radius.
No translation
Stat.aura_radius_mod.descMissing translation
Aura Reach
No translation
Stat.aura_radius_mod.nameMissing translation
Damage or shield absorption capacity added per Barrier point consumed. Using this skill spends all available Barrier.
每消耗一點屏障所附加的傷害值。
Stat.barrier_consume_damage.descNeeds updating
Enables instant kills at max Blind. Bosses lose 5% Max Health, increased by excess application. Consumes Blind.
致盲達到最大層數時,立即擊敗非首領敵人,並移除首領 10% 的生命值。
Stat.blinded_max_void.descNeeds updating
Spell Energy supplied per Health sacrificed when you lack Energy. Bypasses Barrier; leaves at least 1 Health.
No translation
Stat.blood_cast_efficiency.descMissing translation
Spell Energy per Health
No translation
Stat.blood_cast_efficiency.nameMissing translation
Healing per retaliating Blood Shard hit. Enemy hits can release shards even through Barrier.
No translation
Stat.blood_shard_on_hurt.descMissing translation
Retaliating Shard Healing
No translation
Stat.blood_shard_on_hurt.nameMissing translation
Direct chance for slain enemies to drop a Botyl.
藥瓶掉落頻率修正。
Stat.botyl_drop_rate.descNeeds updating
Bonus to Burning tick frequency and stack decay, concentrating damage into less time.
No translation
Stat.burning_rate.descMissing translation
Burning Speed Bonus
No translation
Stat.burning_rate.nameMissing translation
Free Spell chance per direct Weapon hit, shared across split attacks.
攻擊命中時有機率免費釋放法術。
Stat.cast_on_hit.descNeeds updating
Chain Blood Spirit damage as a percentage of the triggering attack's damage.
加入連鎖攻擊的爆炸傷害。
Stat.chain_chaser.descNeeds updating
Extra Armor. Damage reaching Health also adds this fraction of the damage as Health Corruption.
傷害大幅降低,但轉化為腐蝕值。
Stat.corruption_armor.descNeeds updating
Flat Health Corruption change per kill. Negative removes Corruption.
每次擊殺祛除大量生命腐蝕。
Stat.corruption_per_kill.descNeeds updating
Corruption Change per Kill
擊殺淨化
Stat.corruption_per_kill.nameNeeds updating
51–100 of 354 stringsPage 2 of 8
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